@Doom: Got a link to your comp system? Wouldn't mind a nose around it.

Dragonlover

Its a formula, pretty simple to calculate

**ATTRIBUTES**
Wounds (W) x5

Movement (Mv) -1 for D6 or every point below 5 / 6-7 +1pt / 8-9 +2pt / 10 +3pt / over 10 or 2D6+ +5pt /

If model can Fly, Mv value is equal to the total Movement score -5 (minimum 1)

Bravery (Bv) +1/-1 for every point above/below 5

Save (Sv) -2 if no save / +1 for every point below 6

**PROWESS**
Attacks x Damage If random Attacks/Damage, count D3 as 2, D6 as 3, 2D3 as 4, 2D6 as 6, etc.

If an attack does Mortal Wounds, see SPECIAL below

To-Hit & To-Wound +/- 1pt for any difference from 4+

Rend +1pt for every point of Rend

Range (Melee) +1pt for every point above 1”

Range (Shooting) less than 10” x.5 10 - 12” -1pt

24” or more +1pt 30” or more x1.5

Add together modifiers for all weapons that can be used in one turn

**SPECIAL**
Minor Abilities 1 x model’s Wound value (x.5 if high risk/conditional, rounding up)

Moderate Abilities 5 x model’s Wound value (x.5 if high risk/conditional, rounding up)

Major Abilities 10 x model’s Wound value (x.5 if high risk/conditional, rounding up)

Command Abilities +10pt

Healing Average Wounds Healed x5 + Model’s Total Wounds

(x.5 if high risk/conditional, minimum model’s Total Wounds)

Magic +25pt per spell that can be cast in a single turn

+25pt for any exceptionally powerful spells (e.g. The Dreaded Thirteenth Spell)

Mortal Wounds 5 + Average Mortal Wounds Inflicted x 5

(Model’s Wound Value x Average Wounds if inflicted posthumously)

**KEYWORDS**
Multiply the total points value by 1.5 if the Warscroll features any of the following Keywords (multiply by 2 if it contains 2 or more):

**HERO / MONSTER / PRIEST / WAR MACHINE / WIZARD**
Add +25 to the total if model is a Special Character

**COMMAND**
Calculate value as per Special Abilities, rounding up to the nearest multiple of 5 (minimum +5)

**FINAL STEP**
Multiply by Unit Size and divide the total by 25 (rounding to the nearest multiple of 25)