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[NSFW][Lewd][Not for little children][Let's Read] Book of Erotic Fantasy

Crinos

Be inspired!
Validated User
Regarding chastity in DnD, this is something that would be revisited in main DnD with the Book of exalted deeds, where they had special vow feats which would give you benefits based on what vows you took and if you upheld them.

The strongest of the vows was the vow of poverty, where you weren't allowed to have any material goods at all, it gave you massive stat buffs and special abilities that scaled as you leveled up (Presumably to make up for the fact you weren't allowed to own magic items).

By comparison, the vow of chastity is relatively tame, giving you a +4 bonus to will saves against charms and phantasms. But again its not like being chaste in DnD is difficult (Unlike say, going without magical items or not attacking anyone).
 

Nerik the Red

Registered User
Validated User
IIRC there was a similar prestige class to the Divine Celebate (including magic unicorn) in the Book of Exalted Deeds, but all I'm remembering is that that one had 10 levels.
 

Crinos

Be inspired!
Validated User
IIRC there was a similar prestige class to the Divine Celebate (including magic unicorn) in the Book of Exalted Deeds, but all I'm remembering is that that one had 10 levels.
Its called the Beloved of Valarian, its an all female prestige class, and its devoted to one of the new Good aligned Gods introduced in this book.

(Fun fact, The third edition iteration of the Swanmay is also here... as a prestige class. That one has the vow of Purity as a requirement, which gives you a save bonus against disease and death effects. the vow of Purity requires you to never touch dead flesh (including cooked meat and such), with the exception for fighting undead or raising the dead (and in doing so you need to purify yourself afterward).
 

Monsieur Meuble

Furniture warlord
Validated User
After the prophet of free love and the invincible unicorn maiden, who were almost reasonable, let's see something largely more hardcore.
enter the Dominator

We are immediately reassured, the dominator can be a dominatrix, different cultures gendering or not the vocation.
The dominator is a bit more than your saturday's night dom, he's someone who has truly mastered the way to reach in someone soul to grab their desire to serve and submit, or perhaps to create this desire wholesale. They manage it through mastery of bondage, pain of all kind, rituals, fetishes, humiliation... Someone submitting is pleasant to the dominator, someone who refuses is seen as an amusing challenge.
The class appeals to clerics of harsh deities, wizards and sorcerers who are all about control, monks who become harsh teachers of discipline or Lawful rogues who are control freaks. Fighters prefer to be obeyed through respect of their martial prowesses, and rangers and druids are horrified by it.
They can work well in a group... as long as he is in charge.

So, I assume there won't be much safe-words in this guy's future.

What kind of person do you have to be to become one those guys ?
You need a Lawful alignment, any Lawful. Well, if LG is possible, okay, there might be some safe-words involved.
Will' save bonus +4, Intimidate 8, the Iron Will, Leadership and Mentor feats... See a theme here ?
And finally, an aspiring dominator must spend 6 months of apprenticeship under the teaching of an other accomplished dominator. A risky proposition. "The guy who is renowned to be able to break anyone's will and turn into so many willing slaves ? I will put myself under his tutelage and come back when I'm as badass as him". Admitedly, that's why you need so many willpower affirming features : if you seek a dominator for learning without them, you don't come out of tutelage a dominator...

Strangely, the greatest limiting factor is the 8 ranks in Intimidate, as it's a class skill only for barbarians (who can't dom' because Chaotic), fighters and rogues, who are in turn limited by a weak Will' save.
All this to say, even a starting dominator will be a upper-mid-level seasoned adventurer... or a lvl.5 human expert or aristocrat, which I'm okay with, since it means you can have a monk badass enough to fight demons and iron golems having to bend knee to the Marquis de Sade to learn how to be the iron-handed sensei he knows he must become.

And with that, you get a 10 levels class with a d8 HD, weak BAB, fort' and Ref' (but strong Will', as expectable), new profiencies if needed in daggers and whips, INT+2 skill points in a boatload of skills (including, of course, Use Ropes, Perform (Sexual Techniques) and Intimidate, but also Heal, Escape Artist, Diplomacy and Handle Animal. ... EW ! (Well, arguably for petplay or ponygirl stuff... yet, ew ! ) ).
The progression of spellcasting levels from previous classes continues uninterrupted, so, wizards and clerics may kept being interested.

Now the features...
What you learn after 6 months of internship as the Marquis de Sade whipping boy is the Secret Of The Strict Master/Mistress, allowing one to extinguish the flame of Chaos in someone and make them more pliant and Lawful. Once a day, the dominator can perform a ritual involving humiliation, control, dominance, restriction and helplessness against a tied-up/caged/magically-restrained creature. It lasts 8-[CHA mod of the dom] hours and is concluded by a Will' save from the victim, the DC is tied to the CHA mod and levels of the dom'. If the victim fails, its alignment is made one step closer to Lawful, for [Dom levels] days. And yes, this can expressly ruin the abilities of barbarians, bards, druids, clerics...

Of note, the exact wording speaks of "both effects" and how it can cause a paladin to have recourse to atonement, so there's a real possibility that a first version of the class and the feature made you also Evil, which would have been awful in so many ways.
Also of note, at no point is the nature and intelligence of the target mentioned. You can flog a slaad into Neutrality or even Lawfulness on two days. You can make a cat gain a lawful alignment with enough petplay. You can convince a gelatinous cube of the merits of an organized society by calling it a cuck often enough.
Also also, such an ability must be really hot for the kind of people and Outsiders who are really into Chaoskampf and upholding the Lawful alignment. A renowned-enough Dominator should have trumpet archons, formians, kytons and other devils coming at their door to ask for apprenticeship...
And finally, this give a new meaning about the "Exhale" Oglaf's strip that isn't about yoga, yoga pants and illumination. Well, not only.

At lvl.2, you gain an Aura of Authority, demanding respect. That means a +2 to Intimidate checks and Will' saves. It grows to +3 at lvl.5 and +4 at lvl.8. Not really fun, but at least it continues the theme of the dominator as iron willed.

At lvl.3, you can now cast Dominate Person, as the spell, once a day, DC 14+[CHA mod]. Thematically appropriate and extremely brutal for a 8th-level-equivalent aristrocrat, subtly less so for a lvl-16-equivalent wizard, but, hey, it's a free Save-or-suck. You gain a second use lvl.6, and a third at lvl.9.

At lvl.4, your learn the Secret Of The Harsh Master, allowing to inflict "exquisite pain on others". More precisely, once a day, through a touch attack, you can induce a pain bad enough to reduce DEX by 2 and inflict a -4 to any ability, skill and attack check for [Dom levels] turns on a failed Fort' save.

At lvl.7, the Secret Of The Severe Master is revealed to you, allowing you to redistribute the pain you suffer. Once a day, on receiving damages, the dominator can emit a pulse of pain in a 10 feet radius. Half the damages the dominator suffered are distributed evenly on all creatures in the radius that failed a fort' save. Those damages are typeless and can grow through any means to reduce them. You can decide to activate the Secret after knowing how many damages you received.

And finally, as capstone at lvl.10, you obtain the Secret Of The Cruel Master, understanding pain and punishment that you can cripple someone with a touch... well, you can cause 1d6 ability damages to STR, DEX or CON on a touch attack once a day, with a fort' save. You can also do it through a whip, but then it's just 1d4 ability damages.



So, there are several problems with this PrC.

First, the prerequisites are, surely by inadvertence, too high for a 10-levels class. As seen, PCs have to be lvl.13 at least to qualify, making the weak retributive damages ability a something you are supposed to bring while facing the tarasque and the ability damage you can also do with some poison a post-epic ability.

Second, the prerequisites don't filter for classes, and the PrC is wildly unbalanced depending on what you start with. A sorcerer gains nifty abilities indexed on his strong SAD ability in addition of his magic, inn exchange of an advanced familiar, so, strict gain. A cleric gains those features in exchange of Rebuke attempts that never work when you need them anyway. A wizard gains them instead of two bonus feats and advanced familiars. A monk, a paladin or a rogue lose the entirety of their class advancement for a +4 to Intimidate and barely debuffing attacks once a day.

Thirdly, and most importantly... This class has a completely wasted potential. It should have been a continuity of the first level power, a class dedicated on lording your subs, and without focusing on pain. Ways to make alignment changes permanent ; debuffing the willpower of a target, either on long term through rituals to help further influencing, and in instant, short-term form, "How dare you oppose me ? " ; buffing your subs so that, when you give an order, they will do it better than they thought they could for love/fear of the dom ; augmenting the limits of followers and cohorts provided by Leadership ; being able to positively influence the diplomatic attitude of NPCs through Intimidate and touch/whip attacks...
Stuff to actually allow a Neutral harsh-but-just master/mistress, or even a Good Pygmalion, "You're a wreck and I will rebuild you in my image"...

But then the class was clearly initially written as a Lawful Evil option for Evil overlords...
 

Crinos

Be inspired!
Validated User
Once again, this was done elsewhere.

There's a Green Ronin product For Drow Elves called "Plots and Poisons" which had a Dominant and Subserviant Base classes, which got used by Paizo in the Rise of the Runelords adventure path for a Succubi Dom and her Alu Fiend Sub daughters (Which, ewww. I mean I know they are Succubi but still, Eww.) Pretty sure that has come up before on this thread.

As for Pathfinder itself, They have the Mesmerist class, which is a Psychic spellcasting class that mainly focuses on buffing allies and debuffing/controlling enemies, their main ability is a hypnotic stare which can reduce will saves and instill other negative effects, but can also instill extra will power into allies of help them resist negative effects temporarily. I mean they have mind control and illusion powers, but the class also has dashes of the whole "Animal Magnetism as healing" thing that Franz Mesmer was going for. Although its also worth mentioning the Iconic Mesmerist, Meligaster, is one of the few fully evil Iconic characters, and is a domineering controlling asshole. So the potential is there, but its definitely a bit more broad than this class.
 

Monsieur Meuble

Furniture warlord
Validated User
No, actually I think it's just about controlling animals like Handle Animal is mostly about anyway. You are the Dominator, you will command respect from any living creature.
Oh, treating humans like animals was my second thought on it. My first was, well, "Slave, meet Fido, Fido, meet Slave, you'll ... know each others."
But as master of men and beasts under them, and with abilities that don't differentiate for body plan and intelligence ? It works.

... Plus, all those giant eagles, giant owls, pegasi and other intelligence creatures that require an Handle Animal test to be be broken as mounts even if they are willing and able.
"Now, Fluttershy, I heard you have been very NAUGHTY today ! On your knees and ask for mercy ! " "Oh... Oh dear ! "
 

Monsieur Meuble

Furniture warlord
Validated User
Today shall be short... For we meet the Fey Enticer, for when you need to entice feys... Ha, that's not it !

A fey enticer is what happens when a fairy decide to focus on the loveliness part of being a fairy and to become paragons of attractiveness, both to satisfy their vanity and to gain an advantage in the political games of the seelie and unseelie courts.

requirements ? Being of a fey race, having a non-Lawful alignment and 8 ranks in Escape Artist. That is, all the Feys from the Monster Manual qualify, except the nixie and the satyr, bot for a lack of enough point in Escape Artist. The nixie is close, but she would been have the one to gain the most from this PrC, and the satyr is far behind with no points at all in the skill.
Now, why this skill is required ? ... a symbol that the Enticer is specifically someone who will not let themself captured/captivated, but the one doing the capture ? Or strange fairy laws, "you cannot be considered beautiful enough if you can't escape the grip and bounds of Gör Dunar The Proficient Binder" ? One can be the other, of course.

With that taken care of, the evolution of numbers (HDs, skill points, BAB, saves...) are equivalent to what would be gained from the Fey racial class, so it's seriously just a better alternative way to grow for fairies. The skills are of the Social and Wizard styles. No new proficiencies.

So, what does the fey enticer actually learn, through the five levels of this PrC ?
At lvl.1, the Fey Enticer gains Enhanced Spell-Like Abilities (+1 to the DC of all their SLAs ; it becomes a +2 at lvl.3) and Suggestion as Supernatural ability with an APP-based DC, [Enticer levels]ce a day.
At lvl.2, you gain a +1 spellcasting level from any casting class the enticer might have had (they get a second one at lvl.4), so the nymph is okay with this, plus an Appearence Increase (an inherent +1, that becomes a +2 at lvl.4) and an Enhanced Supernatural Abilities (a +1 to the DC of all Su abilities ; becomes a +2 at lvl.4).
Lvl.3 and 4 offer only increase in previously acquired features. Now, lvl.5 provides as capstone the Enticing Aura, that causes any humanoid or monstrous humanoid looking at the Fey Enticer from less than 30 feet (9m) to fall under a Charm Monster-like effect, with all the HDs of the Enticer as caster level, and the save DC indexed on APP. It's a continuous ability that can be activated or deactivated at will. Oh, and it's a Su ability, so don't forget the +2. Of note, there's no "and you're immune for the rest of the day if you make your save" mention or anything like that, so that's a "you have to be lucky every round, I have to be lucky once" for the Enticer.
Now that's a proper capstone !

So, for once, a PrC that does pretty much what it says on the tin (well, except you really don't entice feys, as they are explicitly excluded of the Enticing Aura). You want a fey noble for the PCs to stumble upon in the woods to immediately become friend with and get led to their fantastical fairy-tale lair to partake in revelries for ever and ever and not see what the problem might be ? Boom, five levels of Fey Enticer instead of Fey, and it's done !
In options, an alien Good fey who truly thought it would please the mortals to spend the rest of the night or of their short existence in the presence of a friend and a lover, a creepy Chaotic Neutral who convince the PCs to eat pinecones and debase themselves for the lulz and/or to achieve unspeakable goals in fey politic, or a truly heinous Evil Fair Folk who saw A Midsummer Night's Dream and thought about he can make that into a horror show.

It's of no use for PCs, and too bad that it's heavily tied to Appearance (nothing that can't be correct with a few "CHA" stickers, but...), but as a quasi-template, it does the work !
 
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Monsieur Meuble

Furniture warlord
Validated User
Today's PrC is a bit more PC friendly, and goes classical (at least in concept).
Enters the Frenzied Disciple.

We start with a short, three paragraph-long fiction of merchant caravan who, having met a group of female dancers in the Fell Wood, accepted their two groups made camp together for safety reasons, and the women have now been dacing around the fire for a few hours now and the merchants just can't stop looking at them, until they invite the captain of the caravan to dance and, at the paroxysm of the growing rhythm, rip him to shred bare-handed, and once it's done, they turn to the other men who can only clumsily try to reach for a weapon...

That is, this class is about becoming a maenad and becoming a savage killing machine at the height of Dionysiac revelries. Well, off-brand Dionysiac revelries. One have to be dedicated to "particularly open-minded and irresponsible deities that ask their followers to give up reason and sanity to join the dance of life". And with dance and alcohol comes passion and fury and frenzy and blood-thirsty trance and being extreme as fuck. It's all about allowing oneself to be entirely Id-driven.
The class is recommanded for barbarians, fighters, rogues and bards. Frenzied wizards, sorcerers and clerics happen, on occasion. Paladins and monks are right out. They prefer to band together between Frenzied Disciples, but will nonetheless follow any group that doesn't have too many restriction, lives hard, plays hard and...


So, flavorwise, those guys are awesome. You can't get more classical Chaos than that ; give me that old time religion. Of course, Best Selling Fantasy Roleplaying Game already its own official take on the subject with the Bacchae from the Fiend Folio, but in that case, Dionysiac revelries permanently NPCed you as an Evil monster.
So, system wise, is the Frenzied Disciple playable ?

The requirements are any Chaotic alignment, a +5 BAB, the Endurance feat (this book just love the Endurance feat), 4 ranks in Perform (dance) (so, a barbarian can access the PrC after lvl.5, a bard or rogue after lvl.7, not unreasonable), and, of course, the aspirant "must engage in a revel of drinking, dancing and sexual pleasure with at least one other frenzied disciple, lasting three consecutive days". So, go to the Burning Man, gain your PrC and you even have a few more days to partake in the community. Stay hydrated.

From that, you a 10 levels class, with D10 HDs, 4+INT skill points, with essentially the barbarian skill list + Escape Artist (but not Perform (dance), which is strange as we soon will see), a cleric BAB, strong fort', weak ref' and will', proficiency in simple weapons and, of course, features ! No continuation of caster levels.

Lvl.1 : Improvised weapons ! You're now essentially proficient with any object you may encounter and can use it without suffering penalties on attack rolls. Appropriate to poke people with a pinecone on a stick, wallop them with an entire live panther or kill everyone in the room with a broken beer bottle. But what happens if what you're trying to use in improvisation is actually a weapon ? ... "Even if you're drunk and fucked up on Chaos, no, you still don't know how the fuck to use an orcish double axe without losing an arm".
And as written, it can probably can ridiculously abused. "I drunkenly grab the pillar and use it in a great sweeping motion to clean the courtyard of mooks..." "It's a clearly oversized weapon and a bit silly, you suffer a malus of ..." "NOPE, written right there, 'suffer no penalty on attack rolls while using improvised weapons', it means NO PENALTY." So, I'm all for it.

Lvl.2 : Mesmerizing Dance ! Like a bard with bardic music, you'll gain Dances through the class, and can use them [Class levels] times per day, all dances counted together, and for other rules, refer yourself to Bardic Music.
So, this first dance, that you can use [CHA mod] time per day according to its own description because editing is for the weak... You start a spiralling dance for full-round action, and can then maintain the dance while still doing other standard actions (although at half speed), and all creatures in a 30 feet radius who don't make their Will' save are Fascinated and stay so for [levels] round after the end of the dance.
Of note, this dance fascinate ANY creature, including animals and blind people. No mention of line of sight or gaze or anything. For a Dionysiac enough dance, I'm okay with it.
Also, there's NO filter on who is affected or not. This will inflict collateral fascinations. How do groups of disciples manage to do their thing together ? They have a terrible Will' save...

Lvl.3 : Claws ! You get claws and can use them ! 1d4 damages if you're Medium-sized, so, not that great. No mention if, as every other clawed creatures in the whole wild world, you get an attack at full bonus for each clawed member you have plus a bite because why not.

Lvl.4 : You get Nothing ! Good day, sir.

Lvl.5 : Arousing Dance ! As the Mesmerizing Dance, but in a provocative and teasing manner making you desirable and thus causing the effects of the Seduction spell... which is described later. *flip pages* *read* It's Charm Person, but the diplomatic rank is set at Helpful, but tempered by the fact that the victims want to have sex with you and will try to convince you to do so. And once again it works indiscriminately on orcs, dogs, grimlocks, other PCs and frenzied disciples. Seriously, how do those people manage to do anything with their day ?

Lvl.6 : Fearsome Dance ! Same deal, but it inflicts a Cause Fear effect... which is terrible since it can frighten at best and as a Dionysiac lvl.11-13 badass, you should at least cause panic as by the Fear spell, if only for the etymology.

Lvl.7 : Increased Claws ! You double you claw damages ! Like, 2d4 damages for a medium person. Once again, it could be good if those turned you into a blender like all other clawed monsters...

Lvl.8 : Ecstatic Dance ! Activated as any other dance, but it put YOU in a transcendent state above the mere concern of the world, the flesh and the devil ! As long as you dance, you are immune to mind-affecting spell and abilities, and gain the effects of the Diehard feat. You are an unstoppable killing and dancing machine beyond Good, Evil, reason and medicine. That's rather awesome.

Lvl.9 : Rend ! If you hit with both claws attacks ( "both claws attacks" ! Precise wording, implying that, indeed, you behave like a clawed monster ! ), you tear the flesh and inflict an additional 2d4 damages.

Lvl.10 : Frenzied Dance ! The last dance, and it's a weaker barbarian rage (+2STR, +2CON, +1Will', -2CA, cause fatigue) but you aren't made stupid by it. It doesn't stack with Rage, but it doesn't count as a use of rage either.
It's quite underwhelming as a capstone. it's underwhelming as a feature ! Especially since the Frenzied Disciple is probably a barbarian to start with, and if he had wanted to follow the path of rage rather than the path of ecstasy, he would have Greater Rage and Indomitable Will 4 times a day by now.
I probably would have preferred something, like... Endless Dance, that augments Ecstatic Dance so that you can't actually die no matter what, as long as you dance and inflict damages...

After that, we are presented with a full write-up for Menerra, a sample Half-Elf barbarian 5 / frenzied disciple 8. The strangest thing in her write-up is that her claws do 1d6+4, as if she was Large-sized... I suppose that a previous version of "Increased Claw damages" made the damage go for the next dice instead of doubling it.
Anyway, her code for full attack is "+15/+10/+5 melee (1d6+4, claw) or +15/+10/+5 melee (1d10+4, +1 greatclub)". So, no, she doesn't attack as a bear with all claws at once. On the other hand, her +1 club doesn't do additional damages.
Also also, she has Perform (Dance) +13, so it's a class skill to her, somehow.


Anyway, that's, I think, a good martial PrC, thematic and inspiring, although badly in need of some pertinent editing. It truly makes you a fount of Chaos and Id unleashed on the world, and you will rip Orpheus to shreds if you meet him on the road and he refuses to leave his widowhood behind to embrace life. And sure, you can play it as a complete Chaotic Asshole, but I see no reason that could make a Chaotic Good version possible, a joyful, hilarious liberator fighting tyranny through revelry and Divine Madness and that just can't be stopped or reasoned with as long as they have their delight to inflict. And if you have seen my take on the Ghaele, you know that's the kind of Chaotic Good I crave.

Edit : Also, the claws need to be considered Anarchic or something like that. Perhaps at the same time their damages are augmented. Once you enter mid-to-high levels, DR become much more common...

Let's do a bit more of a tour... (the following personal ideas assume that you can follow a group of frenzied disciples / maenads even if you don't qualify for the PrC)

There are more dwarves among the Disciples than you think. Sure, in the mountainhome, groups of maenads are kept at bay and a distance with all urgency, but nomad and adventuring dwarves who stumble upon their revelries will take them as a challenge, and some dwarves have turned Chaotic on the spot while trying to out-drink and out-carouse them. Those who aren't permanently broken by the experience can pass for normal most of the time, but become FUCKIN METAL the moment they have a mug of ale. Their dances aren't exactly gracious, but they are intense.

Among elves, "going maenad" is a very real possibility that can overtake full caravans or villages, as irresponsible gods are already a great part of their culture, and a good wandering festival can become actually contagious, notably since they arrive to the PrC from bard rather than barbarian and so can be very convincing in trying to have other elves have a drink and start to dance.
Among drows, Lolth considers frenzied disciple a perfectly cromulent way to honour her ; her clergy is absolutely AGAINST this interpretation of the Goddess.

Gnomes are probably the main race with the most difficulties to follow this way. Sure, they like a drink, a dance and an orgy, by it's all about link to the community and each others, not about personal enlightenment. They are too Lawful and not hardcore enough for the path of Ecstasy.

Half-Elves are even more at risk of following this path than full-elves, since they are Chaotic and immersed in elven culture AND they are racked by hormones and tougher, able to take more drinks, drugs and dances than their pure-bred family. Plus, they are already liminal creatures, breaching boundaries, species and habits, so, Chaotic illumination comes naturally to them.

Half-orcs take eagerly to the Frenzy, as a better, less grim and base way than simple Evil barbarism of their pure-race peers, while having already a great deal of Chaos and violence in them. The main problem for them, especially those living among orcs, is that orc tribes don't mix with gangs of maenads.
But in all large-enough orc-tribes, there are rumours that Gramok The Smiling is not exactly a pure barbarian as a true orc should be, yet he's a terrifying and powerful warrior that even Chief GrükGrük has to take into account, and those who come to him to ask his secret and why he's always smiling unlike a true orc are locked in his yurt for three days... And those who exit... are changed.

Halflings take the Dionysian Path with abandon. Literally, they abandon their self to revelry and constant Chaos as a form of retirement from the community and, more or less, of suicide. They join maenads met on the road and let themselves go. They won't last long, sure, but they won't even mind when the inevitable happen...

Satyrs are born for this stuff. If you spot a group of maenads in the woods, there ARE satyrs escorting them, leading them with their flute, welcoming others in the party and pointing the group in the direction of communities that are too boring right now and deserve a little bit COMPLETE PRIMAL INSANITY in the face.

Slaads are completely unable to follow the PrC, or even the way of the maenads. They are Chaos manufactured by Law, after all. On the other hand, chaos beasts can naturally take it... except that their version has no claws, rend or other offensive capacities, but their dances have far greater effects as they use their entirely plastic bodies to enhance them.
 
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Crinos

Be inspired!
Validated User
As I mentioned in the fiend folio thread, in Pathfinder the Maneads are actually their own unique race of chaotic evil monstrous humanoids.

Its actually kind of interesting how these things get swapped around like that. For example, The Swanmay, a "Monster" which is an order of female human (and I think elves) who can turn into swans and fight evil. In 2e they were statted as monsters. in 3.5 they became a prestige class. And then in Pathfinder they went back to being monsters (and were now a race of Fae).

Meanwhile, in proper DnD Manead/Bacchae were a race out Outsiders from either Ysgard or Arboea (Probably Arborea) a monster race in Pathfinder, and I think Legendary games made a PC race Manead for one of their Psionics books.
 
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