I'm not. I believe stories like this are important for other people to learn from. And so are the conversations that arise because of them....why are we being hard on the storyteller?
Except the guy that provides the team-wide really strong force-field also one-shots two tough villians a round. This is not 'someone built a mini-maxed buffer/leader'. This is 'someone built a mini-maxed defender and striker and thinks this is okay'.The Force-Field of PC-Invulnerableness is a separate issue, but kinda falls under the "optimize to help the team" banner - it's protecting everyone, so it's like the suggested "minmax to make a Leader" option.
It's a bigger problem than that.Except the guy that provides the team-wide really strong force-field also one-shots two tough villians a round. This is not 'someone built a mini-maxed buffer/leader'. This is 'someone built a mini-maxed defender and striker and thinks this is okay'.
We know. There have already been multiple pages on the subject. This happened years ago, the OP has explained in just about every way they can how they learned to do things differently, and is just trying to tell a funny story about the learning experience. I’m really not sure what other kind of response the constant refrain of ‘Here’s where you went wrong’ is seeking.It's a bigger problem than that.
Min-Maximus was trying to make the whole game to be a one man show. Where the rest of the group of players and characters are utterly irrelevant.
Players of that particular mindset have always been a problem in superhero gaming. Regardless of whatever system was used. Because the vast majority of superhero campaigns are team based. If you have a player who refuses to cooperate with that paradigm, you end up with a major problem at a foundational level.
If it's the barrier I recall, it's permeable to gasses. It explicitly says in the write-up that you won't suffocate while encircled by it. If he's taken the advantage that lets ally attacks through then allowing him to eat is probably permitted.My first thought is how does one eat or breathe through this barrier?
Hmm. A classic disad that’s really an advantage. When Champions first came out, my friends and I had fun designing broken characters to see what we could do with the system. We never played any of these or used them as NPCs in our campaigns, but we had fun because the design part was like its own game.I do understand how powerful spider-man is. Between Daredevil and Spider-Man means in the middle power wise--Not as weak as DD and not as strong as Spider-Man. That all said, despite Spider-Man's Amazing Strength, He's still able to have a good fight with characters such as the Vulture. He does miss sometimes, and he does take hits.
So, yes, Spider-Man level is too high for this campaign. I expect you will next suggest that maybe this wasn't clear to the players--Maybe they misunderstood my guidance about the power level between DD and SM to mean UP TO SM levels. But keep in mind--my guidance didn't end with this one line of suggestions. We continued to discuss power level and expectations through the ENTIRE process of character creation. Most of this time was spent arguing with Min-Maximus for hours on end about the concept that his Universal Shield being on WHILE he SLEEPS is somehow a DISADVANTAGE that GIVES HIM POINTS rather than costing them.