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[Nova Praxis] Strands of Fate does Sci-fi

Mechalus

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#1
[Nova Praxis] New Strands of Fate setting does Sci-fi

For the last year or so we've been hinting around about having an official Strands of Fate setting in the works. Well, here it is...


Things have changed. We have changed.

Earth is lost to us, but even in the aftermath of this terrible tragedy, we grow, evolve and even prosper. We have witnessed the death of our mother and the birth of a new era.

In what might have been the end, the synthesis of biology and technology proved our salvation. Augmentation, ranging from basic genetic manipulation to Apotheosis, set us on the path of prosperity. But it also emphasized the importance of identity, individual humanity, and the purity of the species.

The loss of Earth and the resulting Exodus gave us a oportunity to start over with a clean slate. And we seized it.

Though the need for organization, stability and a reliable government was clear, the old ways were seen by most as archaic, clumsy and too prone to corruption.

It was time for a new way… a Nova Praxis.

Today, social networks allow the will of the people to be measured instantly, accurately and without the need for representation. The Coalition, guided by the collective voice of its people, has established new homes on worlds lit by new suns. Molecular assembly technology has made it possible for society to provide a quality of life never before imagined, at essentially no cost, to everyone. And we are virtually immortal.

But can this would-be Utopia last?

Corruption in the Coalition government fosters decay from within. The Houses, our benefactors and patrons, run shadowy networks of intrigue, espionage and assassination. Apostates, non-citizens, condemn those who would trade their privacy for the Coalition’s false security. Remnants of Earth’s old governments wage an unrelenting guerilla war on Coalition forces. Ideological extremists commit acts of terror using the latest horror to spring from a factory or test tube…

And the value of a human soul is weighed and measured in lines of code.

Nova Praxis is a post-singularity sci-fi setting that explores transhumanism and post-scarcity societies against a backdrop of action, adventure, conspiracy and intrigue.​
________________________________

Nova Praxis is…

…a FATE game, utilizing an evolution of the Strands of Fate system designed specifically to support the setting.

…self-contained. You do not need Strands of Fate or any other FATE game to play Nova Praxis.

…a relatively "hard sci-fi" setting that takes place in the aftermath of a short lived technological singularity.

…an exploration of the tropes of transhuman sci-fi. Mind uploading, resleeving, AI characters, and body augmentation.

…an exploration of the societal impact of a reputation based post-scarcity economy.

…a game in which players play characters who are members of a crew. These crews know how to slip between the cracks of civilization, and perform the jobs their employers would rather keep off the books.

...home to gauss rifles, powered armor, star ships, security drones, bipedal mechs, swarms of nanomachines, kill-sats, and the horrors of accelerated evolution gone wrong.

…entering beta testing in the near future. Be sure to keep your eyes on the Void Star site for details.
I'm going to use this thread to answer questions about Nova Praxis. Ask me anything.
 
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Mechalus

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You have my express my interest and good wishes. My only question would be - when?
This is going to be a much larger project than we've ever tackled before. Full color, high quality. The beta test doc is nearly complete, and we'll open up for an testing sometime in the next few weeks or so. I'll post more on that as details get nailed down.

It's playable in its current state, I'm just doing some last minute editing and filling in some holes in the setting material.

As for a final release data, it's too early to say.
 

Gee4orce

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#4
How is this setting going to differentiate itself from Eclipse Phase (if at all).

How is inter-stellar travel handled ? FTL, or sublight ? Is there a defined star map, and if so how large is it ? Are there rules provided for detailing new worlds ?

Sounds like there will be different options for physical bodies - what kind of options are included ? What about cybernetic ?

and...and...basically tell me everything !! :)

(I also want to say that if that cover is indicative of the internal artwork - I'm sold !)
 
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Stacie.Winters1

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#6
This is going to be a much larger project than we've ever tackled before. Full color, high quality. The beta test doc is nearly complete, and we'll open up for an testing sometime in the next few weeks or so. I'll post more on that as details get nailed down.

It's playable in its current state, I'm just doing some last minute editing and filling in some holes in the setting material.

As for a final release data, it's too early to say.
OMG that looks, and sounds, so epic. If you need a beta tester pick me... *raises both hands* :)
 

Mechalus

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#7
How is this setting going to differentiate itself from Eclipse Phase (if at all).
That's a question with a pretty broad answer. It might be easier to first point out the similarities, the largest of which are some of the transhuman concepts like resleeving and that both settings focus on a humanity that has lost its home and can't go back. The other similarities come from shared source material, such as Altered Carbon which was a big inspiration for both Nova Praxis, and Eclipse Phase.

Also of note is a difference in themes. Eclipse Phase tends to focus on a more extreme/"gonzo" interpretation of transhumanity (space whales, octopus talk show hosts, etc.), and has a focus on horror. While Nova Praxis is a setting where conflict between augmented and unaugmented people is a central theme, and a lot of this stems from the Humanity Preservation Act that limits how far you can deviate from the standard human DNA in a biological sleeve.

So Nova Praxis' transhumanity aspects are a bit more conservative.

That said, you can still upload into cybersleeves, or exist in a SIM state. (SIM = Substrate Independant Mind).

And instead of horror, the main focus is on intrigue and conspiracy (though it can do horror as easily as EP can do intrigue).

Also, NP uses the FATE system.

How is inter-stellar travel handled ? FTL, or sublight ?
There is FTL.

Is there a defined star map, and if so how large is it ?
There will be a star map. Humanity is spread across about a dozen planets and many more habitats and moons.

Are there rules provided for detailing new worlds ?
Too early to say. Depends on what the page count ends up at. We're shooting for a slimmer book than most FATE books.

Sounds like there will be different options for physical bodies - what kind of options are included ? What about cybernetic ?
When you build your character, you decide if he is "pure", sleeved or a SIM. And you can switch back and forth depending on certain conditions.

If you are pure, you can still take some nanocybernetic or biotech augmentations.
Sleeved characters can take different augs depending on whether they are in a cybersleeves or biosleeves.
SIMs don't have bodies, so no augs for them.

(I also want to say that if that cover is indicative of the internal artwork - I'm sold !)
I doubt that'll end up being the cover image. But that piece was done by Andree Wallin, who will be providing the majority of the art for the book. I'm really psyched about the art we are going to have.
 
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Mechalus

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#10
I should mention that the plan is to do two different layouts for this, one for print and another for PDF.

The PDF version will be in landscape format for easy reading on computer screens and tablets. In fact, it's already being tested on the iPad 3's retina display, and will conform to the iPad's aspect ratio.
But don't worry if you don't have an iPad. It'll look fantastic on any PDF reader or widescreen display.
 
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