I am developing a game based on the mechanics of the dices pool with successes with the result of 4+.

The mechanics will have a unique twist that renders it different from what has been seen up until now.

But I'm not here to talk about the twist rather I would like to talk about two possibilities that I would like to give to those who roll the dice.

1) Sacrificing the dices. (I talked about it here)

Do not cast some of the dice in the dices pool. You decide the number of dice you do not throw. If you exceed the difficulty threshold or your opponent's score when calculating the success margin, you can add 1 for each die that is not cast.

2) Condense the dices.

Do not throw the dice in the pool but only throw a single die. If you get 4+ it's like you've got a number of hits equal to the size of the dices pool.

Comments, opinions?

The first mechanism should allow you to crush lower opponents, the second to try everything against superior opponents so the two mechanics interact in a pretty way.

Perhaps an example will be able to clarify:

1) Suppose you have 8 dice in swords and are facing an opponent with only 4 dice in dodge. Instead of rolling all 8 dice you roll only 6. This decreases the probability of beating the 4 dice in dodge of your antagonist. However if, despite the sacrifice, you still manage to beat him, you have +2 at the margin of success that in my system is very important. In short, sacrifice the probability of success in order to increase the margin of success in case of victory.

2) This point is a bit counterintuitive. There are desperate cases in which the probability of success is too low with normal roll. Imagine that you have 6 dice in acrobatics and are trying to make a very difficult acrobatics (6 successes needed). In this case it is advisable to condense the dices. Of course if you fail you will get zero successes and this implies a critical failure but at least you have a 50% chance of success.

The mechanics will have a unique twist that renders it different from what has been seen up until now.

But I'm not here to talk about the twist rather I would like to talk about two possibilities that I would like to give to those who roll the dice.

1) Sacrificing the dices. (I talked about it here)

Do not cast some of the dice in the dices pool. You decide the number of dice you do not throw. If you exceed the difficulty threshold or your opponent's score when calculating the success margin, you can add 1 for each die that is not cast.

2) Condense the dices.

Do not throw the dice in the pool but only throw a single die. If you get 4+ it's like you've got a number of hits equal to the size of the dices pool.

Comments, opinions?

The first mechanism should allow you to crush lower opponents, the second to try everything against superior opponents so the two mechanics interact in a pretty way.

Perhaps an example will be able to clarify:

1) Suppose you have 8 dice in swords and are facing an opponent with only 4 dice in dodge. Instead of rolling all 8 dice you roll only 6. This decreases the probability of beating the 4 dice in dodge of your antagonist. However if, despite the sacrifice, you still manage to beat him, you have +2 at the margin of success that in my system is very important. In short, sacrifice the probability of success in order to increase the margin of success in case of victory.

2) This point is a bit counterintuitive. There are desperate cases in which the probability of success is too low with normal roll. Imagine that you have 6 dice in acrobatics and are trying to make a very difficult acrobatics (6 successes needed). In this case it is advisable to condense the dices. Of course if you fail you will get zero successes and this implies a critical failure but at least you have a 50% chance of success.

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