Shadowrun: Crossfire (1 Viewer)

SirFozzie

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Ok, I picked this up, and while the game is still in its shrinkwrap (figure I'll mail it home, it's a big box) I played a demo game and am cautiously optimistic.

We played the con-exclusive mission: CLOSE THE PORTAL. Basically, someone is trying to do something bad. We need to stop him from doing the bad thing, because if not, it will get REALLY bad.

Four players, four runners: Street Samurai, Face, Mage, Hacker. Each starts with a mini deck of seven cards, four of their base color (Black for Street Same, Blue for Mage, Green for Hacker, Red for Face), and one of each of their color. Depending on the race you choose, you start with a certain amount of cards in your hand, and a certain amount of nuyen to buy stuff (For example, the Orc starts with five cards in their hand, but only one nuyen. Which means they are early game monsters but will build slowly). Each race also has a certain amount of damage they can take before they become staggered. When you hit staggered, if you take any more damage, your runner goes critical and the mission fails. (that's right, if one runner goes critical EVERYONE loses)

Each player has an obstacle in front of them requiring a variety of cards to defeat it. This can be generic (3), or a color (Red, Green, etcetera)

On each player's turn, they play cards from their hand against the obstacles in front of the runners. It does not necessarily need to be against the one in front of you.

So, for a sample obstacle, let's say it's (3), (Red), (Green) (2). That means to completely defeat the obstacle, it requires:

3 Damage (from any source)
Red
Green
2 Damage (any source)

Now, for generics, you can play any color (they can mix and match), but you must pay the entire level of generic in one go.. if it says 3, you can't play 2 damage on it, and on someone else's turn play the third damage. But if you play 3, then that level is completed, and all that's left is to defeat the levels in front of you

If you've played cards, and still have an active obstacle in front of you, you take the listed damage. (my Troll had 7 HP, and the ancients ganger did 2 points of damage, for example). Healing cards are rare, but can happen. Some cards do more damage vs certain classes or races, or may damage you AND someone else. Probably a good idea to take care of them first.

Now, the game we played was with face up hands, which is the easiest method of seeing what everyone had, and can be really helpful in determining what obstacles you can get rid of during everyone's turn. "Ok, I have three and a Blue, so If I play on Tom's card, then Alice can play a red on her turn and eliminate Tom's obstacle". Just have to be careful not to get too far into one player telling everyone what to do. (the smartest player in the room syndrome)

You earn money by defeating obstacles, split evenly amongst the party, with leftover nuyen going starting with the player who defeated the obstacle. Nuyen allows you to buy from the "Black Market", six face up cards in the middle of the table.. more powerful cards that go into your deck (which you will be shuffling constantly, so they will come up fairly often). As cards are bought from the Black Market, new ones come up, so sometimes it's worth it to buy even less useful, low costing goods so you get more useful cards showing up (and anything from the black market is likely more powerful then the generics that you start with).

Now, in our mission, we were under a time pressure in two ways.

First, there's the Crossfire deck. This is a deck of random events (one each turn) that are mostly bad things that happen to the players. The first real card we faced, hit us for a damage if we played more then one color on our turn for example. They're not always completely bad (I pulled a card (Grenade!) that did two damage to my street sam, but also cleared two levels on both the obstacles I was facing. (The joke was "Once the timer has started, Mr. Grenade is no longer anyone's friend"). They could potentially have a nastier effect, depending on how many cards have already been played before it.

The other was a mission specific one. After each round (every one had played), we pulled two obstacles to see if the portal was going to open. Obstacles have a color, just like the cards that we play. The rule was, that if that there was an obstacle of each color next to the portal, the portal was going to open (putting all the obstacles in play.. which means we'd all of a sudden have a bunch of new obstacles to face while we were still clearing out the OLD obstacles .. in Shadowrun terms this is called "Oh drek.....". We were lucky, and used the mission's special rule to get rid of one card that could've opened the portal before we were ready.

Once we cleared the early mission obstacles, the portal opened, and we faced the three remaining obstacles (we had stopped it from getting a fourth). We cleared the new obstacles, and won the game. We earned 4 karma (3 for the base mission, and one for a special promo card we earned for playing, Harlequin was messing with us). Now, in campaign play, you can use karma to buy upgrades for your character (For example, at 5 Karma, your character starts with an extra card in his hand). So, this can be something you play weekly.

There is a decent amount of setup involved here (the mission card will tell you what obstacle cards you have to pull out of the main deck to make the mission's deck) but the game took.. I'd say about 40 or so minutes, even with first-timer rules questions.

Rather fun game.. and probably something that can be done via forum play.
 

AJCarrington

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Thanks for posting...really looking forward to this release. I hope you don't mind, but I've cross posted your comments on the SR Tabletop forums for others to take a look at.
 

DailyRich

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When you hit staggered, if you take any more damage, your runner goes critical and the mission fails. (that's right, if one runner goes critical EVERYONE loses)

Not entirely; the mission fails, but the remaining runners play one more round (called an abort round) wherein they basically just have to survive whatever obstacles are in front of them. Anyone who makes it out of the abort round gets 1 karma point. Not as good as a full win, but better than nothing.
 

CarpeGuitarrem

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Digging the fact that it's another campaign game, and it sounds a lot more mechanically interesting to me than Pathfinder. :)
 

DailyRich

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I played a demo at Dice Tower Con, it feels a lot less luck based than Pathfinder, since you're not rolling a die, and can choose how to use your cards and which cards to buy. And your deck doesn't carry over between sessions, so there's no inventory to keep track of. Just your karma.
 

CarpeGuitarrem

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I played a demo at Dice Tower Con, it feels a lot less luck based than Pathfinder, since you're not rolling a die, and can choose how to use your cards and which cards to buy. And your deck doesn't carry over between sessions, so there's no inventory to keep track of. Just your karma.
That's an interesting note, on the last bit.

What sorts of things can your character have as upgrades? Do you get to change your starting deck, for instance?
 

SirFozzie

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20 Year Hero!
That's an interesting note, on the last bit.

What sorts of things can your character have as upgrades? Do you get to change your starting deck, for instance?

I know you can start with more cards in hand (which is kinda nuts on the Ork, who already starts with five in hand), and the HP # can go up too.. I would expect that you can start with more nuyen, or what have you. don't THINK you can change the starting deck.. here's what they said on their page:

Once you have enough Karma, you can spend it to acquire upgrades—there’s over 40 different upgrades included in the core game! Love to play elves but tired of having so few hit points? Buy Fragging Tough to increase your HP. Want more control over the enemies you face? Buy Tactician and start really pushing them around. Ready to trade your life for an extra boost of power? Buy Zealot—it lets you damage yourself to draw extra cards.
 
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SirFozzie

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So.. I'm going to get my Crossfire Box tommorrow (from my GenCon haul).. would anyone be interested in a forum play of this?
 

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