Social Justice Ninja
I think there are some logistical problems to keeping track of and managing character progress when you have a lot of classes. Sometimes you may want a character who blends the features of two classes, but they may not synergize well. If you could have a class that covers both bases, you just pick the class features that fit your vision the best.I'm just wondering... what's so bad about class creep?
That's a serious question, not a threadcrap. It seems to me like more classes allows more customization in the long run than four set classes you have to work within. But I might be missing something, so feel free to argue with me.
That said, I have had players who want a class that delivers them a character without "expanding the decision space" associated with making that character... it's just what some people expect of class based and makes the game easier for them.
Personally, I take a middle ground. I think that the "three classes" approach of True20 defeats the purpose of a class based system; I really see no point in not chucking classes in that situation; the classes have to define some structure. I think a 6-12 class selection is a good one for a game, but prefer not to have more to manage than that.
Related to the management issue is the cash and "I can't play my character because the book's at home/not published" issue. I just don't want to have to buy -- or wait for the publication of -- half a dozen books just to finally see that character class that is just what I want out of a character, nor do I want to have to drag all those books around.