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[+] Pro-transhumanist Star Trek

Irioth

New member
Banned
Well, what it says on the title. Let's speculate how the United Federation of Planets as an in-setting society, and the Star Trek franchise as a corpus of fiction, would have been different if they reversed their canon stance on transhumanism and wholeheartedly embraced and supported it. The optimistic vision of the canon franchise on the future and potential of mankind (and sapience at large) should really stay the same. I suppose one might start looking for inspiration to the "Culture" series of novels and, for those who are familiar with the game, the "Sufficiently Advanced" RPG (especially the Stardwellers civilization).
 

Rachel Cartacos

Social Justice Dragon
Validated User
Well, first things first. Everyone in the Federation who wants it is now biologically immortal. 'Rascals' proves that the Transporter can be used to reduce physical age.

Everyone gets the genetic uplift. Dr Bashier proves you don't need to be born with it, it can be added to you afterwards, and even if it couldn't. Transporter. It picks you apart at the molecular level and puts you back together again, it can damn well give you genetic upgrades if you wish.
 

evilmrhenry

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I figured I'd go through episodes and assume that after each one where the Enterprise runs into weirdness, scientists would attempt to duplicate/tame/etc the weirdness.

Episode 2: "Charlie X" and Episode 3: "Where No Man Has Gone Before". This firmly establishes that it is possible to give some humans mental powers. Assume they figure out a way around the whole treating us like ants issue, and you end up with technology to intentionally awake vast psychic powers in a small percentage of humanity.

Episode 5: "The Enemy Within". It is possible to duplicate and combine people using the transporter. Figure out what on earth was up with the "docile" and "aggressive" split, and you could duplicate your best scientists for an 8-hour work day, (possibly much more than once) then recombine them afterwards.

Episode 7: "What Are Little Girls Made Of?". Abandoned planet with android manufacturing, capable of making duplicates of people, including memories.

Episode 10: "The Corbomite Maneuver". I'm using this as a stand-in for all the ruined empires, and other sources of generic high technology. There's a bunch of them.

Episode 19: "Tomorrow Is Yesterday". Time travel! Enjoy!

Episode 22: "Space Seed". Eugenically modified humans. Possible since the 1990s.

Episode 28: "The City on the Edge of Forever". More time travel!

So, the obvious step is to use time travel to set up a stable time loop to bring technology into the past, iterate on the tech, then repeat. Ignoring that, here are a few characters you could meet just using the first season of episodes:

1) One of the first graduates of the Federation Academy of Psychical Gifted Individuals.
2) A scientist who was split into 12 separate bodies, and doesn't bother to recombine.
3) One of the Federation's top diplomats, who made a android copy of himself to finish his work just before he died.
 

s/LaSH

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Ironically, the Vast Psychic Powers thing immediately throws Federation values out of whack, and becomes an interesting source of dramatic tension. How so? Well, it only works for a very few people. How does a society dedicated to the furtherment and inherent equality of all sophonts reconcile this?

I don't want to answer that question definitively, but it's certainly rich grounds for metaphor as various people try to reconcile it.

Solution: Form a separate society under the Federation umbrella. Pros - no inequality in our new society of godlikes. Cons - inherently discriminatory, and what do you do if a kid in either society turns out to belong in the opposite one?

Solution: Work towards granting everybody godlike powers. Pros - everybody gets to be awesome and equal. Cons - some people disagree that they should be altered to an exterior idea of perfection. Experimentation can have unpleasant side effects. Some people and institutions aren't ready for transcendence - uncomfortable secrets coming to light during a telepathic gestalt might be a security risk.

Solution: From each according to their ability, to each according to their needs. A Gifted Society is established, where membership is optional, and the gifted are organised to apply their talents for the betterment of society. Pros: Diversity is preserved, and people get more interaction with the Gifted. Cons: Risks the "separate society" scenario. A Gifted individual who opts out might be mistrusted - or might be up to no good. People might be "encouraged" to join.

Look, there's a half series worth of episodes already, all from non-mutually-exclusive ideas for making things better. None of them have to be violent, either - just a set of people working through some issues and exploring their options. Transhumanism is about solving problems - this is a process of identifying those problems and finding various solutions.
 

petros

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A lot of alien species seem like the end result of trans-being-ism. Humans are rare in that the Mark One won that war.
 

Ikselam

may one day be worthy of your grace
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Everything takes place in the holodeck, the whole crew are computer programs.
 

evilmrhenry

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A lot of alien species seem like the end result of trans-being-ism. Humans are rare in that the Mark One won that war.
The Klingons seem like a good example, if you want to call the increased makeup budget in TNG the result of genetic engineering.

I'd also point out the prevalence of god-like beings, races that have progressed beyond the need for physical bodies, and so on. Really, Vast Psychic Powers seems like the way to go if you want transhumanist Star Trek that's not just the Culture.
 

Sabermane

Proud Fianna knight of hope and peace
Validated User
Oh tee hee hee...

The Federation is a collection of races, AI's, minds, and personalities that inhabits an impressive stretch of the Milky Way Galaxy through a few thousand years of time and a handful of alternate dimensions. She is if not the largest, one of the more influential Mature Stellar Governments. Like all other MSG's, the Federation's technology is focused on warp architecture--that is, using the fabric of space-time for transportation and force fields, transporters, etc., and rapid molecular assembly. This, combined with a broad range of bio-glands, passive cybernetics, and genetic engineering, makes life for MSG's easy, safe, and enjoyable.

Like most MSG's, the Federation has a number of cultural hubs. Core Systems are normally the birthplace of a race, home to trillions in a well-maintained and utilized sector. Massive particle colliders ring the stars and gas giants to make antimatter and exotic compounds like Dilithium, and the worlds are near-paradises. Cores tend to be a bit on the conservative side, focusing on the greatness of their ancient histories and cultures. Some rebellion is only natural, and the Federation tends to promote a wide variety of philosophies. These outsiders will either create a philosophic clave and go out to create a colony world (this is how you get Cowboy Planets, etc), or they join a Saucer.

Saucers are the core lifestyle of the Federation. Massive disc-shaped craft miles in raidus are home to millions of people and millions more in unimatrix holo-simulations. With homes, schools, shops, and even large plots of land for ecological environments, they're basically small worlds that show the best of the Federation. Most Saucers tend to be filled with people who want to explore and see what's out there. Guided by the positronic minds of the ship's Yeoman androids, a wide variety of cultures and species can exist together in the Saucers, performing experiments and reaching out to find new cultures.

Saucers also tend to be the core recruitment for the Fleet. Any world or culture that joins the Federation agrees to help at least somewhat with defense and needed operations for the Federation, so occasionally a Saucer will be recruited for a Mission--normally around five years or so. The command ranks are either voted on by the population or randomly selected by lottery, and the winners get the skills of a few centuries of their rank and posistion downloaded in digital memory form. The Fleet then adds a Drive--a massive craft that is mainly deflector dish, nacelles, and more power--to the Saucer. The Fleet patrols time, space, and relevant nearby alternate realities. While the Fleet prefers a subtle hand, they also understand that sometimes you need to stun an entire planet or destroy a star or two to keep the peace and make sure their neighbors don't get too aggressive.

In any event, a normal life in the Federation means near-limitless energy, supplies, and entertainment. Disease and aging are things of the past, and even if you do die they can just beam in your last scanned copy to continue the fun. Cybernetics and genetic engineering are easy and subtle, and most people will decide to be a different race or sex like we buy new shoes. The Federation believes in freedom, peace, and maturity of species. Crew on missions probably have a communicator, a tool (a tricorder/replicator combo), and a weapon (a hand phaser, but one that actually does things like the tech manuals say--you know, atomic-grade exploions and the like).
 

chiasaur11

Registered User
Validated User
Ironically, the Vast Psychic Powers thing immediately throws Federation values out of whack, and becomes an interesting source of dramatic tension. How so? Well, it only works for a very few people. How does a society dedicated to the furtherment and inherent equality of all sophonts reconcile this?

I don't want to answer that question definitively, but it's certainly rich grounds for metaphor as various people try to reconcile it.

Solution: Form a separate society under the Federation umbrella. Pros - no inequality in our new society of godlikes. Cons - inherently discriminatory, and what do you do if a kid in either society turns out to belong in the opposite one?

Solution: Work towards granting everybody godlike powers. Pros - everybody gets to be awesome and equal. Cons - some people disagree that they should be altered to an exterior idea of perfection. Experimentation can have unpleasant side effects. Some people and institutions aren't ready for transcendence - uncomfortable secrets coming to light during a telepathic gestalt might be a security risk.

Solution: From each according to their ability, to each according to their needs. A Gifted Society is established, where membership is optional, and the gifted are organised to apply their talents for the betterment of society. Pros: Diversity is preserved, and people get more interaction with the Gifted. Cons: Risks the "separate society" scenario. A Gifted individual who opts out might be mistrusted - or might be up to no good. People might be "encouraged" to join.

Look, there's a half series worth of episodes already, all from non-mutually-exclusive ideas for making things better. None of them have to be violent, either - just a set of people working through some issues and exploring their options. Transhumanism is about solving problems - this is a process of identifying those problems and finding various solutions.
Obviously, the solution to dealing with the inequality arising from psychic powers is to have all psychics be mentored by a preserved holodeck replica of the first and greatest Esper ever to walk the Earth.

I speak, of course, of the rising star of the 21st century, the world's greatest psychic, Reigen Arataka.

I mean, if they can get holodeck copies of everyone else for recreation, that shouldn't be too much of a burden, right?
 

Isator Levie

Registered User
Validated User
Everyone gets the genetic uplift. Dr Bashier proves you don't need to be born with it, it can be added to you afterwards
There was another episode that showed that a lot of the time that resulted in people with severe mental and emotional problems, mind.
 
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