Just riffing off of this, but one thought is that your character could be a Human Revenant who came to Rahesh to seek knowledge, and was raised into undeath by a mentor, colleague, or someone s/he came to owe years of service to. Formerly a denizen of the World Outside, s/he now returns to it full of power, but a changed person. Which has changed more, the world they left or themselves?Having some knowledge but most of it being very out of date would be more fun.
There's a number of those PPs that could probably lend themselves to longevity. To both the Demonskin Adept and the Essence Mage, for instance, biological age may no longer hold much meaning.unusually long-lived (so maybe not human?) or has been changed in some other way
That's quite the setting! What really interests me here is the chance to play in a setting and at a level that I don't normally get to play at. I think the not-much-combat angle would be very effective, especially in that setting, and PbtA would be a relatively new experience for me.
When applying the Primal power source to the City of Necromancers, I suspect there's a few things to look at. Primal could mean Nature, nature spirits, nature bonds. If so, we'll have to think about what that means in a necromancy setting, as Nature and Undeath traditionally are enemies. There may be ways through/around that, but we'll have to think it through.I'd be angling toward a Mul Seeker Swift Strider. Swift Strider seems to be about being able to move around the battlefield effectively and often. In my mind that would be him moving in and out of the "spirit world" which could be where ghosts are or could be the realm of death or etc. Note that the quotation in PH3 about the Swift Strider is "I stand in two worlds: the world you see and the world you don't." (I say that like some kind of 4E expert, but I got it off of the wiki )
The Seeker is a Primal power, would we look at Cleric?
I think so. If not Freebooters, than The Nightmares Underneath, which makes even challenging alignments eminently playable. But, probably Freebooters.Would we be using alignments from Freebooters?
These are all interesting ideas. Let's focus first on what the Class and Primal power source for this character means. Do my thoughts above about how the Seeker translates into Freebooters work for you? If so, what is the character's function in the gameworld? Are they a protector? An assassin? Do they control the spirits as a means to an end, or do they enact the will of the spirits as an agent of them? Are the spirits relatives? Entities the character has formed pacts with? A lost tribe they made contact with? Are they the undead? Or is it all something other than these ideas?Why's he in Rahesh?
- Maybe that movement in and out of the spirit world is only controllable in combat. Moving in and out of the spirit world unpredictably (when out of combat) is something he needs to stabilize; it's slowly driving him mad. Rahesh is the interplanar hub of spirit realm research and development, where else would he go? Once he finds a lead that might help himself, he has to follow it up right? No stone unturned?
- Maybe he wants to research transferring spirits, the spirits around him, probably even specific spirits that surround him, into new bodies. It's SO difficult to find a place where not only are those kinds of goals understood, but possibly encouraged. The problem is, there's no guild for this, so he's banging around between multiple guilds trying to find an appropriate place to land. And who knows what components or knowledge might need to be found and researched?
- Maybe he's trying to figure out if spirits can be used for power, outside of slapping a zombie on a hamster wheel and telling it to run. Researching, planning, creating, and implementing a spirit battery, or spirit power plant is going to require a lot of effort and Rahesh is the place to start. The ultimate spirit battery; poised to power a city, a country, or a continent for years? Something called a "phylactery".
It's one of my favorite parts of any game.Quite frankly, character creation sounds like it's going to be wonderfully fascinating.
I should let you know, Gyrfalcon, that one of the people who was an active participant in the previous Discussion thread for this game was developing a concept for a Shaman character, and I've given priority seating in the game to those folks who've been talking about the game for a while (all of whom are now present, barring the player in question). I didn't mention it earlier, because I wanted to confirm that they were still planning on applying with that concept.I'm generally interested in playing as Hemlock, a Wilden Ghost Panther Shaman. I do expect to be out of town for the next few days, so may only be able to keep tabs on RPGnet forums/catch up on rules mechanics only intermittently, but wanted to express my interest.