OD&D -Monsters - My Altered List

crimhthan

New member
Banned
In this thread I am going to list the monsters that appeared in OD&D, as well as any alterations that I made and, in addition, new monsters that I added.

I will start with the most dangerous monster of all:

Monster TypeNumber Appearing*Armor ClassMove in Inches**Hit Dice% In LairType or Amount of Treasure
Men (original)30-300VariableVariableVariable15%Type A
Men (revised)1-20/1-100/30-300/1-10,000VariableVariableVariableup to 35%Type A &/or Variable



In my campaigns you will find men of all races/colors/ethnic groups, similar to that found in our RL world. My campaigns have never been all one skin color/one culture background.

While Volume 2 Monsters & Treasure listed as examples Bandits, Berserkers, Brigands, Dervishes, Nomads, Buccaneers, Pirates, Cavemen, and Mermen, that only scratches the surface. In addition, to encounters with such Ref-characters as magic-users, clerics and fighting-men, thieves, rangers, paladins, bards, merchants, caravans, etc. We also used this to locate cities, towns, villages, hamlets, small farming groups and homesteads, etc. as we adventured into new territory.


 
Last edited:

crimhthan

New member
Banned
We will next (briefly at first) consider Goblins/Kobolds, Hobgoblins/Gnolls and our addition of Grossgoblins. Remember in 3 LBB OD&D Hit Dice are all six-sided.

Here is the original Goblins/Kobolds statline followed by our splitting it out individually:

Monster TypeNumber Appearing*Armor ClassMove in Inches**Hit Dice% In Lair Type or Amount of Treasure
Goblins/Kobolds40-4006/761-1 / 1/2501-6 SP ea.
Goblins (revised)40-400661-1501-6 SP ea.
Kobolds (revised)60-600761/2501-3 SP ea.








Goblins are thus 1 Hit die -1 with a mininum of 1 Hit Point (1 to 5 Hit Points) and Kobolds are 1/2 hit die or 1 to 3 Hit Points.


 
Last edited:

crimhthan

New member
Banned
Hobgoblins in our campaigns are the smallest of the goblin race(hob means small), instead of being larger than goblins, one of our largest of the goblin race are the Grossgoblins aka G-g-g-goblins aka Groblins (gross meaning large). Gnolls in our campaigns do not have hyena heads, being humanoid instead and now at 1 hit die +1 hit points. Gnolls are much too small to be a cross of gnomes and trolls, so in our game they are goblins crossed with a small variation of the troll kind. Our gnome and troll cross is known as tromes and will appear later in this thread.

Monster Types
Number Appearing*
Armor Class
Move in Inches**
Hit Dice
% In Lair
Type or Amount of Treasure
Hobgoblins/Gnolls
20-200
5
9

1 + 1 / 1/2
50
1-6 SP ea.
Hobgoblins (revised)
60-600
8
6
1/3
20
1-2 S.P. ea.
Gnolls (revised)
20-200
5
9
1+1
20
Type D
Groblins (added)
3-36
4
9
2+1
30
Type D + 1-6 G.P ea.
Bugbears
5-20
5
9
3+1
40
Type B




 

crimhthan

New member
Banned
We upgraded orcs in our campaign to make them a tougher encounter. We upgraded them to orcs and to large orcs and to giant orcs. The original stat line for orcs, along with the revised info:

Monster Type
Number Appearing*
Armor Class
Move in Inches**
Hit Dice
% In Lair
Type or Amount of Treasure
Orc
30-300
6
9
1
50%
Type D
Large Orc
10-100
4
9
2
50%
Type D + 500 G.P.
Giant Orc
5-40
2
9
3
50%
Type D + 1000 G.P.
 

crimhthan

New member
Banned
Here is the next group of monsters; note that Trogers are an Ogre and Troll cross:



Monster TypeNumber Appearing*Armor ClassMove in Inches**Hit Dice% In LairType or Amount of Treasure
Ogres3-18594+130%1000 GP + Type C
Mountain Ogres2-122129+240%5000 GP + Type C
Swamp Ogres3-2421512+160%7500 GP + Type C
Ogre Magi1-649/155+240%Type E
Trolls2-124126+350%Type D
Mountain Trolls1-82127+150%Type D
Forest Trolls2-124127+250%Type D
Plains Trolls2-124126+140%Type D
Desert Trolls1-83156+240%Type D
Swamp Trolls3-245128+150%Type D
Arctic Trolls1-611510+250%Type D
Trogers2-1631210+330%2000 GP + Type C
Giants1-8412830%5000 GP + Type E
Hill Giants1-8412830%5000 GP + Type E
Stone Giants1-8412930%*6000 GP + Type E
Frost Giants1-841210+130%*7000 GP + Type E
Fire Giants1-831211+330%*8000 GP + Type E
Cloud Giants1-831512+230%*9000 GP + Type E
Storm Giants1-82151530%*10,000 GP + Type E
TitansVariableVariableVariableVariableVariableVariable

* Wandering Giants Carry 1000-6000GP with them.
 
Last edited:

crimhthan

New member
Banned
Here are the Barsoomian Monsters, including some not found in the OD&D books:

Monster Type
Number Appearing*
Armor Class
Move in Inches**
Hit Dice
% In Lair
Type or Amount of Treasure
Apts
1-6
6
12
13
5%
Type C
Banths
1-10
6
15
7
20%
Type C
Calots
10-60
8
24
3
50%
Type C
White Apes
2-12
5
21
9
15%
Type E
Orluks
1-10
5
18
10
10%
Type C
Sith
2-12
4
18/30
4
25%
Type E
Tharks (Green Martians
80-800
Variable
12
2
15%
Type D
Warhoons(Green Martians
40-400
Variable
12
2
15%
Type D
Torquas(Green Martians
40-400
Variable
12
2
15%
Type D
Thurds(Green Martians
40-400
Variable
12
2
15%
Type D
Darseen
3-12
4
18
3
Nil
Nil
Red Martians
60-600
Variable
9
1
15%
Type D
Black Martians (First Born)
40-400
Variable
9
1
15%
Type D
Yellow Martians (Okarians)
30-300
Variable
9
1
15%
Type D
Malagor
1-4
5
3/42
10
15%
Type E
Plant Men
2-20
5
15
8
30%
Type D
Orovars (White Martians)
20-200
Variable
9
1
15%
Type D
Lotharians (White Martians)
20-200
Variable
9
1
15%
Type D
Therns (White Martians)
30-300
Variable
9
1
15%
Type D
Kaldanes/Rykors symbiotics
10-100
Variable
9
1
20%
Type D
Kangaroo Men
Hormads
40-400
Variable
12
1
30%
Type D
 

The Wyzard

An overwhelming surplus of diggity
Staff member
Administrator
Moderator
RPGnet Member
Validated User
Dude, your sig is way too long and somewhat combative. Please trim it down. This message will follow by PM.
 
Top Bottom