This feels like an embrace of consumer culture that seems almost the opposite what I would naively think cyberpunk rpgs would have.Of course--what better way to show how pervasive and controlling the corporations are than to make all their stuff appealing. If these corporations are dominating everyday life, shouldn't it show? Shouldn't a game where capitalism has run amok feature a healthy dose of shopping for the latest and greatest name-brand toys?
Shouldn't the real good stuff be the things made personally by the best hackers, prototypes that haven't been degraded for mass market, and random stuff that only a truly knowledgeable person would know to get?
For instance maybe the Hello Kitty Radio toy set is actually bizarrely suited for customization and can be turned into a full portable electronic warfare kit by anyone with basic instructions. Meanwhile the sharpshooter's gun has been carefully made from basically scratch and they keep modifying it until it is exactly what they need. And the laptop the cracker uses parts stolen from a corp's Research & Development department, they are too expensive for mass production (and the masses wouldn't even know how to take advantage of them if they got their hands on any of them) but the cracker knew the treasure they found as soon as they read the specs.
The most expensive and well known stuff should be over-marketed crap and being able to discern the real treasures would be a skill of its own.