This is a long post here, so bear with me.
I noticed how the Karmagen system on average typically gets people a little nervous; since it can produce ''higher end'' characters. Now, the SR4A Attribute fix(Rating x5 rather than 3) seems to fix this up, but not totally.
I decided to take a closer look at it. (I am not even getting into Priority yet, as I've found that makes characters considerably less powerful than the BP system. I'll want to look at that eventually, though, to try to tune it.)
For starters I decided to convert over the sample character crew from SR4A to Karma, and this is how it turned out. I used the SR4A Attribute advancement, but otherwise the unchanged RC Karmagen system(750 Karma.)
Grand total of 16 Sample Characters. Whew! These run the range of 530 Karma to 709 Karma, yet they were all built with 400 BP. Now, granted, some of them were more than 400 since they got some extra BP with negative Qualities...but they are still kinda...all over the place. For example, the Street Shaman is a 405 BP character(recieving +5 from Qualities), yet they are at the bottom of the list in Karma cost. The Combat Mage and the Enforcer are a 420 and 410 BP character respectively; yet the Combat Mage is over 100 karma LESS than the Enforcer.
I decided to do another comparison. I had decided to remake my beloved 3e Kid Stealth legged elven 'cyberdemon' massacre master, Samael, under 4e rules. We like Karmagen, so I used that system. But for comparison, I also converted him to BP afterward. I then compared him with the Enforcer, as you can see here:
Attributes:
Enforcer: 190(430 Karma)
Samael: 210(340 Karma)
Samael spent more BP here. Enforcer more Karma. Here is where the ''Big Race'' numbers come into play. Samael's stats are mostly 3-5 with a 2(his big thing are extrordinarily strong and pimped out raptor legs which give him his schtick, but that's Resources.)
Race:
Enforcer: 40(0 Karma)
Samael: 30(0 Karma)
Metas don't cost under Karmagen(which I know is one big problem people have), however, if using the SR4A rules, as you can see above in Attributes, the x5 cost is a fair equalizer here, IMO.) If you put Meta cost into Karmagen(at a BPx2 Karma Cost), the Enforcer would have been 71 points Illegal.(He would have just made the cut if just BP in Karma was charged.)
Active Skills:
Enforcer: 160(200 Karma)
Samael: 130(160 Karma)
Well this looks accurate at least.
Knowledge/Language:
Enforcer: Free/39
Samael: Free/40
Close here.
Resources:
Enforcer: 11BP/22 Karma
Samael: 48 BP/96 Karma
Here's a big difference. Due to having big, pimped nasty legs his resources needed to be high.
Contacts:
Enforcer: 9 BP/18 Karma
Samael: 12 BP/24 Karma
Bit of a difference here, but not much.
Qualities:
Enforcer: +10
Samael: Neutral
Just equaled my guy's out.
Now, Samael does have 12 BP worth of Martial Arts Maneuvers(24 Karma), which the Enforcer does not have. But it's not a HUGE difference.
Total BP Cost:
Enforcer: 410(remember he's legal from the negative quality)
Samael: 442
Total Karma Cost:
Enforcer: 709
Samael: 684
..Yeah. My fella cost 32 BP more than the Enforcer, but 25 Karma Less than the same character.
Now, I got to thinking back in 3e-I noticed that the Companion point buy, the Priority system, and the BeCKS system were all very much damned close to each other. BeCKS and Karmagen are essentially the same thing; karma based character creation. So why did one come out much closer?
For those who aren't as familiar with older Shadowrun, BeCKS is here. Keep in mind it was tuned to 3e's balance system, and if you didn't know 3e's stuff it might not make much sense to you, but I'll post the link anyway.
Now, once difference between the two is that BeCKS charged for metahumans, while RC Karmagen doesn't. However, BeCKS gave free Knowledge skill points, while Karmagen makes you buy them from your full pool of Karma points.
Now, the way 4e Karmagen works is that you get half your Karma to spend on attributes, with same limitations(you can only max one, for example.) Metahumans can spend half their Karma, plus their BP cost x2 on their Attributes(so Elves are allowed to spend 375+60 Karma on their attributes, for example.) However, Attributes in Karmagen seem to be ALL lumped together-so Magic and Edge are counted in this, unlike in BP(where you can spend half your BP on basic Attributes alone, Edge, Magic and Resonance are not counted in this limit.)
At first, I thought an easy fix: 650 Karma to even it out, since it seems to be the 'average' that a 400 BP turns into. But then I thought more into it and looked at the conversions above. Under 650, 325 would be the Attribute limit for humans, with 385 for Elves, 405 for Trolls, 365 for Orks, and 375 for Dwarves. Under this rule, the Enforcer, the Drone Rigger, the Technomancer and the Smuggler would all be illegal(even though they're built under SR4A rules) due to being more Karma than the rest. The Gunslinger Adept would be illegal in the Attribute department, as would the Sprawl Ganger, due to the fact their attributes go over the 365 Limit.
So...it's strange. The fact of the matter is, 400 BP characters can be worth SO much different levels of Karma(and don't forget my own character's conversion-who ends up very high on the BP but under even some of the non-optimal sample characters Karma wise.)
I'd love to figure out a way to BeCKS-ize the Karmagen system in the sense that the characters produced are less all over the place in costs and a bit more even in level, but I don't know where to start.
I'm considering looking at ''Make Metas cost their BP in Karma but give Free Knowledge skills'', but...Humans then would benefit greatly from this. Then there is ''Shave down to 675 Karma, charge Metas their BP cost in Karma but give Free Knowledges'', but once again-Humans would edge out here(no pun intended
), and again, there are 400 BP characters that can go this high or higher.
My other thought is 675 Karma, free metas, pay for knowledges out of the pool. I think-personally-this might bring the characters a bit closer in line with the ''Average'' 400 BP. I also considered 675, pay for Metas and get free Knowledges-but I'm a little worried how much of an edge this might give humans.
Anyone try this out at all? I apologize for the long post, but I'd love to find a way to get Karmagen tweaked so GMs don't hold up a cross and holy water when you mention it.
(well, in my usual gaming group we have no problem with it as is but I've seen some...rather heated responses to this system.)
I noticed how the Karmagen system on average typically gets people a little nervous; since it can produce ''higher end'' characters. Now, the SR4A Attribute fix(Rating x5 rather than 3) seems to fix this up, but not totally.
I decided to take a closer look at it. (I am not even getting into Priority yet, as I've found that makes characters considerably less powerful than the BP system. I'll want to look at that eventually, though, to try to tune it.)
For starters I decided to convert over the sample character crew from SR4A to Karma, and this is how it turned out. I used the SR4A Attribute advancement, but otherwise the unchanged RC Karmagen system(750 Karma.)
Spoiler: Show
Bounty Hunter: Atr: 390 ,Resources: 40 , As: 144, KS: 42 Contacts: 28 Total: 644
Enforcer: Atr: 430 Karma, Resources: 22 Karma, AS: 200 Karma, KS: 39 Karma, Contacts: 18 Total: 709 Karma (this guy had some extra BP with qualities, +10 BP)
Combat Mage: Spells: 40 Atr: 345 Karma, AS: 149
KS: 48, Resources: 8, Contacts: 16 Total: 606 (he had some extra BP with qualities as well, +20 BP)
Gunslinger Adept: Atr: 405, AS: 136, KS: 48, Resc: 18, Cont: 28, Total: 635(gains +5 BP with Qualities)
Street Sam: Atr: 300, AS: 199, KS: 25, Resc: 78, Cont: 22, Total 634
Street Shaman: Atr: 310, AS: 120, KS 64, Resc: 2, Cont 14, Spells 20, Total 530(gains +5 BP with Qualities)
Occult Investigator: Atr: 325, AS 166, KS 60, Resc 10, Cont 28, Spells 25, Total 614
Drone Rigger: Atr: 270, AS 197, KS 69, Resc 100, Cont 16, Total 652
Technomancer: Atr 350, AS 161, KS 76, Resc 6, Cont 16, Complex Forms 93, Total 702(Has some extra BP as well from qualities.)
Covert Ops: 335 Atr, 162 AS, 52 KS, 20 Qualities, 32 Resources, 20 Contacts, Total 621
Face: 355 Atr, 168 AS, 63 KS, 20 Resources, 40 Contacts, Total 646(+5 BP Qualities)
Hacker: 305 Atr, 185 AS, 71 KS, 60 Resc, 24 Cont, Total 645
Eco-Shaman: 360 Atr, 167 AS, 50 KS, 6 Resc, 18 Cont, 30 Spells, Total 631(this one got +15 BP for - Qualities)
Smuggler: 320 Atr, 192 AS, 68 KS, 100 Resc, 28 Cont, Total 708(+30 BP in Qualities)
Sprawl Ganger: 385 Atr, 176 AS, 46 KS, 12 Resc, 20 Cont, Total 639
Weapon Specialist: 250 Atr, 176 AS, 44 KS, 20 Qualities, 52 Resc, 24 Cont, Total 566
Enforcer: Atr: 430 Karma, Resources: 22 Karma, AS: 200 Karma, KS: 39 Karma, Contacts: 18 Total: 709 Karma (this guy had some extra BP with qualities, +10 BP)
Combat Mage: Spells: 40 Atr: 345 Karma, AS: 149
KS: 48, Resources: 8, Contacts: 16 Total: 606 (he had some extra BP with qualities as well, +20 BP)
Gunslinger Adept: Atr: 405, AS: 136, KS: 48, Resc: 18, Cont: 28, Total: 635(gains +5 BP with Qualities)
Street Sam: Atr: 300, AS: 199, KS: 25, Resc: 78, Cont: 22, Total 634
Street Shaman: Atr: 310, AS: 120, KS 64, Resc: 2, Cont 14, Spells 20, Total 530(gains +5 BP with Qualities)
Occult Investigator: Atr: 325, AS 166, KS 60, Resc 10, Cont 28, Spells 25, Total 614
Drone Rigger: Atr: 270, AS 197, KS 69, Resc 100, Cont 16, Total 652
Technomancer: Atr 350, AS 161, KS 76, Resc 6, Cont 16, Complex Forms 93, Total 702(Has some extra BP as well from qualities.)
Covert Ops: 335 Atr, 162 AS, 52 KS, 20 Qualities, 32 Resources, 20 Contacts, Total 621
Face: 355 Atr, 168 AS, 63 KS, 20 Resources, 40 Contacts, Total 646(+5 BP Qualities)
Hacker: 305 Atr, 185 AS, 71 KS, 60 Resc, 24 Cont, Total 645
Eco-Shaman: 360 Atr, 167 AS, 50 KS, 6 Resc, 18 Cont, 30 Spells, Total 631(this one got +15 BP for - Qualities)
Smuggler: 320 Atr, 192 AS, 68 KS, 100 Resc, 28 Cont, Total 708(+30 BP in Qualities)
Sprawl Ganger: 385 Atr, 176 AS, 46 KS, 12 Resc, 20 Cont, Total 639
Weapon Specialist: 250 Atr, 176 AS, 44 KS, 20 Qualities, 52 Resc, 24 Cont, Total 566
Grand total of 16 Sample Characters. Whew! These run the range of 530 Karma to 709 Karma, yet they were all built with 400 BP. Now, granted, some of them were more than 400 since they got some extra BP with negative Qualities...but they are still kinda...all over the place. For example, the Street Shaman is a 405 BP character(recieving +5 from Qualities), yet they are at the bottom of the list in Karma cost. The Combat Mage and the Enforcer are a 420 and 410 BP character respectively; yet the Combat Mage is over 100 karma LESS than the Enforcer.
I decided to do another comparison. I had decided to remake my beloved 3e Kid Stealth legged elven 'cyberdemon' massacre master, Samael, under 4e rules. We like Karmagen, so I used that system. But for comparison, I also converted him to BP afterward. I then compared him with the Enforcer, as you can see here:
Spoiler: Show
Attributes:
Enforcer: 190(430 Karma)
Samael: 210(340 Karma)
Samael spent more BP here. Enforcer more Karma. Here is where the ''Big Race'' numbers come into play. Samael's stats are mostly 3-5 with a 2(his big thing are extrordinarily strong and pimped out raptor legs which give him his schtick, but that's Resources.)
Race:
Enforcer: 40(0 Karma)
Samael: 30(0 Karma)
Metas don't cost under Karmagen(which I know is one big problem people have), however, if using the SR4A rules, as you can see above in Attributes, the x5 cost is a fair equalizer here, IMO.) If you put Meta cost into Karmagen(at a BPx2 Karma Cost), the Enforcer would have been 71 points Illegal.(He would have just made the cut if just BP in Karma was charged.)
Active Skills:
Enforcer: 160(200 Karma)
Samael: 130(160 Karma)
Well this looks accurate at least.
Knowledge/Language:
Enforcer: Free/39
Samael: Free/40
Close here.
Resources:
Enforcer: 11BP/22 Karma
Samael: 48 BP/96 Karma
Here's a big difference. Due to having big, pimped nasty legs his resources needed to be high.
Contacts:
Enforcer: 9 BP/18 Karma
Samael: 12 BP/24 Karma
Bit of a difference here, but not much.
Qualities:
Enforcer: +10
Samael: Neutral
Just equaled my guy's out.
Now, Samael does have 12 BP worth of Martial Arts Maneuvers(24 Karma), which the Enforcer does not have. But it's not a HUGE difference.
Total BP Cost:
Enforcer: 410(remember he's legal from the negative quality)
Samael: 442
Total Karma Cost:
Enforcer: 709
Samael: 684
..Yeah. My fella cost 32 BP more than the Enforcer, but 25 Karma Less than the same character.
Now, I got to thinking back in 3e-I noticed that the Companion point buy, the Priority system, and the BeCKS system were all very much damned close to each other. BeCKS and Karmagen are essentially the same thing; karma based character creation. So why did one come out much closer?
For those who aren't as familiar with older Shadowrun, BeCKS is here. Keep in mind it was tuned to 3e's balance system, and if you didn't know 3e's stuff it might not make much sense to you, but I'll post the link anyway.
Now, once difference between the two is that BeCKS charged for metahumans, while RC Karmagen doesn't. However, BeCKS gave free Knowledge skill points, while Karmagen makes you buy them from your full pool of Karma points.
Now, the way 4e Karmagen works is that you get half your Karma to spend on attributes, with same limitations(you can only max one, for example.) Metahumans can spend half their Karma, plus their BP cost x2 on their Attributes(so Elves are allowed to spend 375+60 Karma on their attributes, for example.) However, Attributes in Karmagen seem to be ALL lumped together-so Magic and Edge are counted in this, unlike in BP(where you can spend half your BP on basic Attributes alone, Edge, Magic and Resonance are not counted in this limit.)
At first, I thought an easy fix: 650 Karma to even it out, since it seems to be the 'average' that a 400 BP turns into. But then I thought more into it and looked at the conversions above. Under 650, 325 would be the Attribute limit for humans, with 385 for Elves, 405 for Trolls, 365 for Orks, and 375 for Dwarves. Under this rule, the Enforcer, the Drone Rigger, the Technomancer and the Smuggler would all be illegal(even though they're built under SR4A rules) due to being more Karma than the rest. The Gunslinger Adept would be illegal in the Attribute department, as would the Sprawl Ganger, due to the fact their attributes go over the 365 Limit.
So...it's strange. The fact of the matter is, 400 BP characters can be worth SO much different levels of Karma(and don't forget my own character's conversion-who ends up very high on the BP but under even some of the non-optimal sample characters Karma wise.)
I'd love to figure out a way to BeCKS-ize the Karmagen system in the sense that the characters produced are less all over the place in costs and a bit more even in level, but I don't know where to start.
I'm considering looking at ''Make Metas cost their BP in Karma but give Free Knowledge skills'', but...Humans then would benefit greatly from this. Then there is ''Shave down to 675 Karma, charge Metas their BP cost in Karma but give Free Knowledges'', but once again-Humans would edge out here(no pun intended
My other thought is 675 Karma, free metas, pay for knowledges out of the pool. I think-personally-this might bring the characters a bit closer in line with the ''Average'' 400 BP. I also considered 675, pay for Metas and get free Knowledges-but I'm a little worried how much of an edge this might give humans.
Anyone try this out at all? I apologize for the long post, but I'd love to find a way to get Karmagen tweaked so GMs don't hold up a cross and holy water when you mention it.
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