*snerk*The face of the hobby is like the face on Mars. Turns out it was just a trick of the light, and really all that's there is red dust and D&D.
If it's hippies, it'd be chickpeas and patchouli. Among other distinctive plant products.I knew I smelled chick peas.
No, really: he's got to have taken Mazes and Monsters a bit too seriously.(and yes, they're called "Holy-Men". Even the women.)
So what will happen is, every spellcaster will be like "huurrrryyyyyyy!" all the time towards the others. Which will ingrain into them very quick resolution of their actions. It sounds like a diabolical method to keep up the pace of the game.There's a first-level Wizard spell that creates a +3 longsword that slows anyone hit with it for 10 minutes. First off, I don't know if that's 10 real minutes or game minutes, but that's not the problem.
The problem is that the spell has a duration of 5 minutes per level. So at level 1, the blade only hangs around for 5 real minutes.
Casting it takes an action in combat, and you only get one action per round. So you cast the spell, then have to wait until your next turn to use it.
In other words, it's pretty likely that you can cast this spell and never get to use the sword because the spell wears off before your next round because it took more than 5 minutes for every player and every monster to act.
But why should the rules dictate the pace? What happens if someone has to look up a rule? That's gonna take a minute or two. Heck, what if people want to plan out their actions tactically or even just think about the situation?So what will happen is, every spellcaster will be like "huurrrryyyyyyy!" all the time towards the others. Which will ingrain into them very quick resolution of their actions. It sounds like a diabolical method to keep up the pace of the game.
Gah, sorry. We cool, bro.It was a joke. Sorry, the Internet didn't convey that as clearly as I would've liked.
I strongly doubt the rules were written with such a goal in mind. And even if they were, it would be terrible as you pointed out. But the image of a low-level spellcaster going slowly insane as all his magic is rendered useless because he's "surrounded by incompetent fools!" was pretty amusing to me. At higher levels this is less of a problem because his spells last longer, so in a twisted sense you'd get the classic old-school power progression of wizards back. Enforced through metagame Deep Hurting.