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🎨 Creative [necro][101] Something!-punk settings

Max

A dapper chap without a doubt
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Re: [101] Something!-punk settings

25) Stonepunk

They own the world. We're cattle to them. They're bigger, stronger, their senses keener. They can be anywhere, stalking around like hungry shadows, and you will not see them or hear them before they take you. They have claws and teeth to tear you apart and swallow you down, four quick legs to run on, hard muscle beneath thick fur or glistening scales. What do we have? Two thumbs and a big brain. We are cattle. But now... now we have a new thing. Our elders screech and wail for the old ways, for sacrifice and humility before our rightful masters. But we who took up the sticks and stones will not put them down. No chance of birth gave us claws and teeth to rend and rule with - so be it, we'll make our own, harder and sharper than the masters'. And we'll make better ones, bigger sticks, sharper stones. From now on, the gods will have to bleed for their prey.
 

GoldenH

Darmok & Gilad at Tenagra
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Re: [101] Something!-punk settings

Gamerpunk. Not roleplaying games though. Video games. In this reality, VGHS is the norm - but its' not as simple as all that. Not only are the best gamers as popular as football stars, but only those born from the rich or powerful are allowed to be one of them. You frag them in an online game, they might not crush you - but if you upload a speedrun that beats theirs, or a pubbie tourney goes the wrong way, expect to be disappeared, and your name destroyed by accusations of using aimbots and cheats.

Most people are noobs and don't know any better - but the best of the best, who have to play sluggish all the time, never slipping up because it would make the Families look better, they suffer the pain. And so came the rise of the Clans to challenge the Families. Skill over blood, kill ratio over political connections, the Clans decimate private servers with encrpyted playsessions, or gather together for in-house LANS. But showing your face is risky, because you can marry into the families if you're good enough - or at least sire a few children as mistress or escort. And even members of the Families try and infiltrate the Clans, because while they're not top calibur, they still have the training to be good - and when they're not, they've got the game rigged and the cheats they need to look good. And you've always, always got to learn from the best.

But now the Inner S- Circle of the Families and the Clans both prepare their best for the first international underground deathmatch arena, even the public are starting to wonder what's up. Can the punkiest of the Clans win the right for one of their own to be elevated to the rank of Family? Or will the Families win - by cheating and calling in the army at the last moment?

Well I guess it'll decide what side your on, won't it, punk?
 

GoldenH

Darmok & Gilad at Tenagra
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Re: [101] Something!-punk settings

24) Aquapunk
I've concluded that if my steampunk orgeon trail derivative ever gets off the ground, there will be a flotilla of half-submerged pykrete castles in the Caribbean.
 

Fred

Surely you jest, Mr Fred
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Re: [101] Something!-punk settings

27) Realitypunk

When the corps opened the first portal to a parallel reality, their oppressive fingers expanded to a multitude of extradimensional places, robbing their resources and exporting our thrash. They turned paradises into hellscapes and new allies into old foes. But information can flow and soon the schematics for the portals were availble on the net. Thousands of people built them and explored these new realities, escaping from the everwatching eye of the corps and fighting their chokehold on these othe rplanes. Now, the rebels fight corporate power in several realities, making alliances of like-minded people from different dimensions, adapting diverging tech, establishing strongholds on pocket worlds, and using the wonder of the multiverse to create better worlds.
 

MoonHunter

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Re: [101] Something!-punk settings

I am working on a MindPunk... but I had to comment...

I've concluded that if my steampunk orgeon trail derivative ever gets off the ground, there will be a flotilla of half-submerged pykrete castles in the Caribbean.
You do know that Pykete is less than stable at at temperatures much above 3c or would require refrigeration units (which in a steam punk world be awfully heavy being made of brass)?
 
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GoldenH

Darmok & Gilad at Tenagra
Validated User
Re: [101] Something!-punk settings

Just be glad I wasn't saying that it was flying castles on clouds made of pykrete pushed around by alcohol rockets. (Yes, and somehow I doubt the weight would matter. Here there be dragons.) Frankly, the brass refrigeration units required to cool an entire city are just a plus when it comes to steampunk.
 

Ablemcman

New member
Re: [101] Something!-punk settings

Mad-Punk:
They say it had something to do with cellphones and satelites, that a solar flare knocked them all out at once, disrupted all of earth's precious communication. But re-setting bank accounts wasn't all it did, it did something to the people, fried a strange part of their brain which made them show restraint. The average person can be very easily provoked to do things that would have been considered irrational years ago- declare a tyrade of revenge against a lost lover or fry an annoying guest in hot oil.

Society still functions well enough, but long range communication and long distance travel going away has left the world a more isolated place. Central authority figures are far rarer and those that do hold power do it through large compounds and squads of assassins. Its a similar world, but a darker one. Nobody can claim a connected world anymore- its one of division fear and irrationality.

Dredgepunk:
The 2120s were difficult years. Weather patterns were giving their last mighty hurrahs before settling. Along with this final burst of energy the megastorms and tidal waves reclaimed the great costal cities into the deep. Clawbacks were the buzzwords back in those days. Huge waves brought on by the maelstroms which grabbed whole cities and then ripped them out to sea. Now that we've resettled beyond the waters or behind the new sea walls, excavation can begin. The ruins of old cities hold many riches- wealth history and most importantly secrets. On the Hudson Reef- the ruins of old New York- disapearances are becoming more common as the awkward questions keep surfacing. Some say it all goes back to Xioashan Huang and the first reclaimers from the by-gone Three Gorges disaster, but nobody knows for sure. The only thing anyone does know is whatever is down there- mixed in with the ruins of New York has somebody very concerned...

Darwinpunk:
When it soon became apparent that god had not created man whole cloth but was a master threadcraft of heredity and nature, the idea was soon embraced. Man became better, now it was finally known, not through the striving towards god, money or morality but physical perfection which would precipitate all three.

The great houses of Europe had always placed great stock in the superiority of their race their breeding and their place in the ladder of civilization and, in the face of increasing social mobility technology and lower class dissent, they resolved to prove it. In the year 1865- Queen Victoria Czar Alexander III of Russia , and Otto Von Bismarck of Prussia met in secret to discuss a new project. A program of breeding and fitness to revitalize the European aristocracy.

Looking forward to 1914 we see cavalry charges replaced not with machine gun fire or areoplanes, but with the hurculean leaps of noble officers into battle. They tower over their troops, easily 8 feet tall each of them with garish battle armor with ornate but lethal weapons. Their common soldiers follow behind them bewildered by the titans that lead and rule them. Society as well as war is still dominated by the Aristocracy whose unearthly beauty and cunning keep their position of ancestral superiority intact.
 

Asklepios

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Re: [101] Something!-punk settings

Poppunk - Its a world of oppressors versus rebels, only not really. Actually the corporations that rule the world are surprisingly benevolent, having long worked out that a psychologically healthy and happily thriving populace is beneficial for the economy and global wealth, and that environmentalism, ethics and being good people generally are good strategies for long term growth.
So where's the punk?
They're manufactured! The corps have - consciously or not - acknowledged that every teenager has an inherent urge to be rebellious, so they seek to channel this rebelliousness into societally acceptable and commercially profitable ventures. Bands of the last century - like Paramore, Sum 41, Avril Lavigne - have become the template for manufactured youth culture, that gives the youthful rebellious populace the opportunity to feel like they're sticking it to the man while spending their pocketmoney on keeping the corporate machine going.
The players in this setting aren't the punk-fans (they're considered to be Idiot-Viewers, in tv tropes terms) but are the Trend Engineers that are trying to maintain the happy status quo, and the consensual illusion of global contentment.

Or, maybe, if your players really want to be punks, they can be the pioneers of a new form of music and real rebels against the system, trying to shake things up while resisting the manifold opportunities to sell out.
 

MoonHunter

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Re: [101] Something!-punk settings

32) MindPunk

A computer controller using EEG, EKG, and a number of other brain-checking methods was released two years ago, as a groovy way to control games and your mouse with your mind, even type. It was just a dorky little headset, but it was touted as "The next level of interface!". It was called the Electrokine.

It worked okay. There were not many games for it, but you could create drivers for it easy enough.

They creaped onto the net. How to upgrade these things. Once you improved them, they worked really, really well. They could record memories and play them back. Imagination could be shared with others. There was a whole grey market on the net for this stuff and hook ups. If you checked the mainstream media, these things were dangerous and there were cases of people going insane with them. If something big happened on the net with them or in the new, it seemed to disappear quietly... discretely. Someone (or some group) was keeping a lid on this. As long as it was kept to the quiet little corners of the net, it was tolerated.

Turned out, with a day or two of practice with it, you could type at the speed of thought. With a few weeks, you could write programs that fast, if you knew how to program at all... and trial-and-error learning was easy. It got popular really fast, almost outrunning the debate rising up about it.

Using Media Outlets Kline made constructs were able to influence the masses. Someone was using these things to play for keep. Government? Nah, they were probably just pawns. Other groups. Older. The conspiracies went deep and given the ability to do datawork with klines, you could just see the afterimages of them doing their owrk.

Opposing them? Just a few computer outsiders, a few technical rebels, and a couple of punks around the globe.

They are going to rock The Mind of Humanity.

Yet another rift on.... http://forum.rpg.net/showthread.php?540640-Riff-Electrokine Feel free to necro the thread. I stopped talking to myself on the thread a while ago, but I still think about it and work on it.
 
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