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[Recruitment] 1 more character for "The Missing Sheepherder" (Pathfinder)

GMImperfecti

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This is a game that has been going on. We took a short break due to RL issues, but we are starting back up. The party is in the middle of a Salt Mine having just rescued the missing Sheepherder but still figuring out what's going on. We are looking for a melee-type who grew up in the small village with everyone else. We do have detailed posts, so anyone interested is expected to sling several sentences to paragraphs with each post.



Characters


  1. Aldrik the Nameless Guide
  2. Fizmit the Child Priest of Thunder
  3. Crowsdaughter the Hedge Witch
  4. Ryfter the Grifter

Ex-Characters ("The Fallen")

  1. Tazok the Mercenary Hatchetman

New IC - https://forum.rpg.net/showthread.php...1#post21540391
New OOC - https://forum.rpg.net/showthread.php...6#post21540386
Old Recruitment Thread -
https://forum.rpg.net/showthread.php?819950-Interest-Recruitment-Pathfinder-The-Missing-Sheepherder



Any interest in a vanilla Pathfinder game that starts in a small town in the outskirts of an old Barony that is under pressure politically by an evil Kingdom to the north, ruthless elves in a vast virgin forest to the west, and psychopathic dictator/ swamps to the east? A few provinces to the south is the southern coast. Your province (where the small starting town is) sits near a river that divides the forest and the swamps.

You start small helping to find out what or who took Billy the Sheepherder last night. Y'all would be friends drawn back to your village when you heard your old friend Billy had gone missing. Strangely his some of his sheep had been sighted but they were scattered. No one has found Billy's body, but his Ma will have a hard winter without her son to care for her. The village needs the wool for clothes in the winter, so they have been quite desperate to at least find all the sheep.

You'd be 1st level humans or demi-humans (but it's a very xenophobic world). half-elf is approved but Eleves are neigh immortal assholes, so both elves and humans would start neutral at best towards you (often unfriendly). Gnomes are okay, they’d work like half human-dwarfs, but be better received because most people mistake them for teenagers and/or dwarves have some trade going on with the region.

It'd be something like an EL6 type setting where almost all NPC are below 6th, with the majority 1-3rd. In fact someone who is 3rd level is considered a seasoned veteran.

A few expressed interested in the meta thread.

Goal would be be to start Monday 12/3. Posting frequency would be daily during the week, and iffy on the weekend.

[Starting City] Etteridge is located west of the Howling Stands (ancient Sidhe woods) in the province of Algael in Osoerde. It’s a hilly region with grassland an close to the large city of Old Crow to the north and the Loch Cowan to the east.

[Starting Map]
http://www.halfblogre.com/wp-content...iens-Watch.jpg
[World Map] http://bzorch.ca/nb/NewBeginnings-we...ings-Roads.jpg

Basically, The Aelvinnwode replaces the province of Bellam in Roesone. The normal land then on the other side is the Osoerde province of Algael. Unlike in cannon, there is an elvin kingdom now in the province of Bellam in Roesone.

You can safely ignore the following...it’s background for those interested but shouldn’t have a significant impact on this adventure.

—————
OSOERDE
—————
Osoerde is a boggy land in the eastern marches. Osoerde has long been considered a quiet backwater, during the Anuirean empire a system of canals and locks drained the swamps, however these have long since broken and been consumed by the spreading swamps. In recent decades the land has been too poor to be worth fighting over and--in the words of a forgotten noble of Ghoere--noted primarily for vast numbers of mosquitoes. In the past few years however Osoerde has gained a black reputation as a land where terror is always near and entire villages have been burned to the ground by an usurper Duke Raenech in search of his nemesis: the outlaw William Moergen, who upholds the legitimist claim in Osoerde.


It is said that in Roesone even the poorest peasant walks with pride while in Ghoere the meanest peasant knows security if loyal, in Osoerde however a peasant knows only terror. It is said that even before the rebellion truly began Raenech would have peasants tortured to death for his amusement, now many trees near roads are decorated with some unfortunate who broke one of Raenech's innumerable laws, failed to obey swiftly enough, or was simply unfortunate enough to anger one of the usurper dukes all-powerful inquisitors.


Only the churches are strong enough to maintain some independence - and they must watch their words carefully. Even so the increasingly obvious cruelty and outright malignancy of the usurper duke is driving the churches to consider extraordinary steps.


The guilds meanwhile suffer crushing taxation and Ghoere has several times been moved the threaten vengeance for injuries done to its citizens as they trade in the realm. Baruk-Azhik has so far been silent, although the racism towards its royal guild is constant, dwarven rage is slow however and the Duke's assumption that he can simply bleed the dwarves dry to line his coffers may yet be his downfall.


Taking full advantage of the outright hatred felt by most peasants for Raenech, Moergen leads a growing legitimist rebellion. He moves swiftly, rarely far ahead of Terence Gryphon - the Usurper Duke's chief inquisitor.


Link: http://www.birthright.net/forums/sho...?title=Osoerde


———————
AELVINNWODE
———————
The Aelvinnwode is entirely covered by old growth forest consisting of oaks, maples and evergreens. The terrain is crisscrossed by streams and dotted with elven settlements, rolling hills, and hidden homes of a number of rare creatures. The northern and western borders are delineated by the Ruide River and its tributary, the Bhindwassie. The southern and eastern borders are marked by forests, giving way to the foothills of Osoerde.


It is one of the last elf kingdoms in the world and remains a place of dark forest and brooding beauty. The swells of its hilly landscape bring to mind a sea of trees. The natural world holds sway here, making a place of great magic. Even the dullest human can feel the eldritch power here - a power only fools would challenge. Danger awaits those who lose their appointed way. Countless places are crossing points where beings of the Faerie realm cross into the daylight world to frolic and make merry. These amusements will include leading foolish humans to their doom, if they are allowed the pleasure


As a fantastic race, the Sidhe are profoundly magical. Their affairs and natures baffle human understanding. They do not eat food, but subsist on the Mebhaighl that flows around them. Indeed, the human effect on this vital resource drives their hatred. They do not craft or trade, for magic creates or transforms whatever they need. While they do have governments, their operation and function is a profound mystery. Decisions are influenced by unseen causes and magical conditions. Their realms are of light and music, and they seem to have no communities. Where they work or dwell is a mystery. Of course they do not sleep, so perhaps they have no need of homes. They are not even biological creatures, instead being created by faerie dust and starlight. As such they do not procreate like humans and so half-elves are naught but Sidhe-touched humans, changelings. Their spirits are immortal, and even if slain, they simply return to the flows of Mebhaighl to do as they please. Some elect, perhaps after some time, to craft a new body to inhabit on Aebrynis.


The amazing descriptions of elves can be real descriptions of the race and its abilities. Or, it could be the misunderstandings caused by tricked perceptions of the humans.


—————
AERENWE
—————
Aerenwe is the least developed of the Southern Coast's domains. It has swamps in the northeast and the Erebannien bordering the ocean and the rest of the way around its perimeter. The interior terrain - verdant grassland - stays farmed and fenced. Aerenweans inhabit only three of the seven provinces.


Aerenwean’s keep to their own business, but they know their neighbors, and they will defend their companions to their dying breaths. Though self-sufficient, they are fiercely loyal. Aerenwean’s inhabit only three of the seven provinces, and they do not want to endure the costs of war in blood and treasure as some other Anuirean kingdoms have done. It is well that Aerenwe’s neighbour’s feel the same. No army has ever marched through the Erebannien, and none from Anuire ever will. Any ruler who would despoil the shady trails of the forest would see his allies turning into enemies and his enemies raving for his blood. An unspoken truce among the Anuireans ensures the protection of the Erebannien from war. Unfortunately, other parts of Aerenwe have felt the bite of conflict.


Aerenwean’s live quiet lives, tending to their crops and livestock mostly unhindered by the machinations of Cerilia’s other regents. Life in the kingdom remains much as it was five hundred years ago. In Aerenwe’s three settled provinces, ancient stone fences and rows of hedges hem in countless orchards, farms, and pastures that are the Aerenweans livelihood. In the south, the ancient Erebannien forest stretches across the kingdom. Most Aerenweans avoid the wood out of awe at the forests beauty, superstition over the forest’s age, and anxiety over the powerful High Mage Aelies, the forest’s half-elven protector and guardian. To this day, the Erebannien remains one of the few places in Anuire untouched by hand of humanity.


A fiercely loyal people, Aerenwean’s enthusiastically support the realm’s militia. Every yeoman male between the age of 15 and 50 is required to spend some time in the militia, with additional sessions of training every year. Though the tradition of a strong militia has been in Aerenwean society for centuries, there was a time when it was nearly abandoned. The current Queen, Liliene Swordwraith, reinstated the practice and has taken step to ensure that it is never again forgotten.


The aged Queen Liliene Swordwraith is a beloved figure in Aerenwe. Though other Anuireans often say that Aerenweans lack ambition, it cannot be said that they are not loyal to their regent. If she asked, they would march into even the Gorgon’s lair. However, both she and her people feel content with their corner of Anuire.
Nearly every inhabitant of Aerenwe follows the Eastern Temple of Nesirie. Strongly supported by the queen, the priests advocate a view that venerates Nesirie less in her role as goddess of the sea and more as a goddess of self-reliance. Aerenwean’s do not seek to dominate and prefer to remain out of the conflicts of others. They desire only to go their own way, depending on no one, responsible for no one but themselves. So profound is this doctrine that the worship of Nesirie is the only religion practiced in Aerenwe, though the people of the realm are not intolerant of those of other faiths.


By far, the most powerful guild in Aerenwe is the Spider River Traders. The guild’s master, Siele Ghoried, is probably the least detestable guilder on the Southern Coast, which immediately places him at a disadvantage, as the other guilds use treachery to gain the upper hand. Though Ghoried participates in guild wars that are waged in Roesone, the bulk of his interests lie in Aerenwe and he remains a close friend of the queen, conferring with her before taking any action. The guild buys up nearly all food, timber, and leather that the kingdom exports and sells it abroad, mainly to Roesone.


Another guild operates in Aerenwe, though it is of meager importance. Mourde Alondir has recently started a minor logging operation deep in the heart of the Erebannien. He has attracted the attention of the High Mage Aelies, the protector of the forest, but so far the mage has yet to act.


The Aglondier family, rulers of Ilien, have maintained sources in the Erebannien for nearly a thousand years. In fact, the mebhaighl of the ancient forest provides the Counts of Ilien with the greater bulk of their power. In recent centuries however, the powerful half-elven High Mage Aelies has risen to prominence as Anuire’s most powerful wizard. Aelies has since managed to take control of most of the Erebannien’s powerful sources. This has given rise to something of a long-term rivalry between the rulers of Ilien and the High Mage. The current count, Rogr Aglondier, is no exception.


High Mage Aelies regards the protection of the Erebannien as his own personal mission and tolerates no civilization to sprout under its eaves. The scattered people who live in the woodland region know to respect it, for it is rumored that Aelies can see everything that goes on in the woods. Aelies is a figure of neutrality in a realm renowned for its aloofness. Though he is occasionally seen in the queen’s court, he does not receive any kind of official sanction from Swordwraith. Instead, the queen and the High Mage maintain an unspoken agreement: the Erebannien shall be sacrosanct so long as the High Mage remains out of Aerenwean politics.


Link: http://www.birthright.net/forums/sho...?title=Aerenwe


—————
ROESONE
—————
Roesone is a young realm on the southern coast of Cerelia, founded on the ruins of lands that were depopulated by goblins of the Spiderfell under the command of one of the great awnsheghlien Tal-Qazar, aka The Spider, several hundred years prior. Less than a century ago a bandit lord, Daen Roesone, began the process of bringing the abandoned but repopulating lands under his control. He then applied to the Baron of Diemed (whose lands these officially were) to become his vassal. Instead the baron sent his army to take the lands and install his own ruler. Daen Roesone defeated the army of Diem, and crowned himself Baron of Roesone.


There are 3 different guild houses that control the vast majority of trade in the realm. Orthien Tane, head of the Southern Anuire Shipping and Imports is pretty much a mob boss. The Port of Call Exchange, under El-Halid is involved with overseas trading, and is an excellent way to involve pirates and sea monsters. The Spider River Traders operates near the Spiderfell under a relatively young and honest Siele Ghoried. Protecting river barges and trade caravans from the raids of the Spider, and possibly from bandits from Ghoere.


Neither of the two great wizards who hold the magic of the realm, Rogr Aglondier and the High Mage Aelies, actually reside in Roesone, but there is one who does, the Count of Bellam, whose loyalty to Roesone is... tentative.


The Baroness Marlae Roesone is recently come to her throne, and would make use of adventurers to help her keep it secure. She could be of great use as a patron. Additionally, she has a younger brother Daenal who is something of a wild child, and is likely to get himself hurt, killed, or even kidnapped. Keeping an eye on him could be an entire quest line. There are many activities that a sitting regent can not take care of herself, especially activities outside her realm…


Link: http://www.birthright.net/forums/sho...?title=Roesone




————
GHOERE
————


The Barony of Ghoere is one of the mightiest countries within Anuire and the kingdom’s central location (the center of the Anuire) gives it easy access to other domains. Because of its huge standing army it is one of the most feared kingdoms today. Its central location is a trap for Ghoere too, if the ruler pursues one neighbor, the others will step in where the borders grow weak.


The lands of Ghoere were created through a union of the once separate but closely aligned duchies of Ghieste and Bhalaene. The Barony itself was born after a civil war in 399 MR.


The Ghoeran way of life is rather simple: obey well and thrive, or rebel and die. Disobedience is not tolerated in any form within the Ghoeran mindset, and it ranks amongst the greatest crimes known throughout the Barony. Many aspects of Ghoeran life is structured in some way, so personal freedom within this realm is rare. The entire realm is rigidly militaristic which manifests itself in the form of civil oppression, and everywhere a man turns, there is an official or officer of some sort policing the populace and ensuring that the status quo is maintained.


The presence of the free middle class, which is becoming more common throughout Anuire, is most evident in the mercantile provinces of Ghiere and Tireste, but has slowly grown in size and strength within Bhalaene over the past decade as well. Elsewhere in the Barony, the vast majority of folk live as serfs who work their Lord?s lands and are seldom permitted to leave the confines of the fiefdom in which they serve.


By far the most common character class for non-nobles within the Barony is that of a warrior, and the long military tradition of the barony encourages folk to pursue the proficiencies of that profession. Excellence in the martial skills is the quickest and easiest route to power and prestige within the Barony. Those who cannot fight tend to gravitate towards the more mundane mercantile pursuits that remain prevalent in the core psyche of old Ghieste. The ratio of career minded rogues (that is to say, those rogues who organize themselves into a business-like entities and brotherhoods) is perhaps higher within the province of Ghiere itself than in all of some of the smaller realms of Anuire.
The vast majority of citizens are common folk who are indentured to some lord or other, and there are relatively few free men amongst the lower classes. With the general appearance of a rising middle class throughout Anuire over the past years, the number of free men is increasing within the Barony, but very few of these are land owners, and so are not entitled to hold serfs under Ghoeran law as landed nobles are. The very nature of the Ghoeran feudal system is such that in matters of a lord to a vassal, the Baron and his officials have very few rights or privilege with which to intervene. As long as the overlying laws of the Barony are not in themselves broken, titled lords and nobles are within their rights to dispense their own justice amongst their vassals and serfs as they deem fit.


Titles and positions are an important aspect of life within the militaristic realm of Ghoere, and the Baron and his nobles are fond of granting titles, honors and medals (of some form or other) upon their subordinates which they deem worthy or who have excelled in some fashion. Since such bureaucratic titles are not generally hereditary in nature, the nobles of Ghoere are relatively free to cast such positions around without having to overly worry about the long reaching effects. As such, there are numerous administrative and bureaucratic titles in use throughout Ghoere, many of which have not been employed since the height of the Empire, and even several dozen positions which are unique to the Barony itself. However, very few of these titles hold any degree of meaning or effect outside of the realm.


Females have great disadvantages within the Barony of Ghoere. Most are seen as social beneath a male, sometimes they even have to serve their husbands; so female warriors, clerics or wizards are rare. Females who have come to power have struggled for it in an extremely hard manner, either through intimidation or with gold. In very rare circumstances they have inherited position and respect. For those few it is still hard to be taken serious by a Ghoerean male.


Link: http://www.birthright.net/forums/sho...p?title=Ghoere
 

Maledicta

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I've never played Pathfinder before, but I'm vaguely interested. What books would I need to play?
 

GMImperfecti

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joeymjr

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Hey! Was looking for a new game. If you have a spot open and are still looking, i'd be happy to take it.
 

GMImperfecti

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Sure love to have you, considering the Quiet One has gone quiet. The other person was only vaguely interested.
 

Maledicta

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Considering that I don't know whether I'll be able to keep up with the other players concerning quality and quantity of writing, I think I'm gonna bow out after all.
 

GMImperfecti

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I may be interested in this. I only have the core rules book though that I bought many years ago.
Well give it some thought. Review the 3rd post in this thread, because everything you need is online. However, I only want people excited about the concept and willing to put in the work (because they are excited).
 

joeymjr

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Sure love to have you, considering the Quiet One has gone quiet. The other person was only vaguely interested.
Awesome!

After a quick look at the other characters I think I might stretch my legs a bit with a Paladin. 1st level, heroic point buy, right? I'll reread everything and work on one over the weekend, will get him/her ready ASAP.

I was really starting to like Quiet One. I wish our group had been more active in that one. :)
 
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