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Noob questions

OldeEnglishD

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OK, setting up my 2 sons 5e characters and have a couple of questions:

1. What is the armor class of a wizard that is not wearing armor (as he then couldn't cast spells)?

2. A level 1 wizard with 18 intelligence gets how many level 1 slots per day? is it 2 that the Wizards table shows or is it 5 (Intelligence modifier of 4 plus level of 1)?

Sorry for the questions, but I haven't run a game before and never used a wizard. Thanks for any help!
 

AlwaysToast

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Wizard (or any unarmored individual) [AC is 10 + Dexterity Modifier]. So if they had a Dex of 14, they would have +2 modifier, for an AC 12. The spell Mage Armor, is popular for Wizards, because that increases their [AC to 13 + Dexterity Modifier].

1st level Wizard has 2 first level spell slots. So they can cast 2 spells at 1st level per day.

1st level Wizard with 18 intelligence has 5 prepared spells. Which can by any five 1st level spells off the Wizard list. So for example they may have: Mage Armor, Sleep, Detect Magic, Unseen Servant, and Magic Missile. So they can use their 2 spell slots to cast any combination of those spells, including repetition (so you could cast Mage Armor and Sleep or Sleep twice, etc).

Notably any spell with (Ritual) tag means it can be cast over an additional 10 minutes (+ regular casting time), and not use a spell slot (basically you can cast them as much as you want, as long as you are not in combat). So you can actually cast spells like Detect Magic and Unseen Servant, many times in a day. This allows wizards to feel like they can use magic to resolve problems out of combat. A wizard will generally want a few Ritual spells and a few combat focused spells.

1st level wizard will also have 3 cantrips that they can cast as often as they want. You generally want at least one combat cantrip (like Firebolt or Ray of Frost) to use as a "main weapon." You also generally want a utility cantrip like Prestidigitation, because you can do lots of minor things with it that are very "wizard like."
 

OldeEnglishD

Registered User
Validated User
Wizard (or any unarmored individual) [AC is 10 + Dexterity Modifier]. So if they had a Dex of 14, they would have +2 modifier, for an AC 12. The spell Mage Armor, is popular for Wizards, because that increases their [AC to 13 + Dexterity Modifier].

1st level Wizard has 2 first level spell slots. So they can cast 2 spells at 1st level per day.

1st level Wizard with 18 intelligence has 5 prepared spells. Which can by any five 1st level spells off the Wizard list. So for example they may have: Mage Armor, Sleep, Detect Magic, Unseen Servant, and Magic Missile. So they can use their 2 spell slots to cast any combination of those spells, including repetition (so you could cast Mage Armor and Sleep or Sleep twice, etc).

Notably any spell with (Ritual) tag means it can be cast over an additional 10 minutes (+ regular casting time), and not use a spell slot (basically you can cast them as much as you want, as long as you are not in combat). So you can actually cast spells like Detect Magic and Unseen Servant, many times in a day. This allows wizards to feel like they can use magic to resolve problems out of combat. A wizard will generally want a few Ritual spells and a few combat focused spells.

1st level wizard will also have 3 cantrips that they can cast as often as they want. You generally want at least one combat cantrip (like Firebolt or Ray of Frost) to use as a "main weapon." You also generally want a utility cantrip like Prestidigitation, because you can do lots of minor things with it that are very "wizard like."
Thanks you! This helps a lot!
 
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