Nice to hear. I've gotten a couple more sessions booked at the local game store.I’ve run 4 session now, the quick start and 3 of the 5 parts of my story campaign I have in mind, and so far my players are really liking it. We have a mixture of setting knowledge in the group. 2 players have no knowledge, one has seen the first season of the show and the other has seen all episodes of the show. Each of my players are invested in it.
The AGE system is great, and while there are a vast amount of stunts they add to the action and drama of the story. Players rapidly find their own favourites, and the almost become signature moves for the characters.
Nice! Sounds like it's off to a great start.I prepped my game and ran a session zero for Chargen. Two of the 4 characters were rip-offs of Badger and Saffron from Firefly, leading me to consider again if I am running the wrong game.
Anyways, my mental image is running this as a space horror game. I established, like the crew of the Rocinante, they were all members of the same crew but are no longer on that ship. To up the drama and give them a shared goal, I decided that the captain of their freelance ship decided to "get out of the business" after Eros went down, and left the ship to the crew, but a crewmate took off with the ship they all had equal rights to, and now they are pursuing him to the outer planets.
And you need a lot more delta-v to get to Mercury because it moves so much faster than the other planets (which is why Messenger took a circuitous trajectory with multiple gravity assists at Earth, Venus and Mercury itself to slow down enough) but of course that's less of an issue with an Epstein drive.