This.To expand on this: the actual superpowers really don't matter, like, at all. They're pretty much purely fluff, they can do whatever they need to do and work however they need to work to support the moves. It can be tricky to get your head around that as a player (it was for me), the idea that the nature of your superpowers is totally unimportant in a superhero game, but once you internalize it, it works like a dream, giving you infinite freedom to weave all kinds of awesome superhuman stunts into your fiction while the moves do the work that's really important, figuring out how all the action affects the characters as teenagers finding themselves.
The powers and villain fights in Masks should never be the focus in and of themselves. They should always be used to help focus on how it all affects the characters.
For example, the hero team taking down the bank robbers who are using mysteriously-obtained supertech should be a scene about how the teen-Batman-expy breaking their bones and showing no mercy to punish evildoers conflicts with the teen-Captain America-expy wanting to stop the crime with a minimum of violence and to offer the criminals a second chance, and how that conflict affects the two heroes and the rest of team. Or it's about the teen-Iron Man-expy learning that the tech used by the robbers was provided by her mentor and how that affects her. Or it's about the teen-Wolverine-expy trying to overcome her impulses to handle everything herself and have to fight with her team. Or it's about the teen-Spidergirl-expy having to overcome her self-doubt about being the child of a famous hero and the disapproval of her accomplished parent if she screws up. Or it's about the teen-former-villain who has to overcome his teammates' distrust of him and get them to treat him as a valued (and valuable) member of the team. Or all of the above at once!
It should never be just another generic fight scene with no stakes or consequences. It should matter to the characters and especially their relationships with each other and the older, more established heroes.
The actual punching and energy-blasting should be just set-dressing and dramatic counterpointing to the above.