We had our second session yesterday, it went great!What characters are you playing? Who does the system play at the table?
How does the character class tier abilities work in play?
It has some pros and cons over 4e IMO. I've run games for two groups now and my experience so far is:I've been really interested in this game because "4E-inspired combat" is the quickest way to get my attention. But I've heard almost nothing about it in detail, especially in terms of how it handles in actual play. It's not super easy to convince my friends to learn a new system at the moment, so I want to be sure it's worth my time before I buy a book and digest it and try to get their buy in...
I agree. Character builds may change the scales drastically. The more synergy between the PCs, the stronger enemies they can take at lowers levels, which is why I'm guessing Unity wants you to build your characters as a group experience rather than individually (the more you know about your fellow PCs abilities, the more tactical choices you can make when choosing your Powers). For example, in my game, thanks to both the Priestess' healing power and the Primalist taking a healing power, they can last A LOT in combat against strong enemies.Players are way more squishy at 1st level than in 4e, almost closer to a 1st level 5e character. Also because synergy is expected a group without it with have a hard time unless the DM adjusts. I had one group that really struggled with at level encounters and another group with several tanky front liners that easily dealt with higher level opponents.
Of course! Give it a try and tell me how it works.Nice idea there Maese Mateo, I may have to steal that!
This sounds like great fun I'd love to play a sentinel I've just read kings of the wylde by Nicholas Eames and there's a guy in there called clay who only uses a shield as a weapon .....by the way if anyone gets a chance read the book it's hilarious and reads like a d&d adventureAs for character Powers, they worked really well so far. Even with powers not specifically designed for synergy you still feel the synergy idea behind them, which as the combat moves on and one becomes more apparent. You have your Phantom wounding an enemy to expose a weakness, the Primalist doing a devastating attack combining a power with one of his animal stances while taking advantage of the weakness exposed by the Phantom, and the Priestess doing damage from afar while also healing her most wounded ally on the same turn (the Priestess' player loved that he could attack and heal on the same turn).
The Recharge mechanic comes a lot more often than I was expecting, so players will be juiced up most of the time (the Priestess in particular took an Overdrive Powers with allows her to regain 6 points of Faith as a free action, and so far the player has been using this ability very effectively to deal damage, regain healing power then healing his fellow PCs when the situation was dire).
My main worry as a GM was that Elites looked really powerful when compared to PCs of the same Level on paper, but as they fought their first Elite I saw that thanks to the synergy between their Powers, they can take down enemies much stronger than they are with epic results.
Overall, both my players and me as the GM are really having a blast with this game. I can't wait for them to Level up (Lv1 still) and see what they will be able to do as the game goes on.