I disagree on my end because of a caveat.I'm starting to come to the conclusion that inasmuch as cyberpunk appeals to me at all for gaming purposes (not really a terribly huge fan of dystopias in my escapism, to be honest), I'm far more interested in the "cyber" part than in the "punk" one. That's because the latter doesn't actually seem to stand out much; I can play "Rage against the establishment!" in pretty much any setting, all the way back to "your PCs are teenage cavemen rebelling against the tyrannical chief of your tribe" if need be. So making the setting itself memorable takes something more, and in a cyberpunk context that's both the tech and the actual workings of society and the world at large beyond just the generic "the System (tm) is corrupt and eeevul, go fight it -- be a good antiauthoritarian like we tell you to" narrative.
1. The cyber part shows all the amazing ways tech can be used.
2. The punk is why there's actual adventures to have. Because if the tech isn't being abused and society isn't dysfunctional then it's not a very adventure-friendly place.
Like Star Trek on Earth.