I'm really glad I stumbled upon this. I was wondering exactly who to model DBT. I think the idea of swapping out gifts should work well. Just need to come up with an approved list of gifts from Words such as Might, Endurance, Alacrity, and Fear...If I wanted a very simple Deadly Beastman Transformation, I'd do this:
A) The Lunar picks what their Deadly Beastman looks like. They can turn into or out of Beastman form as a Main Action. It's a lesser gift to do it as a once-per-round On Turn.
B) They "lock" up to half their points worth of gifts. They can't use these in Beastman form, though they can still miracle them normally out of their Words if they have to.
C) For every point they lock, they can take a replacement point worth of gift to use in Beastman form. They can pick any gift that fits their Beastman-form idiom. Normally they'd be taking a bunch of beef- or murder-related gifts, but it's up to the GM to allow particular combos.
D) They can miracle things normally in Beastman form, use the same Effort pool, and so forth. If you want Beastman form in your campaign to have built-in advantages like an attack bonus, default unarmed attack, Fray die bonus, extra hit points, or some other such, just make those a mandatory buy costing X points of locked gifts.
Is there any real point in taking both Snuff the Heart's Candle (Passion lesser) and Quench the Heart (Desire lesser)? It seems to me like the fine nuance between emotion and desire is fine enough that taking both would be overkill if used on the same subject.
For that matter, is there some sort of Banner of Passion (Passion lesser) equivalent for Desire that does the same thing, except under a desire theme rather than an emotion theme?