What Lurks at Midnight
...raar whargarbl first quarter next year grrr arg.
I finished VG on my second try without getting all the way into item shenanigans. Just using keywords sensibly to increase durability.Yeah, it seems like all the commonly used cards require four holders, so it's hard to pick which three of the four go in the main box.
That Icy Maze run was also with the expansion's new "Immortal" mode. Without going into precise details, it did a good job of making dying bad but not game-ending in a more interesting way than just houseruling that you have infinite lives. I was poking around the BGG Strategy forum to see what it'd take to get a clean run without training wheels, and it seems like a lot of minmaxing the item crafting system. (Stuff like using effects that let you discard individual cards from an item stack to allow you to keep adding durability to powerful items like Walking Stick.) Have you found that sort of thing necessary?