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🎨 Creative [Pathfinder] Smashy Smashy Mutagen FIghter for Strange Aeons

Gogmagog

Registered User
Validated User
So There is a SA game by PbP and I submitted a Fighter, Mutagen archetype for consideration. The idea is a formor lab-rat servant who got to drink whatever his master made and is now rather deformed looking and uses Mutagens. I'm thinking of Earthbreaker swinging type whose skin bubbles and bulges when he gets going as part of the Strange Aeon weirdness. Any tips for future leveling?

Level 1 build. Combat stamina is being used.
Full Name : Trevor Culexis

Race: Half-Orc

Classes/Levels: Fighter (Mutation Warrior) 1

Gender : M

Size : M

Age : 18

Special Abilities : Combat Stanina 4/4

Alignment: NG

Deity : Gorum

Location : In Trouble

Languages :Common,Orc

Occupation : Servant,Lab rat

Strength 16 (+3)
Dexterity 14 (+2)
Constitution 16 (+3)
Intelligence 10
Wisdom 10
Charisma 10
Height:6'4" Weight: Hair: Black Eyes: Black
Favored Class: Fighter (HP)
EXP: 0
Hit Points: 14
Spd: 30
Init: +6
AC: 17 (+5armor shield +2 Dex)/Touch 12/FF 15)
BAB: +1
CMB: +4
CMD: 16
Saves: Fort +5 Ref +2 Will +0 (+2 against Fear/Emotion)
Combat Stamina 4/4

Weapons:
Earthbreaker +5 2d6+4 x3
Dagger +4 1d4+3 19-20/x2




Skills: 2/level
Perception (1) 1
Climb (1+3+3) 5

Background Skills 2/Level
Handle Animal (1+3) 4
Profession-Servant (1+3) 4

Equipment
Earthbreaker (40)
Dagger (2)
Scale Mail (50) +5 AC +3 Dex -4 ACP
Fighter's Kit (9)
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
waterskin.


Feats:Improved Initiative(+4 Init),Weapon Focus-Earthbreaker,Combat Stamina(Free)
Traits:Enduring Stoicism (+2 Saves vs. Fear/emotion, +1 Intmidate),Hard to Kill (hen you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.)
Special Abilities: +2 Intimidate,Orc Ferocity Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.Weapon Familiarity Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weaponDarkvision Half-orcs can see in the dark up to 60 feet.
Combat Stamina:Benefit(s): You gain a stamina pool. After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which you are proficient, but before the results are revealed, you can spend up to 5 stamina points. If you do, you gain a competence bonus on the attack roll equal to the number of stamina points you spent. If you miss with the attack, the stamina points you spent are still lost.
 
Last edited:

Roadie

octo-darling
Validated User
You may want to look at adding in the Drill Sergeant archetype too, since it's pretty much a straight upgrade if you don't plan on using multiple weapon training groups.

Also make sure to check out the combat stamina benefits for the feats that give automatic passive effects as long as you have 1+ point of stamina remaining. They too are basically free upgrade for fighter-alikes.

Are you able to use third party material? If so, multiclassing with Aegis (made by Dreamscarred Press) and using the Aberrant archetype for that class could fit with your theme, and the Student of the Astral Suit feat gets you +4 levels of the primary Aegis benefits, in the style of the old 3.5 multiclassing feats.
 
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