And I think this would fall pretty well into Classic Traveller as money seems to be de facto experience. The key would be making it so that such things cost an appropriate amount to money for their advantages as compared to other things you can buy. Then, in my experience, getting exceptional things are often a mini-adventure in themselves as you have to figure out a system with appropriate TL and LL to buy such. It turns out to be so many jumps away thought certain systems, trade expectations are worked out, perhaps a job picked up, etc just to get there and buy what you want.I think if one pushes the idea that computer access allows trivial access to knowledge skills, then there's no reason not to push that into physical skills. I.E.: why have a pistol skill, when it's a matter of simply asking the computer in the gun to shoot at someone? Why have a Mechanical skill, when a proper Expert system can talk someone through any repair? And Pilot? We already have planes that pretty much fly themselves.
All in all, such approaches work fairly easily into Traveller as does most of what we think of as cyberpunk and other transhumanism tropes. The real issue is that Traveller is such a high level view system that such things just work out to a few plusses and lots of fluff text which some times isn't all that exciting.