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🎨 Creative Resources for global-warming-prompted flooding, but like... FUN!

DapperDM

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We did the Dresden Files collaborative world-building thing for my Mutants and Masterminds 3e low-powered gritty cyber-noir game, and the players came up with the idea of playing in an East Coast metropolis that used to be inland, but rising sea levels have made it a flooded shoreline city. The streets are now canals, the former subway is an underwater maze only suited for pirates and monsters, and people build UP into the sky, with the highest levels of the city reserved for the "upper" crust of society.

We all loved the idea, and now I'm looking for resources that treat global warming as a setting for fiction and adventure. Any suggestions for similar settings??

I'm also looking for a rationale why the city expanded UP and not just west, away from the coast. I think I'm going to say rising global temperatures made the areas between cities burnt-out wastelands. That lets me have some wild marauder tribes in between major cities. But I welcome any thoughts...
 

giant.robot

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Re: Resources for global-warming-prompted flooding, but like...FUN!

So a few ideas:
  • Before the major sea level rise began in earnest east coast cities were already building up and joining structures like an arcology. Big sets of solar panels and green roofs were in vogue. Getting green certification for a building got major tax breaks.
  • To the west the areas between major cities are poisonous/radioactive wasteland.
  • Areas to the west are infested with "barbarians", refugees of coastal flooding that have reverted to tribes of raiders.
  • The coastal flooding also inundated lowlying inland areas which basically flooded out roads so a lot of land close to coastal flood areas are super saturated swamps.
  • The coastal arcology cities were abandoned but are being re-populated as they had a lot of independent infrastructure in them, see point 1.
 

Silvercat Moonpaw

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Re: Resources for global-warming-prompted flooding, but like...FUN!

I'm also looking for a rationale why the city expanded UP and not just west, away from the coast. I think I'm going to say rising global temperatures made the areas between cities burnt-out wastelands. That lets me have some wild marauder tribes in between major cities. But I welcome any thoughts...
Someone tried to control the spread of kudzu by using genetic engineering. It backfired horribly.
 

MoonHunter

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Re: Resources for global-warming-prompted flooding, but like...FUN!

I'm also looking for a rationale why the city expanded UP and not just west, away from the coast. I think I'm going to say rising global temperatures made the areas between cities burnt-out wastelands. That lets me have some wild marauder tribes in between major cities. But I welcome any thoughts...
It is all about petty politics and zoning laws. People west did not want a flood of underdesirables from the coast (as the rich people could protect themselves or build up, so only others would move). So restrictions on new building, in the west (for you east coast people) made for a lack of housing. Thus they stuck it out in the flooding cities. They changed the laws to build up.

Seperate or combined with above: They also might of believed that the flooding would receed in a just a few decades, so tall buildings would eventually be street level again. So why not keep the city alive and active all the time for this temporary thing.

If you want the west or the middle of North America to go away... the Yellowstone Caldera could of blown - explaining climate change, removing society from most of central North America, and destroying the ecology in the middle. So all that midwest and western farming would go away.

Also if the Caldera goes, most of the semi-active volcanos around the world will go off soon after. Mt Fuji, all the Ring of Fire, those dormant ones between the Middle east and China. Really, it will not be a good thing.

>>>>>>>>>>>>>>>>
 
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MoonHunter

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Re: Resources for global-warming-prompted flooding, but like...FUN!

Expanding on my previous post.

The reason the areas between are "burned out wastelands" is the increase of temperature, the lack of standard rain, a huge amount of acid rain, and general overpopulation which will strip those areas of plants and woods (foodish and fuel/ building). Those who aren't living in cities (or arcologies - small ones as you sort of wanted) are those that got displaced by rising water, the general homeless or the new Nomads (tiny house trailers and RVs), and those that did not want to leave "their lands". It would be tough. After 30-60 years, they would be in a really tough place ekking out a living without cash (or very little) and no set place. Since they are outside the economy, they would have little of value to exchange.

You are going to have sail nomads, people who are using boats as some place to live. They will gather in little fleets for protection and support. (Look I have a nicer big boat, you have something suitable for fishing with nets.... together we could live more comfortably with out space and your food source). Some will be ramshackle (tacking on sails to boats that didn't have them) and some will be post modern (designed with high tech sails and support).

Also lets keep in mind the increase in storm intensity that will occur with the rising sea level, increase of planet temperature, and reduction in blocking land. (This will add to OTEC power for said cities.)

Reinforcing tall buildings by creating heavy duty walkways or even roadways between buildings at multiple heights will create the flying buttress effect and provide multiple points of base and mass stability.

The Hill Folk (i.e. people living up in the deep mountains) probably did a good job repelling those invading low landers. Only those that adapted to their country and sustainable ways weren't killed. I know in our area (santa cruz), the hill people - while more urbain than their eastern counterparts - are frightfully possessive of our green and it takes a while for anyone moving in to be accepted. (Once you are, you learn all those tricks that make living up here easier). If there was a disaster and people were trouping up 9 or 17, we might be a bit friendly with some water or such, but we would make sure they kept moving on (with bows, the occasional firearm, and just threats) because we only have limited well water and nat gas around here (okay and most of us are on grid for electricity, but in a disaster that would probably go dark quickly).

Of course the ecology will eventually get the better of them. They will join the "nomads" between cities after a while as their food/ plant resources die off.

Most of our farming for the cities would probably be in Vertical Farming and Green Buildings.

You would also have some seabed archololgies and floating towns. People would move out on boats. Eventually you will get raft cities. Some enterprising people would make big pads of floatcrete and build towns on them. Also if you are going to be building foundations under water, you might as well build buildings that are completely submerged and designed to be that way. So underwater domes/ forms, made of anti-washout concrete, will make great buildings farther out from the old coastline. (After all they expect the water to receed in a few decades... so the designed aquatic buildings would be in places that would be totally underwater later ). There will be tube tunnels or actual tunnels dug out to connect these places (usually).
 

DapperDM

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Re: Resources for global-warming-prompted flooding, but like...FUN!

Great answers all around, thanks so much!
 

Fred

Surely you jest, Mr Fred
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Re: Resources for global-warming-prompted flooding, but like...FUN!

This might be useful for you. It shows in the map how the world would look with different levels of sea rise.

Tchau!
 

MoonHunter

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Re: Resources for global-warming-prompted flooding, but like...FUN!

You might want a little gear porn. You need to search the new innovations in swimwear, scuba, diving, sailing, aquatic habitat, aquaculture, and personal submarines. I would give you links, but you will want to search for the thing you want. The only thing I will do is give you this one:

https://www.youtube.com/watch?v=d2UpiHKLIOY
It is the famed Aquaman Crystals (or Marine Boy Gum Crystals if you are Japanese).

Scuba diving is great fun until your tank starts running out of oxygen. But what if you could just gather the oxygen from the water that's all around you on a dive? A new material synthesized by researchers in a lab could do just that. Scientists have created a crystalline material that can pull all the oxygen out of room with just a spoonful. And it can release that oxygen when and where it's needed. What some have dubbed the Aquaman crystal offers tantalizing promise for those tethered to bulky equipment.


See going aquatic is more fun and progressive. Living on the land, a bit more post appocolypitic or at least post eco-disaster unless you live in a proper arcology. So you might want to do some more google on the arcology


This one is proposed for New Orleans and might already be in place as the water rises.
 
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