The Palladium system started out as an AD&D-inspired system for fantasy back in the first edition days, notably having an extensive skill system and a hit point system that got into the "hit points are dodging and withstanding blows through talent" and "hit points are meat points" by having both, SDC for easy to increase and to heal points and HP for serious damage. Palladium expanded into a variety of other genres, modern action and sci-fi, doing a Teenage Mutant Ninja Turtles game that expanded martial arts and a Robotech line that introduced "mega-damage capacity (MDC)" armor and weapons that were 100 times or more stronger than normal HP and SDC, so much that conventional weapons couldn't damage it. OK for 50 foot robots, not so good when applied to personal-level combat.I have never played or read Rifts, but I know it is/was a hugely popular RPG. I've heard many decry the system while lauding the fluff. Tell me all you want to about the game.
Well, to be fair, they kind of have to be. Palladium didn't stop laying out books on wax paper until 2010 or so.You can find sourcebooks for pretty good prices on eBay and Palladium has finally started putting their books out digitally on DriveThru. They're OCRed scans but it's better than nothing.
In Torg the invasions were led by High Lords with a specific plan. In Rifts the dimensional, er, rifts, are caused by a nuclear exchange that kills a bunch of people. Also, in Torg the PCs are supposed to stop the invasion. In Rifts the characters aren't really focused on stopping new creatures from coming to Earth rather than just dealing with what's there now.At the time, I was playing TMNT&OS rather than Rifts; I always got the Rifts fluff confused with the Torg fluff. What distinguishes them?
Rifts is a post-apocalyptic game where the "invasions" are mostly accidental. Reality tore apart and things came flooding in during a nuclear war that turned into a magical apocalypse. The game is set three centuries later just as humanity is beginning to claw its way out of the dark ages. It's very Thundarr the Barbarian in a lot of ways--sorcery and super-science blending together in freakish and bizarre ways to create a very weird world.At the time, I was playing TMNT&OS rather than Rifts; I always got the Rifts fluff confused with the Torg fluff. What distinguishes them?