I still sometimes use something similar, with the factor not being 5 but depends on the task's difficulty: time 5 is an easy task whereas time 2 is pretty hard.... and for other tasks you had to take your stat, multiply it by 5 and then roll percentile dice and get less than the stat in question.
Your username does not inspire confidence in this...Standing house rule: If you bring the GM snacks, or tasty beverages then your character gains favor with the Gods.
But Muuuum, I wanted to spend my XP to learn a new feat... not useful life skills! *sulks*That's right. I forced my players to learn life skills.
I could actually see that being kinda fun, since it's potentially an opportunity to eat food that relates to the campaign setting. Bonus points if you're doing something that has an official cookbook you can draw on.We had a rota once where each player (and the GM) had to bring food to sessions. Delivery was out! Homecooked only!
That's right. I forced my players to learn life skills.