We played the first three missions in order and found a grimoire and a tome in the Shallya's hospice map, and a tome in the mines map. The first map I was reasonably familiar with from the closed beta, and we picked up all of the tomes.Happened to get into a group that was running through the campaign missions in order, just like I wanted to do with my first run of the real game. Got through four levels without a problem, but then got stonewalled by the first named boss. I'm going to want some idea of the strategy to use there before I take another shot at the bastard.
We managed to find some of the tomes and grimoires even on levels where we were going in blind. Looks like veteran players have a feel for the level design, even with entirely new levels. "What's the most pointless, pain in the ass place that's actually possible to reach if you don't die trying? Cuz that's where they'll have a grimoire."
Nope. But any beta-progress did carry on.Does any character progress carry over from the first game?
Not sure what you mean by "floaty and weightless", to be honest. Both VT1 and 2 feel pretty "crunchy" for lack of a better word when it comes to how strikes and combat feel. I think it's a fantastic game, and I also loved VT1 (in which I spent 206 hours, so the lasting appeal was there for me).I got a few fun rounds of Vermintide, but it felt too floaty and weightless to have much lasting appeal. Is the sequel more hard-hitting?
Depends on the weapon. A rapier goes through enemies like they're not there, but a two-handed hammer is pretty much the opposite of weightless.I got a few fun rounds of Vermintide, but it felt too floaty and weightless to have much lasting appeal. Is the sequel more hard-hitting?