Rifts as a kitchen sink setting can have too many possibilities that don't always work together. Talk to the players and together figure out what draws you to the game and see if it all meshes. Then focus on that. When I ran in a couple decades ago the players really liked the different world books so we created a way for them to be globe trotting adventures exploring the setting. Other times the players wanted to focus on harassing the Coalition so I started them with a stolen APC so they could get around and created some simple villages in the Ohio Valley for them to try to protect.Does anyone have any advice for GMing Palladium's Rifts or can point me in the direction of a site with it?