New member, Dad to 2 boys who want to learn D&D

OldeEnglishD

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So my first question (of many I am sure), what is your Armor Class if you don't wear armor (my youngest is a wizard so he can't wear it if he wants to cast spells)? Thanks!
 

mitchw

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If a wizard becomes "proficient" in using armor (be a feat or class feature) they can cast in armo
 

Sage Genesis

Two
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So my first question (of many I am sure), what is your Armor Class if you don't wear armor (my youngest is a wizard so he can't wear it if he wants to cast spells)? Thanks!
I think you already received the answer in a different thread (10 + Dex bonus, barring other special effects) but I'd like to elaborate a little bit.

AC when wearing armor is explained on page 145 of the PHB.

If you don't wear armor, it's 10 + Dex modifier. This is only explained on page 14, the introduction of the book, nowhere else as far as I can tell. The unfortunate truth is that 5e is highly intuitive... for anybody who is already familiar with 3e or 4e. For people who aren't, the game can be somewhat more challenging to figure out as some rules are hidden away in obscure corners or vaguely alluded to instead of really spelled out. At other times the information provided in the book is misleading. (E.g. on page 194 it states that the AC of a character is determined at character creation. This is... sometimes true, but still it's inaccurate. Acquiring new equipment, spells, and leveling up can all modify AC long after character creation.)

On the bright side: The game has been out for nearly five years now and we have some absolute experts around here. When in doubt, ask. Heck, you could even do so in the middle of the game under the guise of a bathroom/snack break. If you post on the dedicated D&D forum, odds are you'll have an answer in just a few minutes. People here are good at D&D, basically.
 

OldeEnglishD

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Validated User
I think you already received the answer in a different thread (10 + Dex bonus, barring other special effects) but I'd like to elaborate a little bit.

AC when wearing armor is explained on page 145 of the PHB.

If you don't wear armor, it's 10 + Dex modifier. This is only explained on page 14, the introduction of the book, nowhere else as far as I can tell. The unfortunate truth is that 5e is highly intuitive... for anybody who is already familiar with 3e or 4e. For people who aren't, the game can be somewhat more challenging to figure out as some rules are hidden away in obscure corners or vaguely alluded to instead of really spelled out. At other times the information provided in the book is misleading. (E.g. on page 194 it states that the AC of a character is determined at character creation. This is... sometimes true, but still it's inaccurate. Acquiring new equipment, spells, and leveling up can all modify AC long after character creation.)

On the bright side: The game has been out for nearly five years now and we have some absolute experts around here. When in doubt, ask. Heck, you could even do so in the middle of the game under the guise of a bathroom/snack break. If you post on the dedicated D&D forum, odds are you'll have an answer in just a few minutes. People here are good at D&D, basically.
Yep I did get the answer, but thanks again for your help. We are almost done with characters and should be starting on our first module this weekend. The boys are excited!
 

OldeEnglishD

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Keep us posted how it went.
We started the Lost Mines of Phandelver today. As they only have 2 characters, I reduced the number of monsters/opponents or slightly lowered HP on opponents accordingly. They had a blast! we are through the first 2 scenarios (around halfway in) and both boys said they loved it. I had a few DUH moments DMing, but tried to make everything go smoothly. By the end of the session today they had both earned 350XP so we need to level them up before their next session.
 

OldeEnglishD

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So a quick update. We finished the Lost Mines of Phandelver last weekend and the boys are loving D&D. They really developed as players. At first it was just about smash/kill/win, but the longer they played the more they got into the roll playing and using their heads. By the end of the adventure they had taken ownership of a manor that they then turned into a bar/casino/theater, staffed it with goblins and humans they had saved (as well as a Nothic they befriended who is acting as security). They want to put their earnings back into the community so they have built a library and school of magic, as well as a training school for the town militia. I have developed several story arcs going forward for these characters that could last years if they want, and they are both excited to see where their next adventure leads. Overall I would say that I think they (and I) are hooked.
 
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