Cyborg Space Pirate
Instead a lot of the games engagement is in building your buff engines around your units and putting them on the table so they can remain in range. Then the more advanced play gets into very specific positioning of models to manipulate who gets to fight in any given round of combat, forcing models to ‘pile in’ in such a way that they can’t actually take part or trapping them out of buff range, etc.
Of course, WFB had the inevitable "gunline" armies, which sat on a hill in the back of the deployment zone, rolling dice while the other army simply tried to weather the hail of artillery and missile fire in order to make it into combat. Those games were always super exciting.