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[Star Trek Adventures] Adventure Seeds!

Egyptian

21st Century Digital Boy
Validated User
I'm trying to get my GMing mojo back, and I thought a good way might be to come up with some good seeds for STA games. Then I thought while I was at it I should post them here in Open, where people could chime in, offer critiques, or post concepts of their own. Anyway, here goes with the first few I've brewed up.

Old Soldiers: A crew is ordered to deliver a decommissioned vessel to a Starfleet member world (where it will be used as a training vessel). En route, they are attacked by Romulans using an outdated Bird of Prey, and their ship disabled by a computer virus. The skeleton crew onboard the training vessel must now get their ship running and ready for some very real combat.

Complications-The virus keeps the players from being able to use the newer ship. The older ship has out-of-date duotronic computer cores, which the virus doesn't work on. The training ship was running off a power tap, so the impulse engines aren't online, and the warp core has no fuel. There's a Federation-friendly defense station in the system, but the Romulans know where it is and aren't going to make it easy for the players to get there (and without warp drive, they have no hope of outrunning the Bird of Prey). Scuttling the ship to keep it out of Romulan hands is an option, but not the sort of thing that gets you a commendation.

Lamplighter: The crew is setting up navigation beacons near an uninhabited star system (merchant ships and less developed Federation members often need navigation assistance). One of the beacons fails shortly after activation. When the crew investigates they discover the beacon was tampered with by a non-warp capable culture. Will it be possible to retrieve the technology without further cultural contamination?

Complications-The pre-warp has enough technology to be dangerous, including a few surprises that they shouldn't have been able to develop on their own. There's a time table to restore beacon activity-a merchant convoy is due to pass the system in 72 hours, and there could be diplomatic problems if it's not working (the Federation needs to show they can be relied on). The tech thieves are planning to use the stolen devices to build a weapon to use against an enemy nation state, and some of the components of their weapon appear to have come from another post-warp culture-Starfleet Intelligence wants the source of that tech identified.

Headless Horseman: The crew is assigned to track a Tkonian vessel passing through a nearby star system. It’s a ghost ship flying on automation, going to warp at unexpected times. They are joined by a science vessel, but the other vessel’s captain provokes a response from the Tkonian vessel, causing it to change course and fly towards a nearby colony. Now the crew must find a way to divert the massive ghost ship before it crashes into the colony world and causes an ecological catastrophe.

Complications-The science vessel's captain isn't reckless or stupid, but he doesn't have the same orders that the PCs do. The Tkonian vessel is too big to redirect with the tractor beam, and the command functions are heavily encrypted. The colony has defenses and intends to destroy the vessel if it gets too close, but it's entirely possible this will provoke the Tkonian vessel to activate it's defenses and make the problem exponentially worse.

Anyway, interested to see what people think. I'll try to come up with a few more tomorrow.
 

Egyptian

21st Century Digital Boy
Validated User
Day 2. Let's see if I can come up with some more stuff.

The Chaser: Starfleet is ready to conduct tests of a ship with a prototype warp drive. The PC's ship is assigned to 'chase', i.e. to follow, help gather data and provide whatever assistance might be required by the test ship. A mechanical failure leaves the test ship unable to disengage it’s warp drive. Power is failing all over the test ship, the the heroes will have to act fast.

Complications-The test ship is continuing to slowly accelerate, and at top speed it will be too fast for the chase ship to keep up with. There's evidence of sabotage, and the very real possibility that the saboteur is still onboard the test ship. The test ship's flight path was a lap around a nearby nebula-if it should pass through the nebula without it's navigational deflector working properly the result would be disastrous.

Haunted House: A mission to transport food and supplies becomes complicated when it turns out a biogenic weapon emerges from one of the food canisters and starts hunting the crew. The creature is eventually contained, but the crew realizes that this weapon came from the colony they just left, and there may be more…

Complications-The creature's biology is highly toxic, so much that any contact with it or even things it's touched could send biological lifeforms into fatal anaphylaxtis. The creature was created by an undiscovered terraforming unit on the planet they just left-how do they turn off the thing, and where did it come from? There's an outpost colony on the planet, who will have to be warned and most likely rescued from the creatures.
 

starkllr

Bureau 13
Validated User
Asteroid: While on routine patrol nearby a previously unexplored star system, the PC's ship picks up radio broadcasts from the third planet. The broadcasts indicate that the planet is home to a civilization of about our current tech level; and also that the inhabitants have detected a four-mile-wide asteroid that will hit their planet in 72 hours. Further, it's clear from the broadcasts that there is nothing they can do about it, except wait for their civilization to be totally wiped out. As they're a previously uncontacted, pre-warp civilization, the Prime Directive unquestionably applies. What do the PC's do?

Complication one - the asteroid is a lot bigger than the locals thought, or moving faster, or is composed of an exotic type of matter that will make destroying or even deflecting it much harder and more dangerous than it might otherwise be.

Complication two - More signals are detected. A small fleet of Ferengi ships (including a Maurauder or two) have entered orbit of the planet, and are broadcasting a very simple message to the locals: they're auctioning off a limited number of evacuation slots to the highest bidders. Needless to say, they're demanding payment in advance. Also needless to say, they're overbooking...
 

Egyptian

21st Century Digital Boy
Validated User
Asteroid: While on routine patrol nearby a previously unexplored star system, the PC's ship picks up radio broadcasts from the third planet. The broadcasts indicate that the planet is home to a civilization of about our current tech level; and also that the inhabitants have detected a four-mile-wide asteroid that will hit their planet in 72 hours. Further, it's clear from the broadcasts that there is nothing they can do about it, except wait for their civilization to be totally wiped out. As they're a previously uncontacted, pre-warp civilization, the Prime Directive unquestionably applies. What do the PC's do?

Complication one - the asteroid is a lot bigger than the locals thought, or moving faster, or is composed of an exotic type of matter that will make destroying or even deflecting it much harder and more dangerous than it might otherwise be.

Complication two - More signals are detected. A small fleet of Ferengi ships (including a Maurauder or two) have entered orbit of the planet, and are broadcasting a very simple message to the locals: they're auctioning off a limited number of evacuation slots to the highest bidders. Needless to say, they're demanding payment in advance. Also needless to say, they're overbooking...
Complication 2 is interesting, because it lets you off the hook on the non-interference policy. If the Ferengi have already contaminated the planet, then why not divert the asteroid? Also, where will the Ferengi take them? And what do these poor folks have that the Ferengi are willing to trade for? Not gold-pressed latinum, only post-warp cultures seem to have that. Not some mineral wealth like dilithium, because they'd just wait until everyone was dead and dig it up themselves. Art? Some biological treasure like rare birds or exotic fish? Lots of questions there, but the right kind of questions for people to be asking in a game. :)
 

Egyptian

21st Century Digital Boy
Validated User
Do Not Open Until Doomsday: The crew explores a nearby planet, following a clue they found in ‘Haunted House’. They discover a tomb world covered in abandoned ruins. At the heart is a sealed structure covered in warning symbols. Soon after they encounter a party of Romulan agents also following the same clue. The two groups then discover that someone else is on the planet with them, and opened the vault-Ferengi treasure hunters. The three groups are forced into a desperate alliance as they must escape the deadly threat unleashed from within the crypt.

Complications-Ships from three different factions are sitting in orbit, and can't communicate with their respective away teams-how are they handling the situation? Ancient defense systems on the planet designed to keep people out of the crypt are activating, threatening the crew on the ground and the ships in space. The 'deadly threat' turns out to be seemingly benign...

Left Tenant: A massive systems failure happens during the ‘Gamma’ shift, the night shift when most senior officers are off-duty and sleeping ("This ship is a flying deathtrap!"). The senior staff is trapped in the residential areas of the ship. Meanwhile the junior officers must not only fight to regain control of the ship, but also deal with the sudden appearance of a pirate vessel that detected their automatic distress beacon.

Complications-The people on the bridge don't have the command codes to access the Starfleet secured channel, so any transmissions they make risk being intercepted. Restoring full automation won't be possible before the pirates show up-weapons may need to be aimed with the Mark 1 Eyeball.
 

Ben W Bell

Analyst for hire.
Validated User
Which Borg: Coming to survey a new system the ship is hailed by a weak communication with no video. Boosting it they get the standard Borg hail ( find an audio file for maximum effect.) No further communication. Scans of the system show a large amount of debris around a forested planet that appears to be most of a destroyed Borg cube. The signal appears to have came from the surface where it can be determined a large section of the ship crashed. Investigating further will reveal two camps of Borg on the surface. The ship was contaminated by Hugh’s individuality and ended up destroying itself but the survivors on the surface are still fighting each other trying to gain enough resources to escape the planet. One group is collective Borg cut off from the main signal but just wishing to return, and the other group are individual Borg. Obviously in true Star Trek fashion neither group is wrong.

Complication. What is a jungle planet without large predators. Are the collective Borg assimilating them?
 
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Egyptian

21st Century Digital Boy
Validated User
Which Borg: Coming to survey a new system the ship is hailed by a weak communication with no video. Boosting it they get the standard Borg hail ( find an audio file for maximum effect.) No further communication. Scans of the system show a large amount of debris around a forested planet that appears to be most of a destroyed Borg cube. The signal appears to have came from the surface where it can be determined a large section of the ship crashed. Investigating further will reveal two camps of Borg on the surface. The ship was contaminated by Hugh’s individuality and ended up destroying itself but the survivors on the surface are still fighting each other trying to gain enough resources to escape the planet. One group is collective Borg cut off from the main signal but just wishing to return, and the other group are individual Borg. Obviously in true Star Trek fashion neither group is wrong.

Complication. What is a jungle planet without large predators. Are the collective Borg assimilating them?
I read this, and the first image that came to mind was a bunch of Starfleet security sitting in the back of a Type 6 shuttle, flying low over the jungle and listening to "Born on the Bayou". :)
 

starkllr

Bureau 13
Validated User
OK, this is kind of an obvious one for a game set in the TNG (or later) era:

Space Seeds: in the course of his original five-year mission, on at least 15 occasions* James T. Kirk completely disrupted/destroyed the government and social order of a planet, then departed, leaving them to fend for themselves with the only way of life they’d known for decades (centuries, in some cases) in ruins. The PC’s ship is assigned the task of revisitIng one of them (the GM has no shortage of choices!) and investigating what became of the locals in Kirk’s aftermath.

Complication- the list of possible complications is endless

* a very conservative estimate
 
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Altheus

Not a nice person
Banned
Validated User
Ragnarok.

The federation has been engaging in ill-considered research in to weaponizing entropy. This has led to several chunks of space empty of everything (no hydrogen, no dust, nothing) and a strange sound heard across the area without coming across the comm "Rakkckc-na-rokckc"

After several more tests the weapon is run up to a higher power level and unleashes an entity of pure entropy. As this happens a rainbow coloured portal appears and drags the ship in to it. To another universe where there is a huge space station. Humans perceive this station as looking like a huge mead-hall, other races see something similarly culturally appropriate or just a plain white sphere if there isn't an equivalent to Asgard in their mythology.

The ship is towed to the station by a valkyrie (plain white pod with strong tractor beam.

The station and its contents are a mechanism created by a long gone race to hold back entropy and the players have to repair it and then carry the fight to fenris (big entropy creature). Did I mention that the souls of heroes reside here, a great many of them and your ship will enhanced by them. Your torpedoes start singing Klingon war-songs.

Your mission: repair Asgard, defeat Ferris, stave off the end of the universe.
 
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