Note that what local industry and produce and maintain with the support of off-world trade might not be the same as what it can produce and support without that trade. For example, if there's a local air/raft plant, happily turning out locally made 'from the ore up' air/rafts, that world is locally producing air/rafts, but if trade is cut off it could well find itself unable to maintain the factory, and in a few years it would then become unable to produce those air-rafts, even though they were completely locally made, all the way from digging the ore out of the ground.Wow. Totally at odds with the explanation for TL adjustments in Hard Times, which gave detailed rules for downgrading tech levels, arguing that with the collapse of interstellar trade, worlds retrenched to only what tech could be produced with local industry.
The big thing about Book 2, when it comes to making military ships, is that very big ships are slow and have limited maximum jump ranges. Also, there is no such thing as amour, and weapons come in only one size, so a bigger ship simply mounts more of them. This tends, in my experience, to discourage big ships, because they aren't much tougher - the ships that are hardest to disable are in the 600-1000 ton range (I think the details vary from edition as the 'Drive Potential Table' is the key to this and it changed over time). Thus 2000+ ton ships were not practical combat ships. They'd be the 'Emperor's Flagship', a gold-plated thing dragged out for the Birthday Fly-by each year and then put back into reserve, used at most as a safe posting for important families' heirs. The actual combat ships would be the 800-1000 ton 'cruisers', with the odd 2000-ton 'battleship' that probably never left its home system except for 'show the flag' cruises.I started my blog post about Traveller with all the posts you've been making in mind.'i loved the implied setting found in Traveller Books 1-3. But the Third Imperium went in a different direction.
A few years ago I tired to talk about the actual rules of the game and the setting found within them -- only to fin most people a) assumed Traveller was the a Third Imperium; and b) kept assuming the CT were broken because they couldn't make the Third a Imperium -- rather than seeing them as well designed to make their own thing.
I don't think any, if any, we're made at the 3000 to 5000 ton range. But the Book 2 ship design rules are fairly fast one you get the hang of them.
Unless they've been very lucky on the cargo tables, they're doing jobs on the side to be managing all this.Well, yes. If the PCs manage to find a way to pay the mortgage on their ship, maintain it adequately, pay wages and make a reasonable profit it's time to change the economic model...
As I said, that's clear from the creation of things like 13th Age Backgrounds. I just don't particularly think it makes sense to do so in a game with established individual skills (I'm also not overly fond of it on other grounds but that's not really relevant to this discussion).A great point. I think a lot of games are written to short circuit how the designer plays to make it more palatable to other people. I am advocating that we all -- if we choose -- can play the more free form style.
And I don't think it makes sense to ignore backgrounds in a game with established individual backgrounds.As I said, that's clear from the creation of things like 13th Age Backgrounds. I just don't particularly think it makes sense to do so in a game with established individual skills (I'm also not overly fond of it on other grounds but that's not really relevant to this discussion).
All kinds of games have backgrounds, but they're only there primarily to show you have the character arrived at the abilities, not to be a thing unto themselves. But as you say, there's not much place for this conversation to go.And I don't think it makes sense to ignore backgrounds in a game with established individual backgrounds.
You've said what you've said. I've said what I've said.
Not really sure where we go from here.
I hope we can agree this analogy doesn't match with what we've been talking about.But what it was, was a semi-competitive attitude that comes straight out of the old school wargaming. If while playing a WWII miniatures game, your unit overlooked that panzar in the trees, well, c'est la vie. So in that game, the response to any complaints would likely be "Your mercenary group is engaging in planetary scale piracy. What, did you expect the enemy to play nice?"