Definitely not the Antichrist
Well, on the plus side I think I've managed to get mechanisms in place to handle many tests and mechanics they way I want them. On the minus side I'm using at least three different die mechanics to get there. Blah.
- Skill + Attribute ±d6. Handles high-ish volality rolls nicely for skills, especially in combat.
- Success-based d10 die pool. Good for areas where you need a resource pool to allocate to various things.
- Additive d6 die pool. Handy when you apply a cumulative effect.