Doom Priest of Peace and Happiness
Yep... no bias there at all. I have kind of harped on other systems where for all of their sub systems (magic, etc.) they have different systems for them all and how it bugs me. Now, I'm designing a game that has 2 systems. One for the core and one for the damage mechanic. I actually tried to meld it into one system entirely where the d20 + modifier die is used for damage as well but playtesters want the d6 for damage and what I call the BINGO damage mechanic.I'm personally perfectly fine with these two systems you have. After all, it's basically D&D's mechanic while only rolling d6s for damage, so it's even simpler than good ol' D&D, which prefers to "roll all the dice" when it comes to damage. The fact that — other than swapping out the d20 for 2d6 — this is basically my own system's current dice mechanic doesn't color my preferential perception of it in any way.