okay so Omnivia isn't your standard table top RPG , it actually uses cards to display enemies, spells, abilities, and items. Pretty much any person or.thing exists as a card with some basic information and stats, along with any types of personal information that I feel it necessary to convey. There is some ideas for each dungeon to have a special board but for now we've just been using a 50x50 grid (on poster board glued to foam board) and the DM arranges the board accordingly, so it's not a matter of trying to publish like fifteen different maps per unit, but I am highly interested in making it an option if people want a more immersive experience we should have detailed game boards that they can purchase. the battle system is turn based and how it works is, the players enter the dungeon and there is a designated starting area. The players perform an opening roll to see who moves first. The opening roll also counts as all first movement values. There are certain enemy patrols positioned on the map, these patrols represent a potential encounter and if they come within one range (a full square made up if all the connecting tiles surrounding the unit) then an encounter begins. not only do players roll to explore the map but the DM rolls on behalf of the enemies in the area. when an encounter takes place the DM rolls to see how many cards he will draw from the dungeon deck (a deck of possible monsters that players can encounter, mostly weak or simple cards but a few extremely powerful cards will be in this deck too). Players will have their spells in front of them and their equipped gear has a set location, players will already know the value their items and talent trees provide as a mod bonus to damage and health. Then players roll to see what order combat takes place. Spells have cool downs cast times and other specifications. if all enemies die the players get to roll for loot drops. If all party members die the players are teleported back to the main town and any progress is lost in the dungeon.