Introduction
Recently I decided to give Rolemaster Express a look. I read various threads dealing with the ins and outs, but, noticed there was no review of the game to be found.
I decided I would be the perfect (
) person to do the review as I can give a pretty unbiased review of the game, not being a fanboy of Rolemaster or ICE. But why bother with a normal review? (That is for people that aren’t attention whores!)
As I’ve just started reading the rules I thought it might be fun to do an entire thread documenting not only a review of the game, but the opinions, deductions, and problems of a typical gamer (that’s me) as he reads and attempts to gronk a new game for the first time.
I plan to contribute a step by step review of what I read and absorb day by day (and I’m going to take it slow, since I’m very busy). Then I plan to go into any opinions I might have of that, and ask any questions I may have of the fine people reading. Following that I hope to see any other discussion on the topic at hand (usually a chapter of the rules).
I hope to end the whole shebang with a playtest of the game and an actual play report (my group willing). Not sure if I will use the sample adventure (haven’t read it yet) or write one of my own.
My Hopes of this thread
I hope this thread provides an interesting read and I hope it educates those curious about Rolemaster Express (and ultimately Rolemaster) as I learn the system myself.
I’m also doing this for the self centered reason that I want to really put an effort into absorbing and appreciating the material. It is too easy in this day and age to simply pick up a RPG book, give it a casual read or skim, and toss it aside as soon as something looks bad, or becomes difficult to comprehend. In the “old days” I didn’t have the money I have now, so I used to give every RPG product I purchased rigorous use, even if everything about the game wasn’t “perfect” in my mind…and it often lead to some really good gaming I wouldn’t have experienced if I just gave up, or prematurely decided the game wasn’t for me. This thread is part of a personal RPG “self help” program, much like 101 days of Savage Worlds
I hope the readers and participants in this thread will read along, contribute to the “topic of the day” and ask or answer questions. I would appreciate it if the thread stayed fairly focused (not going off on huge tangents, or discussing parts of the game that haven’t been covered yet). I would also appreciate it if venomous haters didn’t stop by to flame just for flame sake. By all means, if you have problems or negative comments based on experience share them…but if it’s simply to stop by and crap on Rolemaster (or me personally), please move on. There are plenty of other threads to express hate, and I’m honestly trying to do something productive here for the RPG community as well as myself.
My Background (or lack of) with Rolemaster
Rolemaster is one of the few “old school” games that I’ve never really checked out before. Usually, I simply cracked a book in the game store, saw all those tables, and put it back. In this review I hope to find out if it is truly as (overly) complicated as I always thought it was…or if appearances can be deceiving.
So, I’ve never read or owned Rolemaster in any of its incarnations. A friend owned Arms Law way in the day before there was a Rolemaster game system of its own. We used the critical and fumble charts for a couple sessions of D&D, and all I can remember was tripping over an invisible turtle.
I owned MERP in the 80s (what could be better than a RPG based on the book that defined fantasy for me and got me interested in role playing in the first place?), gave it a read, didn’t really gronk it and stuck to AD&D. I had a friend who ran me through a singe game session once. I played a Dwarf Fighter (who had a few useless spells) running through the mines of Moria. It took me a long time to create the character, and the GM ran the adventure “by the book”. Basically I spent about 2 hours (real time) mapping out one empty room after another. I got to use a few skills along the way, but never even got to fight a Goblin.
I purchased HARP when it came out. Clumsily ran a couple short sessions, and haven’t played it since. One of the players in my current group plays HARP with another group, hates the “number crunching”, and had no desire to try it again, so HARP has a nice dusty spot on my game shelf. Beautiful books, but a system I don’t have much experience with in actual play.
In other words, I have no bias either way (toward Rolemaster), good or bad. I’m a fairly “generic” gamer, keep up with the current trends and changes, and tend to try and remain open minded about most things in our hobby (most).
Rolemaster Express, here I come!
Recently I decided to give Rolemaster Express a look. I read various threads dealing with the ins and outs, but, noticed there was no review of the game to be found.
I decided I would be the perfect (
As I’ve just started reading the rules I thought it might be fun to do an entire thread documenting not only a review of the game, but the opinions, deductions, and problems of a typical gamer (that’s me) as he reads and attempts to gronk a new game for the first time.
I plan to contribute a step by step review of what I read and absorb day by day (and I’m going to take it slow, since I’m very busy). Then I plan to go into any opinions I might have of that, and ask any questions I may have of the fine people reading. Following that I hope to see any other discussion on the topic at hand (usually a chapter of the rules).
I hope to end the whole shebang with a playtest of the game and an actual play report (my group willing). Not sure if I will use the sample adventure (haven’t read it yet) or write one of my own.
My Hopes of this thread
I hope this thread provides an interesting read and I hope it educates those curious about Rolemaster Express (and ultimately Rolemaster) as I learn the system myself.
I’m also doing this for the self centered reason that I want to really put an effort into absorbing and appreciating the material. It is too easy in this day and age to simply pick up a RPG book, give it a casual read or skim, and toss it aside as soon as something looks bad, or becomes difficult to comprehend. In the “old days” I didn’t have the money I have now, so I used to give every RPG product I purchased rigorous use, even if everything about the game wasn’t “perfect” in my mind…and it often lead to some really good gaming I wouldn’t have experienced if I just gave up, or prematurely decided the game wasn’t for me. This thread is part of a personal RPG “self help” program, much like 101 days of Savage Worlds
I hope the readers and participants in this thread will read along, contribute to the “topic of the day” and ask or answer questions. I would appreciate it if the thread stayed fairly focused (not going off on huge tangents, or discussing parts of the game that haven’t been covered yet). I would also appreciate it if venomous haters didn’t stop by to flame just for flame sake. By all means, if you have problems or negative comments based on experience share them…but if it’s simply to stop by and crap on Rolemaster (or me personally), please move on. There are plenty of other threads to express hate, and I’m honestly trying to do something productive here for the RPG community as well as myself.
My Background (or lack of) with Rolemaster
Rolemaster is one of the few “old school” games that I’ve never really checked out before. Usually, I simply cracked a book in the game store, saw all those tables, and put it back. In this review I hope to find out if it is truly as (overly) complicated as I always thought it was…or if appearances can be deceiving.
So, I’ve never read or owned Rolemaster in any of its incarnations. A friend owned Arms Law way in the day before there was a Rolemaster game system of its own. We used the critical and fumble charts for a couple sessions of D&D, and all I can remember was tripping over an invisible turtle.
I owned MERP in the 80s (what could be better than a RPG based on the book that defined fantasy for me and got me interested in role playing in the first place?), gave it a read, didn’t really gronk it and stuck to AD&D. I had a friend who ran me through a singe game session once. I played a Dwarf Fighter (who had a few useless spells) running through the mines of Moria. It took me a long time to create the character, and the GM ran the adventure “by the book”. Basically I spent about 2 hours (real time) mapping out one empty room after another. I got to use a few skills along the way, but never even got to fight a Goblin.
I purchased HARP when it came out. Clumsily ran a couple short sessions, and haven’t played it since. One of the players in my current group plays HARP with another group, hates the “number crunching”, and had no desire to try it again, so HARP has a nice dusty spot on my game shelf. Beautiful books, but a system I don’t have much experience with in actual play.
In other words, I have no bias either way (toward Rolemaster), good or bad. I’m a fairly “generic” gamer, keep up with the current trends and changes, and tend to try and remain open minded about most things in our hobby (most).
Rolemaster Express, here I come!