The app is here:There is a liitle app available on dtrpg that calculates it all for you. I am on the tablet and cannot check but will shortly
I would go with Rolemaster Fantasy Roleplaying* (RMFRP), the cleaned up version of RMSS (mentioned above) as they have cut the attack tables down dramatically - you don't need one for every weapon, just weapon type (one-handed edged, polearms, missile weapons, etc...). You just modify the final number depending upon the actual weapon and each weapon has a maximum result & critical (able to be bypassed in some situations), like a dagger has a max of 110/D, while a broadsword has a max of 150/E (higher number/critical generally means more damage and injury). To help out with the TPK situation: parry, Parry, PARRY. To help out, put together the total bonuses ahead of time for full attack, 75% attack / 25% defense, 50/50, and 25% attack / 75% defense with your main weapons. Or some other percentage (80/20, 70/30) that makes the math easier.Can anyone share their techniques on how to make the game run smoothly at the table?
Me too. I can make a 20th level character in a few hours. One of the things I LOVE about RM is that my characters seem 3D when I am done with them; a fully fleshed-out individual. In most other games they feel 2D, more cartoon or cardboard-cutouts than full beings.I almost always generate new people's first character for them. I can do an RMSS character in an hour.