Hi chaps
I was just thinking about what I can do to help Palladium. I own a copy of RIFTS I think someone gave me somewhere, and I have never played the game, of any other P. system. I have noted the many bad things that people have said over the years about the companies policies, and past actions. I however sincerely regret seeing the company in trouble, and would like to help, I just don't want the artwork. I will therefore buy a few books from them as soon as I get piad and hope that helps, or make a small donation if anyone can suggest a useful method.
However, the question is why should we do this, and why have I started a new thread?
Because I would argue that when any of the rpg companies runs in to trouble, the whole rpg indutry suffers. Therefore I was wondering what the other big to medium sized players, and I'm thinking WotC, White Wolf, Mongoose, etc etc can do to help Palladium, and if indeed it would ultimately be in their own self interest to do so, IRRESPECTIVE of any moral case relating to Mr. K.S's peronal merits and the companies past performance.
P. represent as I understand the third biggest company in rpg gaming if you ignore Games Workshop. WotC, White Wolf, Palldium. I may well be wrong, but if I am not, it strengthens my case significantly. It is to large a company to allow decently to fail. Why?
Well simple capitalist business theory would seem to argue that Palladium failing is a GOOD THING for other companies. It reduces the competition, allowing the other rpg comapnies to feed on the gamer dollar, which is now redistributed to companies who perform well, and so the gamer dollar gets better product, and small and large rpg companies expand to take over P's ecological niche in the market.
However, nothing is ever that simple. There are maybe a couple of million gamers in the US? I have no figures, so I am guessing. That means that the market could easily expand: rpgs could grow, and the market could grow. All companies are not catering to the same folks, and therefore I invoke something I was once taught : "when the market is not saturated, competing product increases awareness of the commodity and mutually improves the market." So the more new, different and interesting rpgs are produced, and the more game companies offerring product, the more people will know of and hence become potential customers for ALL rpg products...
If the number for new products and gaming companies shrinks, then so will the overall market. For every 6 gamers who have sat down to play RIFTS or BTS or Palladium Fantasy, 5 may have never played anything else - but one might become aware of the larger world fo rpgs, and buy product from other companies. The market grows.
Now I suspect that most gamers spend as much as they can on gaming products, or as much as they want to. Trying to increase sales from the existing games market, or compete for it is difficult. So instead,a constant influx of new gamers is good for the market. new gamers do not mind if the mechanics are dated etc, in terms of what the mainstream rpg consensus holds. In fact from what I have seen P's books use concepts which are similar to those one finds in many Computer rpgs - and the success of the AD&D manuals in the eighties shows that complex and odd rules systems are not necessarily offputting to new gamers.
So my argument in a nutshell: if P are allowed to go under, the amount of rpg product decreases, and EVERYONE wil suffer the effects a few years down the line. If the rpg industry supports Palladium, and other small starting up companies, then the overall market for their own products will increase.
I may be completely wrong: I know very little about business models or marketing, but I think it's an interesting case. The limiting factor on rpg sales must be recognition of the product, and awareness of what the games have to offer. P may not be able to offer something to very gamers (well mine as far as I know) tastes, but if they continue, grow, and develop their licenses, and continue with things like the RIFTS console games or film, they will draw new gamers in, and everyone benefits. In a limited market mutual aid always makes more sense than competition.
So should themore successful companies try to help Palladium? There is a case.
Thoughts?
cj x
EDITS: typos. My compute locks up randomly so I have to type quickly then edit afterwards
I was just thinking about what I can do to help Palladium. I own a copy of RIFTS I think someone gave me somewhere, and I have never played the game, of any other P. system. I have noted the many bad things that people have said over the years about the companies policies, and past actions. I however sincerely regret seeing the company in trouble, and would like to help, I just don't want the artwork. I will therefore buy a few books from them as soon as I get piad and hope that helps, or make a small donation if anyone can suggest a useful method.
However, the question is why should we do this, and why have I started a new thread?
Because I would argue that when any of the rpg companies runs in to trouble, the whole rpg indutry suffers. Therefore I was wondering what the other big to medium sized players, and I'm thinking WotC, White Wolf, Mongoose, etc etc can do to help Palladium, and if indeed it would ultimately be in their own self interest to do so, IRRESPECTIVE of any moral case relating to Mr. K.S's peronal merits and the companies past performance.
P. represent as I understand the third biggest company in rpg gaming if you ignore Games Workshop. WotC, White Wolf, Palldium. I may well be wrong, but if I am not, it strengthens my case significantly. It is to large a company to allow decently to fail. Why?
Well simple capitalist business theory would seem to argue that Palladium failing is a GOOD THING for other companies. It reduces the competition, allowing the other rpg comapnies to feed on the gamer dollar, which is now redistributed to companies who perform well, and so the gamer dollar gets better product, and small and large rpg companies expand to take over P's ecological niche in the market.
However, nothing is ever that simple. There are maybe a couple of million gamers in the US? I have no figures, so I am guessing. That means that the market could easily expand: rpgs could grow, and the market could grow. All companies are not catering to the same folks, and therefore I invoke something I was once taught : "when the market is not saturated, competing product increases awareness of the commodity and mutually improves the market." So the more new, different and interesting rpgs are produced, and the more game companies offerring product, the more people will know of and hence become potential customers for ALL rpg products...
If the number for new products and gaming companies shrinks, then so will the overall market. For every 6 gamers who have sat down to play RIFTS or BTS or Palladium Fantasy, 5 may have never played anything else - but one might become aware of the larger world fo rpgs, and buy product from other companies. The market grows.
Now I suspect that most gamers spend as much as they can on gaming products, or as much as they want to. Trying to increase sales from the existing games market, or compete for it is difficult. So instead,a constant influx of new gamers is good for the market. new gamers do not mind if the mechanics are dated etc, in terms of what the mainstream rpg consensus holds. In fact from what I have seen P's books use concepts which are similar to those one finds in many Computer rpgs - and the success of the AD&D manuals in the eighties shows that complex and odd rules systems are not necessarily offputting to new gamers.
So my argument in a nutshell: if P are allowed to go under, the amount of rpg product decreases, and EVERYONE wil suffer the effects a few years down the line. If the rpg industry supports Palladium, and other small starting up companies, then the overall market for their own products will increase.
I may be completely wrong: I know very little about business models or marketing, but I think it's an interesting case. The limiting factor on rpg sales must be recognition of the product, and awareness of what the games have to offer. P may not be able to offer something to very gamers (well mine as far as I know) tastes, but if they continue, grow, and develop their licenses, and continue with things like the RIFTS console games or film, they will draw new gamers in, and everyone benefits. In a limited market mutual aid always makes more sense than competition.
So should themore successful companies try to help Palladium? There is a case.
Thoughts?
cj x
EDITS: typos. My compute locks up randomly so I have to type quickly then edit afterwards
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