Something occurred to me: I've seen several arguments about random attributes, with strong emotions both in favor and against. But I've never seen an argument about random wealth. 4e has fixed starting wealth (100 coins); older editions usually have 3d6 x 10 coins. Is there a sharp divide? Would some people hate it if they only had 30 gp and another player randomly rolled 180 gp? Is it a sticking point?
This poll is just meant to check if there really is a distinction between the way "old school" and "new school" players like to set starting wealth. For the purposes of this poll, the definition of old/new school is irrelevant; all that matters is whether you consider yourself one or the other. However, let's make a few assumptions:
This poll is just meant to check if there really is a distinction between the way "old school" and "new school" players like to set starting wealth. For the purposes of this poll, the definition of old/new school is irrelevant; all that matters is whether you consider yourself one or the other. However, let's make a few assumptions:
- In general, if you have no preference on either the old/new school split or the random/non-random split, pick the one you play more often.
- People who identify as "old school" are making a statement that they don't like/don't play newer games, for whatever reason and however they define "newer"; so, if you play both types of games equal amounts and have no preference, you're "new school".