OOC Pathfinder: Guild Adventurers

Gamble Gold

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Huh, maybe if we got back into wandering Guild mode, my enthusiasm might return.

I could try a final, reasonably long adventure which offers the adventure a proper end?
 

stinkyfool

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Whatever you feel up to @Gamble , Gold . Sorry to have been so in and out, transitioning into more responsibilities at work has taken more out of me than I expected. The family visit this week has gone a little sideways just to make things more interesting.
 

Gamble Gold

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No worries, stinky, I suspect it’s not just weekend-lag, but my attention span that’s at fault. I drank a bit too much sake yesterday so may have posted a bit more directly than I would normally. Still, sometimes in our cups...

Hm, so thinking things over. This is what I suggest:

-We declare the estate settled; scrag and griffons sorted
-I run an adventure to try to give the campaign some kind of closure
-We then suspend the campaign , with a possibility of future return one fine day

Does this sound ok?
 

Max

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Family time over Easter weekend kinda slayed me... But yeah, I'm fine with whatever you want to run. Emphasis on want to, naturally.
 

stinkyfool

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SO realized I still have to pick a feat (have Aid and spiritual weapon as 2nd level spells- let me know if anyone has better suggestions)...am between selective channel or extra channel- any thoughts? Leaning towards extra channel, but selective does sound helpful from a lot of writeups I have found, but I always get nrevous with feats in Pathfinder...
 

Max

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Selective doesn't seem all that helpful, honestly...
 

jamieth

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Selective can be really helpful... admittedly, mostly when Negative Channelilng. But even with positive, healing the allies while they're in the melee with the enemies has its uses.
 

Max

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Oh right, because by default the burst heals all living things, not just allies... I keep forgetting that.
 
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