• Don't link to the video of the Christchurch shooting, or repost links to the shooter's manifesto.

đź’€ Necro Phoenix Point: XCOM mixed with grand strategy genre?

JongWK

Registered User
Validated User
#1
Phoenix Point: Every Detail Of The X-COM Creator’s Return To The Genre

RPS said:
One of the most exciting games in Los Angeles this week won’t be featured at press conferences or on the showfloor. Phoenix Point [official site] is the new tactical-strategy hybrid from Julian Gollop, the creator of the original X-COM, and we met yesterday to discuss its procedurally generated alien threats, simulated human factions and much more. Here’s the world’s first in-depth look at the game.

This is more than a remake of X-COM, that’s clear from the start. While the turn-based tactical combat looks a great deal like Firaxis’s take on the series, with destructible terrain and entirely procedural levels, the strongest and most exciting ideas in Phoenix Point might well be in the strategic layer, which combines elements of grand strategy with the lurking horror of Stephen King’s The Mist. Before digging into all of that though, here’s how the future looks. It’s not pretty.
You have my attention, Julian Gollop, but... 2018? I need it nowwwww...
 
Last edited:

Matt.Ceb

WH40k: An unending holy space Brexit. (Nic Rueben)
Validated User
#2
Not gonna lie... That's somethin I was starting to hope for when watching the ending for XCOM2. :D
 

Dorchadas

一期一会
Validated User
#3
I saw the RPS article on this and they instantly got my attention. I'm a sucker for anything with the miasma trope in it, and add in x-com combat and a real strategic layer?

Maybe by 2018 I'll have beaten enough of my backlog I can play it without remorse. :p
 

Aliandris

Member
RPGnet Member
Validated User
#6
Well this looks amazing.

I really like how procedural generation keeps getting more and more robust. I'm looking forward to gaming ten and twenty years down the road - procedurally generated everything!
 

Rabbit Éclair

high in vital bunnytonium
RPGnet Member
Validated User
#7
Their goals and stuff sound really great, but that's a lot of fiddly systems to try to get right.

Still, holding high hopes for this one.
 

Thanaeon

Mostly simulationist
Validated User
#9
Yeah, this definitely has the potential to be interesting.

Though "grand strategy" isn't the vibe I'm getting here, more like 4X.
 

Yo! Master

"Delicious"
RPGnet Member
Validated User
#10
Well this looks amazing.

I really like how procedural generation keeps getting more and more robust. I'm looking forward to gaming ten and twenty years down the road - procedurally generated everything!
Procedural generated game! You don't know even what kind of game you're playing each time until you start it up. :D


But yeah, this looks super neato.
 
Top Bottom