[Nova Praxis] Strands of Fate does Sci-fi

InfernalTeddy

Ursus Diabolicus
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#21
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

As you've just mentioned it: Will I need Strands of Power to use this setting?
 

Mechalus

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#22
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

How 'self-contained' will the project be?
Very. Everything needed to run Nova Praxis will be in the core book.
SoF and SoP will help you expand the setting, but will in no way be required.

Will there be an economy option with just the background & special rules that can be used with Strands of Fate 2nd Edition?
Too early to say, but I doubt it.

As you've just mentioned it: Will I need Strands of Power to use this setting?
Nope. The Savant first appeared in SoP, but all of that info and more will be in NP.
 

Mechalus

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#23
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

This sounds very interesting (full color is a HUGE plus for me). A couple of questions:

What plans are there for future supplements, once the core book has been released?
Hard to say at this point.
We've got an idea of what the first supplement will be, and the core book will contain an adventure that will be continued on in one or more separate adventure products.

Any thoughts of using Kickstarter to help gauge interest and also help fund future product?
Thinking about it.

We've also toyed with making dedicated iOS and Android apps that include things like a character builder, dice roller, etc. That's stuff we are definitely looking at Kickstarter for.
 
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garethlloyd

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#24
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

Very. Everything needed to run Nova Praxis will be in the core book.
SoF and SoP will help you expand the setting, but will in no way be required.
Very interesting, I love sci-fi and want to pick-up something FATE-ish, so this is definitely on my to-watch list.
 

Mechalus

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#25
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

Hmm, I might have to look at this for setting material, but I still prefer non-SOF FATE systems. The Abilities still feel a bit off to me.
Then you are in luck. Nova Praxis uses Skills. :D

We went back and forth on this a lot, but in the end decided to use Skills because of how they can help communicate certain aspects of the setting. Nova Praxis will have Skills like Cohesion, Mnemonics, SINC, Coalition Networking and a few others that just work better as Skills. Otherwise we would have had to wrap a special rules subsystem around certain Abilities. I didn't want to do that and Skills offered a more elegant solution.

Skills also offer a thin layer of niche protection, which is nice in a game that assumes that the group will consist of a bunch of specialists.

And to help simplify things as much as possible (because the setting itself is already pretty complex) we collapsed the three tiers of Advantages down into a single tier. Essentially, all Nova Praxis Advantages are like the standard SoP Heroic Advantages. Expert Advantages aren't that necessary with Skills, though the ones that fit the setting the best got beefed up to the power level of Heroic Advantages and are still included.

Savant Programs are a special sort of Advantage.

Specialty Aspects are not a default part of character creation, but can be gained by taking an Advantage.

Augmentations are kind of their own thing. I don't want to get into them in this post.

It also uses the "Single Set" stress mechanics (very similar to the stress rules found in Starblazer). Death can be overcome by resleeving with most characters, mental and system stress are going to be an important part of the setting, and social stress is a big deal in a setting with a lot of intrigue. In a setting full of immortals, we want to emphasize that there are fates worse than death. So we want all forms stress to hit hard, with fewer attacks that fail to make a lasting impact. And the Single Set stress system models that a little better than the SoF default stress rules.

So, in a way, it's closer to "classic" FATE than if you were playing SoF using the default options. But it also adds some new stuff, such as a new type of stress track we use for handling the Rep-Rating system and a new way to handle Refresh.
 
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face_p0lluti0n

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#26
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

Okay. Savants sound pretty awesome. Consider me interested. I'm really looking forward to seeing something moderately Transhuman. Hearing that you're aiming for a target between EP and Transhuman Space makes me that much more interested.
 

AJCarrington

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#27
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

Hard to say at this point.
We've got an idea of what the first supplement will be, and the core book will contain an adventure that will be continued on in one or more separate adventure products.
Thanks Mike...I struggle with one-off releases...just never really worked for me. Hearing that there are plans for supplements increases my interest again.

Thinking about it.

We've also toyed with making dedicated iOS and Android apps that include things like a character builder, dice roller, etc. That's stuff we are definitely looking at Kickstarter for.
These sound extremely interesting as well...

AJC
 

Gee4orce

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#28
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

We've also toyed with making dedicated iOS and Android apps that include things like a character builder, dice roller, etc. That's stuff we are definitely looking at Kickstarter for.
What about releasing the actual game rules as an iPad app ? Or, maybe, an iBooks augmented book ? (I'm an iOS developer and big fan of Transhumanist RPGs ;-) )
 

Mechalus

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#30
Re: [Nova Praxis] New Strands of Fate setting does Sci-fi

What about releasing the actual game rules as an iPad app ? Or, maybe, an iBooks augmented book ? (I'm an iOS developer and big fan of Transhumanist RPGs ;-) )
That's kind of what I'm thinking. It'd be nice to be able to do something like tap on the name of an Advantage in the rules text and be prompted with "Add to character?" or the like. And maybe tap a Skill on the character sheet and have it roll for you.

I haven't explored the idea very far, but if you are an iOS developer and think this is something you might capable of/be interested in, drop me a line.
 
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