While not my favorite, that one doesn't bother me too much because you won't usually use your entire hand, and will sometimes have curses/status cards to discard. It can be worked around.I'm pretty confident that the kite that makes you discard half your hand at the start of each turn is the worst energy relic.
It's exclusive to the Silent. The Silent has plenty option to benefit from discard and to draw more cards. In the right deck it can be very good.I'm pretty confident that the kite that makes you discard half your hand at the start of each turn is the worst energy relic.
Steam says 300, but that's not all me. I got it pretty early as things go, and got really into it for a while.Just curious, but how many hours do you guys have in this game? I only picked it up last august and I've got like 125 hours into it. About half that is from when I first picked it up, and the other half is the past few weeks. Its a really addictive game. I feel like I could easily put hundeds more hours into it.
The trick is keeping your ratios sane. I have had runs with cobbled together decks dipping into multiple archetypes that worked well. The reason many mixed decks don't work is because they lack the offense or defense needed on higher floors.It's an interesting game, but it feels odd to be avoiding so many cards. I can't help but think things would be a little more interesting if it was easier to remove starting cards than it is, allowing you to take more cards as you go. Instead of the current 'best of the best only, unless you are desperate for something' feeling. I know you can, at least theoretically, make fat decks work by huge card draw or exhaust fodder, but it seems iffy since the very act of making the deck big dilutes the mechanism making it work.