That’s fair. Although that does raise an important question: What’s the scope of this? Do you just want to cover not!Europe and its environs, or will this setting be global?Well, if you look at their mythology, hyenas actually have a lot of associations with black magic, demons, carnal desires, and even vampirism. They're "African" now, but they did once inhabit Europe. Heck, they used a striped hyena as a werewolf in the film Nosferatu. I mean, I can see where you're coming from, but... I'd like to see if we can make them fit.
Concurred.That said, I would be perfectly happy with adding aranea - a canonical playable race of sorcerous spiderweres from D&D's past - to the setting, because I always loved them.
Perfectly understandable.Werebats, though, I think I'd avoid, because that kind of steps on the dhampir's toes.
No, that’s cool. The notion of “goblin” being a category for weird faerie creatures, rather than a specific biological class, is an interesting one.I was thinking basically to avoid the "common goblin" motif entirely, and instead explore the subranches of the archetype. So, you've got Spriggans and Xivorts, but not the generic tribal goblin, if that makes sense? I mean, I'm open to discussing this.
I’m down with that.In fact... maybe Braunchens get a subrace based on if they are a "freshly converted" fanggen, or if they were born with a soul? The former may have more residual dark magic, but the latter may have better social skills and abilities?
That works.Just to throw it out there, I really like 4th edition's general portrayal of the fey, and I think that should definitely be our starting ground. I'll quote the 4th edition MM3 lore for nymphs at the bottom of the post so we have a common reference of what the Feywild was like.
Agreed. However, maybe-I think that, in a setting like this, the Great Wheel's traditional divisions of demon and devil and daemon don't work. Since 5e has only a singular Fiend racial category, I think we should create our own take on fiend
I was just about to mention that! I was going to suggest doing something similar, where “demon” refers to a fallen angel-equivalent while “devil” refers to one of their more numerous pets, children and creations. But I would keep the fallen around to serve as unique, powerful boss-monsters and be a unifying force in Hell (or wherever) for heroes to fight against.I really like a 3e 3rd party game called Infernum, which is set in a Hell that combines inspiration from Dante's Inferno and Doom.
I’d prefer creating unique devils to appropriating the specific designs we see in Infernum, though. They’re designed to create a specific kind of feel, if that makes sense.
I think I’m missing a connection here. How are demons Light Is Not Good?Plus, well, we were going to be doing Light Is Not Good to counterbalance Dark Is Not Evil, so I think this could be good to reinforce that.
I’m with you on that one, yeah. All-in for landwalking gillmen.My only problem with this is that there's the traditional issue of amphiboids: how restricted to the water are they? If they can't survive outside of swamps or tropical jungles, or too far away from bodies of water, nobody's going to play them. If we can keep them out of the "must stay wet OR DIE!" trope that befell actual locathah and too many other aquatic races in D&D's past, I'm all for them.
Love those little guys. Sure. Get them in here.On an aside, what would you think of incorporating Kenzerco's cannibal fairies into this setting? They did it in Hackmaster, so it's not entirely without precedent...