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[necro][FATE] I have a random relationship table, now what?

Gullerbutry

I'm working on it.
It occurred to me today that FATE doesn't really have a lot of random generation tables. Now, I suppose it doesn't need them, but it suddenly occurred to me what one would look like, so I drew one up. Now I kind of like it, and wonder: what else could you do with this?

Random "How Do They Know Me" Table


Roll four FUDGE dice. To read the results, simply count over the number of +'s rolled, and down the number of -'s rolled.

This table is designed for a city intrigue and treachery style of game I am considering. I would drop it in front of a player when they encounter a random NPC, and have them roll to see how the NPC views them. Since this is FATE, the result could easily become an instant Aspect - yay, plot hook! (This is kind of one-sided table - it only says what the NPC knows about you, not the reverse. I figure it's more interesting if the NPC has the grudge.)

There are fifteen squares on the table. They are not equal! The three darkest squares - on the corners - should each show up 1/81 of the time. The next six darkest should appear closer to 1/20 of the time each; the next three about 1/13 each; and the three lightest, in the center, about 1/7 each.

In other words, common results are in the center, and unusual results are on the edges. Combined, the three center squares show up over 1/3 of the time. (According to my math, anyway. I was an English major.) +'s equal generally positive results, -'s equal negative results. If you want a crazier and cinematic table, you could put more interesting results in the center - this is kind of vanilla, as written.

And hey, this is FATE: a PC should be able to invoke an Aspect (or roll a Contacts skill) in order to move the result one square in any direction. The GM could compel in the opposite direction.

So what to people think? Is this an interesting sort of addition to a FATE game? I'm specifically trying to toss a little randomness into the game, since I tend to be a little scripted. Or maybe I've been reading too many blogs about Old School D&D?
 
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AilphanG

Eventually you'll be dead
Validated User
Re: [FATE] I have a random relationship table, now what?

This is sexy and awesome. I'm not sure that I like the idea of Invoking moving the results on the table, but I suppose there is a certain sense to it; if you're going to get the utter betrayal/life debt/disguise outcome, it makes a lot more sense for it to be tied to one of your Aspects, and thus you are vastly more likely to get there (or be forced to stay there!) by GM compel.

Out of curiosity -- did you come up with the table design yourself? Because I think it's quite clever and intuitive, once you know the trick.
 

Hafwit

Try to remember peace
Validated User
Re: [FATE] I have a random relationship table, now what?

I've monkeyed around with some FATE-based random setting creation tables myself (using 1d6-1d6 instead of FUDGE dice), and I gotta say that this is the bomb. I'll definitely use this, given the opportunity.
 

Gullerbutry

I'm working on it.
Re: [FATE] I have a random relationship table, now what?

This is sexy and awesome. I'm not sure that I like the idea of Invoking moving the results on the table, but I suppose there is a certain sense to it; if you're going to get the utter betrayal/life debt/disguise outcome, it makes a lot more sense for it to be tied to one of your Aspects, and thus you are vastly more likely to get there (or be forced to stay there!) by GM compel.

Out of curiosity -- did you come up with the table design yourself? Because I think it's quite clever and intuitive, once you know the trick.
Thanks! I did come up with this, more or less out of the blue while procrastinating. I 've just read Apocalypse World, with all of its lists of cool outcomes, and a bunch of posts at http://dndwithpornstars.blogspot.com/, with Zak's crazy-cool charts and tables, and suddenly this popped into my head. (I did spend a little while writing lots of +'s and -'s on a sheet of paper to try to figure out the odds.)

It also occurs to me that 15 squares = 15 skill slots in a standard FATE skill pyramid, but I have no idea what to do with that.
 

Lord Crimson

Prophet of Darkness
Validated User
Re: [FATE] I have a random relationship table, now what?

It also occurs to me that 15 squares = 15 skill slots in a standard FATE skill pyramid, but I have no idea what to do with that.
Why, a random FATE skill generator, of course!!

"Let's see, this guy is really good at... (dice clattering) Piloting. And his next two skills are... (dice clattering x2) Might and Resources. So, he's a master Pilot with a lot of money and enough free time to work out a lot."
 

Flexi

The Solitary Knight
Validated User
Re: [FATE] I have a random relationship table, now what?

It occurred to me today that FATE doesn't really have a lot of random generation tables. Now, I suppose it doesn't need them, but it suddenly occurred to me what one would look like, so I drew one up. Now I kind of like it, and wonder: what else could you do with this?

So what to people think? Is this an interesting sort of addition to a FATE game? I'm specifically trying to toss a little randomness into the game, since I tend to be a little scripted. Or maybe I've been reading too many blogs about Old School D&D?
I must admit I love my random tables. LoA and SBA both have a smattering of random tables.
LoA has several pages of lifepath generation tables and several pages of world/plane generation.
SBA has planet generation, a good amount of mission/encounter/location generators and a very small amount of lifepath tables.

Random generators are the spice of life that can take a rpg in an unexpected, exciting direction. One thing that can definitely be incorporated with success into FATE games from old skool D&D is random generation.
 
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Flexi

The Solitary Knight
Validated User
Re: [FATE] I have a random relationship table, now what?

Why, a random FATE skill generator, of course!!
"Let's see, this guy is really good at... (dice clattering) Piloting. And his next two skills are... (dice clattering x2) Might and Resources. So, he's a master Pilot with a lot of money and enough free time to work out a lot."
An interesting idea. It makes me think I could fuse together Mongoose Traveller's career generation tables with SBA's skills and stunts system..............
 

TheMouse

garmonbozia
Validated User
Re: [FATE] I have a random relationship table, now what?

As a rule, I'm not terribly fond of random tables. This one, however, seems pretty cool. I like the structure, where you can distribute results to control how dramatic the results are.

I feel the urge to swipe the template and use it for stuff.
 
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