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IC [Star Trek Adventures - TOS Era] Boldly Going

QuZi

Libido Cattle Prod
Validated User
Lieutenant (j.g.) Carolina Hamill

"Aye, ma'am," Carrie responds to the Captain. "I'll find something promising while T'Has gets us closer to the Federation remnant."

After connecting her PADD to the Nav computer, Carrie begins refreshing her knowledge of local space.

OOC: Carrie is looking for a suitable system, rather than plotting the course immediately. Really, this will be a momentum building roll rather than trying to roll for the "Plot Course" action, as the difficulty of the "Plot Course" roll is 3, which is a little high for a non-momentum roll. If possible, 2 successes will be spent on a "Local Sector Knowledge" advantage that reduces the difficulty of Conn rolls by 1 while still in the sector, or some such.

Using Carrie's Reason 9/Conn 4 + ship's aid die Computers 8/Conn 2. Astronavigation focus should work, I think. Technical Expertise Talent certainly does.
Research nearby bases (Reason/Conn): 2#1d20 8 7 - 2 successes
Ship's Aid (Computers/Conn): 1d20 16 - 0 success
Reroll Ship's Aid: 1d20 2 - 1 success

Net: 3 successes, or 1 Advantage + 1 momentum
 

Zebra

Registered User
Validated User
OOC: Rolling for Tiv assessing threats/searching for ships/otherwise looking for trouble, both because he is paranoid and because he barely managed to pass physics at the academy on the third try and can't really help with the other side of things. So, reason + security, which is a target of 13, 5 to crit. We currently have no momentum, so only two dice. 1 and 18, for two successes and no added threat.

The ship is assisting with sensors + security, for a target of 12. The advanced sensor array applies, lowering the difficulty of finding anything by 1. Rolling for the ship...is a 14, so no extra success.

2 successes, difficulty reduced by one with the ship's sensor array. What is out there?
 

BVrtis

Registered User
Validated User
Hellek locked in the sensors and began poring over the data coming in about the derelict ship. The design was unfamiliar, though he suspected that most of the designs would be this far into the future. Gnawing at his mind was the worry at the lack of Federation signals in this region, to say nothing of the lack of any other signals besides those damnably enigmatic Tholians.

OOC: Going for a Sensor Scan to get information on the derelict ship per the Captain's orders. That's Insight+Science (TN 16) aided by the ship's Sensors+Science (TN 12). My roll gets a 20 and an 8 while the ship's assist nets an 18, which is no help. That means that there's one Success to the roll, and a Complication as well.
 

squidheadjax

Social Justice Cultist
RPGnet Member
Validated User
While the crew are scanning, Azolla pulls up the Temporal Affairs regulations on displacement into the future, to see how many rules she's probably going to have to break to get the crew home.

OOC: Just flavor here.
 

Iustum

RPGnet Newsletter Editor
RPGnet Member
Validated User
Endeavor, Near the Briar Patch on the way to Seleucus Prime
All Crew Present

OOC: Thanks for your patience, everybody.


Lieutenant (j.g.) Carolina Hamill

"Aye, ma'am," Carrie responds to the Captain. "I'll find something promising while T'Has gets us closer to the Federation remnant."

After connecting her PADD to the Nav computer, Carrie begins refreshing her knowledge of local space.

OOC: Carrie is looking for a suitable system, rather than plotting the course immediately. Really, this will be a momentum building roll rather than trying to roll for the "Plot Course" action, as the difficulty of the "Plot Course" roll is 3, which is a little high for a non-momentum roll. If possible, 2 successes will be spent on a "Local Sector Knowledge" advantage that reduces the difficulty of Conn rolls by 1 while still in the sector, or some such.

Using Carrie's Reason 9/Conn 4 + ship's aid die Computers 8/Conn 2. Astronavigation focus should work, I think. Technical Expertise Talent certainly does.
Research nearby bases (Reason/Conn): 2#1d20 8 7 - 2 successes
Ship's Aid (Computers/Conn): 1d20 16 - 0 success
Reroll Ship's Aid: 1d20 2 - 1 success

Net: 3 successes, or 1 Advantage + 1 momentum
OOC: Momentum [1], and that makes sense to me as an Advantage.


Despite the presence of the Briar Patch and the uncertainty attending to 200 years of stellar movement, Lt. Hamill is able to build a map of the local spatial conditions and prepare the Endeavor with several pre-plotted routes.

OOC: Rolling for Tiv assessing threats/searching for ships/otherwise looking for trouble, both because he is paranoid and because he barely managed to pass physics at the academy on the third try and can't really help with the other side of things. So, reason + security, which is a target of 13, 5 to crit. We currently have no momentum, so only two dice. 1 and 18, for two successes and no added threat.

The ship is assisting with sensors + security, for a target of 12. The advanced sensor array applies, lowering the difficulty of finding anything by 1. Rolling for the ship...is a 14, so no extra success.

2 successes, difficulty reduced by one with the ship's sensor array. What is out there?
OOC: We'll call that a Difficulty 0 roll with successes turned into Momentum spent on Obtain Information automatically.


The ship's sensors don't pick up any warp signatures or impulse engine flares. Endeavor seems to be alone in the local area, at least for the moment.

Examining the area around the edges of the Briar Patch more closely, Tiv sees the remains of several other ships. Nothing like a complete hull - just components, pieces of plating, and more than a few small objects that are probably corpses. The distribution doesn't match what would be expected in any sort of space battle. Instead, Tiv's intuition tells him that these ships were attempting to make their ways into the Briar Patch and were destroyed. Something in there poses a pretty big threat to any ship trying to enter the area.

Hellek locked in the sensors and began poring over the data coming in about the derelict ship. The design was unfamiliar, though he suspected that most of the designs would be this far into the future. Gnawing at his mind was the worry at the lack of Federation signals in this region, to say nothing of the lack of any other signals besides those damnably enigmatic Tholians.

OOC: Going for a Sensor Scan to get information on the derelict ship per the Captain's orders. That's Insight+Science (TN 16) aided by the ship's Sensors+Science (TN 12). My roll gets a 20 and an 8 while the ship's assist nets an 18, which is no help. That means that there's one Success to the roll, and a Complication as well.
OOC: The Complication here will be tolerably obvious. 1 Success is enough to get a clearer view of the derelict, but not much else.


Hellek is able to focus the ship's visual sensors on the derelict, and zoom and enhance the picture so that a reasonably clear view of the ship can be displayed on the main viewscreen:

1555714147414.png

Focusing the viewscreen on the text on the top of the strange-looking, but clearly Federation ship, Hellek and the rest of the crew can make out:

NCC-1716-C
USS Endeavor

While the crew are scanning, Azolla pulls up the Temporal Affairs regulations on displacement into the future, to see how many rules she's probably going to have to break to get the crew home.

OOC: Just flavor here.
All of them.
 

Zebra

Registered User
Validated User
Tiv examines the map of dead ships and draws the clear conclusion. “The Briar Patch is still active and killing ships. We need to find out everything we can about why, and then figure out a way to shut it down. Maybe they have information now we didn’t have back home.”
 

squidheadjax

Social Justice Cultist
RPGnet Member
Validated User
Azolla's antennae pop up at the strangely rounded, lumpy ship's name. "Well, I suppose it's nice to know, whatever happened, that they had time to build a few Endeavors after us..." she observes dryly, then idly ticks off the several regulations that just got broken. Then she steeples her fingers. "Is it stable enough to board? If we can salvage any computer data, that might give us more of a clue..."
 

ncc2010

Blue Blaze Irregular
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Validated User
Azolla's antennae pop up at the strangely rounded, lumpy ship's name. "Well, I suppose it's nice to know, whatever happened, that they had time to build a few Endeavors after us..." she observes dryly, then idly ticks off the several regulations that just got broken. Then she steeples her fingers. "Is it stable enough to board? If we can salvage any computer data, that might give us more of a clue..."
Maur came onto the bridge with a hiss of the turbolift doors. She regarded the image on the screen and responded dryly, "Well, tells me we might will not have maked it home in our past futures." She went to the Engineering console and ran her own checks and services before pulling her own sensor readouts on the other ship.
 

squidheadjax

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RPGnet Member
Validated User
"We're 200 years ahead... Plenty of time to have thrilling careers and retire as doddering Admirals while the ship gets replaced," Azolla observes. "Though, the timeline that led to this future does imply that we haven't figured out the way to get back yet. ...will haven't. Have won't?"
 

ncc2010

Blue Blaze Irregular
RPGnet Member
Validated User
"I heard tell," Maur replied, ever so dryly, "that Temporal Affairs has published a manual for proper time travelling grammar. They left everything after Future Perfect tense blank because they said it's not."
 
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