I've also decided to dig up the first Bloodlines for the ocassion, but now I'm considering my clan. I've finished the game as Tremere and Nosferatu before, so a Ventrue or Toreador would be appropriate now. But the Ventrue feel a lot more interesting - they can use Dominate in conversations, whereas Toreador... gain and lose humanity more easily. And I've never had a run where I didn't have maximum humanity all the time.
Looking forward to this one. Mixing in some Dishonored feels like a good move: supernatural super powers feels like an excellent way of expressing vampiric abilities.
Still, it's a long way off, so I suppose we'll see how this develops. Hopefully the hype has time to die down a bit before release so that the game can be judged and appreciated on its own terms rather than compared to the rose-tinted view of the first game.
There's nothing rose-tinte about our view of Bloodlines 1.
I still regularly re-play it at least once a year, and it still holds up and Ocean House as well as Santa Monica and various interpersonal quests are still the gold-standards for what an RPG should achieve to be considered "good".
Bloodlines 1 was a great game but it definitely had bad parts. The game had those amazing hubs full of roleplay and quests and then it had those frustrating and overlong action levels that are a pain to get through (the sewers for instance)
Yeah, I can't actually play Bloodlines anymore because I find the gameplay a bit too painful to wade through. As mentioned repeatedly, especially the combat heavy sections like the sewers or the Sabbat haven.