Once upon a time, I embarked on a quest that I thought was deeply stupid and thus entertaining, and set out to adapt some characters from Monster Musume No Iru Nichijou into the Atomic Robo RPG.
For those that don't know, Monster Musume No Iru Nichijou is a cheerfully smutty harem manga/anime with a focus on character development alongside comedy, and is utterly unlike the kind of storylines that unfold in Atomic Robo, and thus that the ARRPG tries to emulate.
(I'm starting two threads related to this idea: this thread is about adapting Atomic Robo RPG outside of its comfort zone, whereas there'll be a different thread about how we'd adapt Monster Musume No Iru Nichijou for gaming purposes.)
My assumption was that the game would be a terrible fit for such a context, for the following reasons:
1) The game is adapted for Action Science! adventures, whereas the manga and anime are grounded in comedy ecchi harem scenarios.
2) The Science mode would be relevant to the barest minority of characters, if it were relevant at all, and the Science mode is one of the hearts of the Atomic Robo RPG. (It can have more than one heart! How? SCIENCE.)
In essence, they had nothing in common. I thought the system would break.
Instead, it revealed just how flexible and awesome it has always been, and I think the resulting game would be brilliant.
My entire stupid scheme started when Dawgstar said this:
Here are the ending credits in question, which is definitely bordering NSFW territory. Sadly the video is locked to not be full-sized, but it's the best version of the video that I've found:
[video=youtube;aagK9z82pyM]https://www.youtube.com/watch?v=aagK9z82pyM[/video]
That says gaming to me. And the terrible idea began. And so I started tinkering.
Here are the characters I put together, along with some notes:
Name: Zombina
Concept: Energetic Zombie with a Hidden Affectionate Side
Aspects:
- Action: Happiness is dual-wielding. She doesn’t care what.
- Banter: “Your problem is that you tangled with the world’s liveliest corpse!”
- Intrigue: Has been known not to be the center of attention. On occasion.
- Omega: Like a Carnivorous, Undead Rainbow Dash with a Firearm Fixation
Modes and Skills:
Superb (+5): Combat**,
Great (+4): Athletics+, Notice+, Provoke+,
Action – Good (+3): Contacts+, Deceive+, Physique, Vehicles,
Banter – Fair (+2): Empathy, Rapport, Will
Intrigue – Average (+1): Burglary, Stealth
Weird Mode: None.
Weird Skills: None
Megastunts: (2 Benefits)
Zombie:
- Bulletproof (1 Benefits)
- Zombie + Sewing Kit = Time Saver! (1 Benefit)
Stunts: (5 Benefits)
- Verisimilitude: +2 to Deceit when pretending to be dead or acting like a zombie.
- AUGH!: +2 to Provoke attacks after people think she’s dead.
- Long, Uncontrolled Bursts: +1 to Creating Advantages or Attacking with Combat when using firearms.
- Surprisingly Good Friend: +1 to Creating Advantages or Overcoming Obstacles with Empathy when understanding/learning what’s going on with people she already knows.
- Mocking Laughter: +2 to Will to defend against intimidation attempts.
Stress:
Physical: ()() ()()
Mental: ()() ()
Consequences:
Mild:
Moderate:
Severe:
Stunt Benefits:
Mega-Stunts: 2
Stunts: 5
Total: 7
GM Reserve = 7 – 5 = +2
Name: Doppel
Concept: One Part Perfect Mimic mixed with One Part Obnoxious Troll
Aspects:
- Intrigue: You won’t know it’s her unless she wants you to.
- Banter: Where Sarcasm and Cruelty met and had babies.
- Action: Never fights fair.
- Omega: Even her best friends don’t properly trust her.
Modes and Skills:
Superb (+5): Deceive+*,
Great (+4): Athletics+, Contacts+, Notice+,
Intrigue – Good (+3): Burglary, Provoke+, Stealth
Banter – Fair (+2): Combat*, Empathy, Rapport, Will
Action – Average (+1): Physique, Vehicles
Weird Mode: None.
Weird Skills: None
Megastunts: (1 Benefit)
Doppelganger:
- Absolute Ability: Deceive (1 Benefit)
- Master of Disguise. When you’re in a situation where you’re able to slip away unnoticed, you have the option to temporarily drop out of the game altogether. If you do, spend a Fate Point to reappear disguised as a faceless NPC already in the scene (a security guard, a lab-coated scientist, etc.).
Stunts: (5 Benefits)
- Natural Actress: +2 to Creating Advantages with Deceit when in disguise.
- Blending In: Can use Deceive in place of Stealth when concealing herself as someone else within an environment with multiple people in it.
- When Their Guard Is Down: Can physically attack with Deceive when people have accepted her disguise.
- Withering Scorn and Hideous Mindfucks: +2 to Provoke when attacking someone over the fact they believed her to be someone else, or by turning a disguise someone has accepted into terrifying illusions.
- Intelligence Gathering: +1 to Overcoming obstacles and Creating Advantages with Notice when in disguise.
Stress:
Physical: ()() ()()
Mental: ()() ()
Consequences:
Mild:
Moderate:
Severe:
Stunt Benefits:
Mega-Stunts: 2
Stunts: 5
Total: 7
GM Reserve = 7 – 5 = +2
Name: Tionishia (Tio)
Concept: Ten-Foot Tall Dainty, Pretty, Frilly Princess
Aspects:
- Action: Stands between her friends and harm… unless there are spiders or icky things.
- Banter: Enormous ray of sunshine
- Intrigue: Inconveniently good at spotting potential gossip
- Omega: Relaxed but easily distracted
Modes and Skills:
Superb (+5):
Great (+4): Athletics+, Notice+, Physique*, Provoke+,
Action – Good (+3): Empathy*, Combat, Contacts+, Deceive+, Rapport*, Vehicles
Banter – Fair (+2): Will
Intrigue – Average (+1): Burglary, Stealth
Weird Mode: None
Weird Skill: None
Megastunts:
Ogre: (3 Benefits)
- Absolute Ability, Level 2: Physique (2 Benefits)
- Massive: +2 to Overcoming obstacles with Physique when moving between zones by shouldering them aside or breaking through walls.
Stunts: (5 Benefits)
- Hello New Friend!: +1 to Overcoming obstacles and Creating Advantages with Rapport when meeting new people.
- First, Go Through Me: +2 to Defending with Physique when intercepting physical violence for someone else.
- So INCREDIBLY cheerful: Can defend against social or mental attacks with Rapport by being disarmingly nice.
- Cares For Her Friends: +2 to Overcoming Obstacles with Empathy when figuring out what her friends think and feel.
- Happy Problem Solver: +2 to using Rapport to Overcome mental consequences and set them on the road to recovery.
Stress:
Physical: ()() ()()
Mental: ()() ()
Consequences:
Mild:
Moderate:
Severe:
Stunt Benefits:
Mega-Stunts: 3
Stunts: 5
Total: 8
GM Reserve = 8 – 5 = +3
Name: Manako
Concept: Longsuffering Cyclops Sniper
Aspects:
- Science: The approximately sensible one.
- Intrigue: Shy girl who sees everything.
- Action: Precision in all things.
- Omega: Wants to blend in, but is afraid she can’t.
Modes and Skills:
Superb (+5): Notice++, Observation and Comprehension**,
Great (+4): Athletics+*, Stealth**
Science – Good (+3): All Sciences, Will
Intrigue – Fair (+2): Combat*, Burglary, Contacts, Deceive,
Action – Average (+1): Physique, Provoke, Vehicles
Weird Mode: None.
Weird Skills: None.
Megastunts: (1 Benefit)
Cyclops: (2 Benefits [3 Benefits – 1 Optional Weakness])
- Absolute Ability: Notice.
- Skill swap: Can use Notice for Overcome actions and to Create Advantages that are based on hand-eye coordination…
Stunts: (5 Benefits)
- Distance Means Nothing to Me: Use Notice instead of Combat when using firearms
- Sniper: +1 to Attack and Create Advantages with firearms on targets outside of the same zone as you.
- Painfully Aware of Social Dynamics: Use Observation and Comprehension in place of Empathy for reading people without engaging with them.
- A Commanding Perspective: +2 to Stealth when getting into elevated positions unnoticed.
- Signature Aspect: “Shy Girl Who Sees Everything.”
Stress:
Physical: ()() ()
Mental: ()() ()()
Consequences:
Mild:
Moderate:
Severe:
Stunt Benefits:
Mega-Stunts: 2
Stunts: 5
Total: 7
GM Reserve = 7 – 5 = +2
For those that don't know, Monster Musume No Iru Nichijou is a cheerfully smutty harem manga/anime with a focus on character development alongside comedy, and is utterly unlike the kind of storylines that unfold in Atomic Robo, and thus that the ARRPG tries to emulate.
(I'm starting two threads related to this idea: this thread is about adapting Atomic Robo RPG outside of its comfort zone, whereas there'll be a different thread about how we'd adapt Monster Musume No Iru Nichijou for gaming purposes.)
My assumption was that the game would be a terrible fit for such a context, for the following reasons:
1) The game is adapted for Action Science! adventures, whereas the manga and anime are grounded in comedy ecchi harem scenarios.
2) The Science mode would be relevant to the barest minority of characters, if it were relevant at all, and the Science mode is one of the hearts of the Atomic Robo RPG. (It can have more than one heart! How? SCIENCE.)
In essence, they had nothing in common. I thought the system would break.
Instead, it revealed just how flexible and awesome it has always been, and I think the resulting game would be brilliant.
My entire stupid scheme started when Dawgstar said this:
There was an entire subthread about the possibility of a game themed around a non-human police force dealing with metahuman issues and threats on Earth and how cool it would be, which eventually included luminaries such as Random Nerd, JoanieSappho, Jonas Albrecht, and myself.Man, the ending credits still make me long for an action-comedy series (perhaps Trigun-esque, while we're dreaming) starring... well, the characters it features.
Here are the ending credits in question, which is definitely bordering NSFW territory. Sadly the video is locked to not be full-sized, but it's the best version of the video that I've found:
[video=youtube;aagK9z82pyM]https://www.youtube.com/watch?v=aagK9z82pyM[/video]
That says gaming to me. And the terrible idea began. And so I started tinkering.
Here are the characters I put together, along with some notes:
Spoiler: Show
Name: Zombina
Concept: Energetic Zombie with a Hidden Affectionate Side
Aspects:
- Action: Happiness is dual-wielding. She doesn’t care what.
- Banter: “Your problem is that you tangled with the world’s liveliest corpse!”
- Intrigue: Has been known not to be the center of attention. On occasion.
- Omega: Like a Carnivorous, Undead Rainbow Dash with a Firearm Fixation
Modes and Skills:
Superb (+5): Combat**,
Great (+4): Athletics+, Notice+, Provoke+,
Action – Good (+3): Contacts+, Deceive+, Physique, Vehicles,
Banter – Fair (+2): Empathy, Rapport, Will
Intrigue – Average (+1): Burglary, Stealth
Weird Mode: None.
Weird Skills: None
Megastunts: (2 Benefits)
Zombie:
- Bulletproof (1 Benefits)
- Immune to bullets...
- ...but vulnerable to falling apart
- Successful rolls to Overcome the severity of her injuries clear the Physical Consequence automatically.
- Downside: No natural healing.
Stunts: (5 Benefits)
- Verisimilitude: +2 to Deceit when pretending to be dead or acting like a zombie.
- AUGH!: +2 to Provoke attacks after people think she’s dead.
- Long, Uncontrolled Bursts: +1 to Creating Advantages or Attacking with Combat when using firearms.
- Surprisingly Good Friend: +1 to Creating Advantages or Overcoming Obstacles with Empathy when understanding/learning what’s going on with people she already knows.
- Mocking Laughter: +2 to Will to defend against intimidation attempts.
Stress:
Physical: ()() ()()
Mental: ()() ()
Consequences:
Mild:
Moderate:
Severe:
Stunt Benefits:
Mega-Stunts: 2
Stunts: 5
Total: 7
GM Reserve = 7 – 5 = +2
Commentary: This was my first attempt at using the ARRPG for any of the MON/Monster Girls characters, and I’m still pretty happy with it. The character is recognisable from the show and would be fun to play – at least, it would for me. She’s a simple soul who enjoys Shooting Things and delights in being dead, which she uses to freak people out.
Spoiler: Show
Name: Doppel
Concept: One Part Perfect Mimic mixed with One Part Obnoxious Troll
Aspects:
- Intrigue: You won’t know it’s her unless she wants you to.
- Banter: Where Sarcasm and Cruelty met and had babies.
- Action: Never fights fair.
- Omega: Even her best friends don’t properly trust her.
Modes and Skills:
Superb (+5): Deceive+*,
Great (+4): Athletics+, Contacts+, Notice+,
Intrigue – Good (+3): Burglary, Provoke+, Stealth
Banter – Fair (+2): Combat*, Empathy, Rapport, Will
Action – Average (+1): Physique, Vehicles
Weird Mode: None.
Weird Skills: None
Megastunts: (1 Benefit)
Doppelganger:
- Absolute Ability: Deceive (1 Benefit)
- Perfect physical and vocal mimicry when creating disguises of other people of human shape and size.
- Weakness: Cannot mimic clothes, nor conceal or alter items, weapons, and tools.
Stunts: (5 Benefits)
- Natural Actress: +2 to Creating Advantages with Deceit when in disguise.
- Blending In: Can use Deceive in place of Stealth when concealing herself as someone else within an environment with multiple people in it.
- When Their Guard Is Down: Can physically attack with Deceive when people have accepted her disguise.
- Withering Scorn and Hideous Mindfucks: +2 to Provoke when attacking someone over the fact they believed her to be someone else, or by turning a disguise someone has accepted into terrifying illusions.
- Intelligence Gathering: +1 to Overcoming obstacles and Creating Advantages with Notice when in disguise.
Stress:
Physical: ()() ()()
Mental: ()() ()
Consequences:
Mild:
Moderate:
Severe:
Stunt Benefits:
Mega-Stunts: 2
Stunts: 5
Total: 7
GM Reserve = 7 – 5 = +2
Commentary: I’m pleased with how this build turned out, since it means Doppel is both phenomenally powerful, and a one-trick pony. Pretty much all of her oomph depends on illusions and disguises. If that’s not sufficient and she over-estimates her own abilities, she doesn’t have much flexibility to fall back on, and that makes her vulnerable – which is something we see in the manga and the show. Hell, this is a character with narrative restrictions against having pockets if she wants to use her powers.
Spoiler: Show
Name: Tionishia (Tio)
Concept: Ten-Foot Tall Dainty, Pretty, Frilly Princess
Aspects:
- Action: Stands between her friends and harm… unless there are spiders or icky things.
- Banter: Enormous ray of sunshine
- Intrigue: Inconveniently good at spotting potential gossip
- Omega: Relaxed but easily distracted
Modes and Skills:
Superb (+5):
Great (+4): Athletics+, Notice+, Physique*, Provoke+,
Action – Good (+3): Empathy*, Combat, Contacts+, Deceive+, Rapport*, Vehicles
Banter – Fair (+2): Will
Intrigue – Average (+1): Burglary, Stealth
Weird Mode: None
Weird Skill: None
Megastunts:
Ogre: (3 Benefits)
- Absolute Ability, Level 2: Physique (2 Benefits)
- Absolutely stronger than a demihuman
- Weakness, Level 2: Automatically fails any Stealth checks without a solid object between her and whoever is looking for her, because she’s enormous and attracts crowds.
Stunts: (5 Benefits)
- Hello New Friend!: +1 to Overcoming obstacles and Creating Advantages with Rapport when meeting new people.
- First, Go Through Me: +2 to Defending with Physique when intercepting physical violence for someone else.
- So INCREDIBLY cheerful: Can defend against social or mental attacks with Rapport by being disarmingly nice.
- Cares For Her Friends: +2 to Overcoming Obstacles with Empathy when figuring out what her friends think and feel.
- Happy Problem Solver: +2 to using Rapport to Overcome mental consequences and set them on the road to recovery.
Stress:
Physical: ()() ()()
Mental: ()() ()
Consequences:
Mild:
Moderate:
Severe:
Stunt Benefits:
Mega-Stunts: 3
Stunts: 5
Total: 8
GM Reserve = 8 – 5 = +3
Commentary:Tio requires the first mechanical alteration of the standard ARRPG rules: normally the ARRPG rules mean that something like “Absolute Ability: Physique” covers, say, Atomic Robo’s ability to pick up and throw a car. In the case of the “Everyday Life with Monster Girls” universe, the rungs on the ladder are closer together: many of the characters are decidedly stronger than a normal human, but can’t throw a car. Tio, in comparison… can. Even if her personality makes it unlikely to be something she’d do. As such, I gave her the stunt twice, so that it stacks – along with the size of the vulnerability/weakness associated with it. I think it works reasonably well, and also reflects what we see in the show.
Spoiler: Show
Name: Manako
Concept: Longsuffering Cyclops Sniper
Aspects:
- Science: The approximately sensible one.
- Intrigue: Shy girl who sees everything.
- Action: Precision in all things.
- Omega: Wants to blend in, but is afraid she can’t.
Modes and Skills:
Superb (+5): Notice++, Observation and Comprehension**,
Great (+4): Athletics+*, Stealth**
Science – Good (+3): All Sciences, Will
Intrigue – Fair (+2): Combat*, Burglary, Contacts, Deceive,
Action – Average (+1): Physique, Provoke, Vehicles
Weird Mode: None.
Weird Skills: None.
Megastunts: (1 Benefit)
Cyclops: (2 Benefits [3 Benefits – 1 Optional Weakness])
- Absolute Ability: Notice.
- Can see and understand details at a greater distance than any human
- Weakness: Has no depth perception close-up
- Optional Weakness: …at the cost of acute embarrassment for standing out.
Stunts: (5 Benefits)
- Distance Means Nothing to Me: Use Notice instead of Combat when using firearms
- Sniper: +1 to Attack and Create Advantages with firearms on targets outside of the same zone as you.
- Painfully Aware of Social Dynamics: Use Observation and Comprehension in place of Empathy for reading people without engaging with them.
- A Commanding Perspective: +2 to Stealth when getting into elevated positions unnoticed.
- Signature Aspect: “Shy Girl Who Sees Everything.”
Stress:
Physical: ()() ()
Mental: ()() ()()
Consequences:
Mild:
Moderate:
Severe:
Stunt Benefits:
Mega-Stunts: 2
Stunts: 5
Total: 7
GM Reserve = 7 – 5 = +2
Commentary: Manako is the only character in the setting who has anything approximating the Science mode, and I gave her the Science skill of “Observation and Comprehension” because she doesn’t show any specific scientific aptitudes at the same time as she’s one of the only characters who pays attention to the world and tries to figure stuff out. Plus, the other advantage of giving her the Science mode was that I could avoid giving her the Banter mode, which reflects how socially awkward she is.
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