🎨 Creative Uncommon Superpowers

NautilusComics

"Insert Famous Quote Here!"
Validated User
#1
What unique superpowers have you created for PCs or NPCs in your supers games? By unique, I don't just mean something that is simply one-of-a-kind - there aren't any characters with exactly Gambit's powers in any other comic books, but they're not really unique. Ideally, they should be something quirky and memorable, with limitations and advantages that make them interesting to use.
 

kenco

Registered User
Validated User
#4
3) Teleport with a fixed 24 hour time-lag in limbo; or a fixed time of day for 'arrival' - no matter when you teleport, you always appear at dawn GMT
 

kenco

Registered User
Validated User
#6
4) Transform anything by skin contact to <interesting substance X>, always on. The classic X is gold, but you might get interesting results from various liquids, or soft solids; or a substance that phase changes around typical terrestrial temperatures (e.g. water, coconut oil, carbon dioxide); or a substance that is toxic or somehow dangerous (petrol, ether, plutonium, carbon dioxide); or has interesting physical properties (sand, clay, custard, detergent, diamond, liquid helium).
5) Amnesia by touch, progressive. The more skin-to-skin contact you have with the subject, and the more extended the contact, the more they forget. Maybe 1:1, so if you touch them continuously for 24 hours, they forget everything that happened to them in the 24 hours previous to the start of the contact.
6) Forgettable (as a minor power?). Whoever sees your face instantly forgets every detail of their present interaction with you. If you have an interaction in which they don't see your face, they remember it normally.
7) Brownian body. You become the microscopic motions of molecules distributed over a volume of space. The volume you occupy varies enormously depending on the density of the medium you move through. You can move through any volume containing molecules (perhaps down to a certain minimum density). The speed you move is inversely proportional to the density (way, way slower in metal than in air). With effort you can draw yourself into a smaller volume and heat that volume up, or puff yourself out to cool a larger volume down somewhat. With effort you can coordinate molecular movements within your body, creating currents or flows (most applicable in gases, but plausible in liquids or, very slowly in solids) to affect mechanical objects. You have a kind of sense of touch (density gradients and boundaries, shapes you are in contact with, currents, temperatures within your body and at your surface); you might be able to infer from this something about the kinds of EMR passing through your volume. You might be able to recognise the constituents - including impurities or traces - of your body by molecular weights and use that to identify e.g. people. You can occupy the same space as an organic creature or machine and can affect the molecules that make up its body. You can't control individual molecules, or nano-engineer chemical- or structural changes - macroscopic, statistical manipulations only. You might be able to transfer energy/ heat from one volume to an adjoining volume and/or resist that movement.
 
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